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General Discussion
2007-09-22, 05:08
Member
252 posts

Registered:
Dec 2006
I've recently fiddled and came to cl_yawspeed 597, +left and +forward to prove: the maximum acceleration/speed possible while grounded - 494.5u/s, the rate of rotation required to accelerate to this speed -cl_yawspeed 597 , whether varying cl_sidespeed:cl_forward(/back)speed ratio can scale this acceleration or whether it just changes the direction of movement relative to viewing direction (only the latter is true).
I was also able to make a script that allows bunny hopping using the keyboard only, but speed of about 600 is the limit due to the required rate of rotation being a function of acceleration (as well as the converse), or in layspeak, the rate of rotation required to accelerate furthur varies (decreases) with your velocity. yeah ok you know this already .

I propose that those people intimate with the physics code model this relationship and use it to implement some bots that can bunny hop. yeah ok its fantasy .
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-09-22, 06:33
Member
401 posts

Registered:
Mar 2006
Yeah Quake is good.
2007-09-22, 07:44
Member
60 posts

Registered:
May 2006
there is a hopping bot for the MTF qwsv262 exe... hes funny http://www.quakeworld.nu/forum/viewtopic.php?id=2153
2007-09-25, 13:29
Member
364 posts

Registered:
Oct 2006
Sure Runamok.foe:

http://zquake.net/pm_accel.png


Now if someone with good calculus/algebra skills could find an algebraic solution to that
2007-09-25, 15:11
Administrator
887 posts

Registered:
Jan 2006
Lol
Join us on discord.quake.world
  5 posts on 1 page  1