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Member 950 posts
Registered: Apr 2006
MVDSV, the most popular QuakeWorld server now has a new home. It is hosted at the QW-DEV.net project framework on the following URL: http://mvdsv.qw-dev.net Please submit all new bug or features requests there. Direct link to the trackers: MVDSV TrackersYou can also find documentation and configuration example. Direct link to the wiki: MVDSV WikiEDIT: new linkOfficial and beta releases can also be found there. Direct link to the files: MVDSV FilesNews, changes, roadmap and project activity reports can also be found on the website. Feel free to check it out and participate.
Member 950 posts
Registered: Apr 2006
Moderator 1329 posts
Registered: Apr 2006
If you want to ask about MVDSV from developers, it should be done on the MVDSV forums.
Member 950 posts
Registered: Apr 2006
Questions and such can also be done via #qw-dev
Moderator 1329 posts
Registered: Apr 2006
Member 569 posts
Registered: Feb 2006
is there a svn including the latest qwfwd somewhere?
Member 344 posts
Registered: Nov 2006
MVDSV SVN includes a "proxy" folder with the qwfwd code.
Member 569 posts
Registered: Feb 2006
sorry, not sure what i meant with that.
Im after a recent enough build that also includes the updated qwfwd.
Member 1435 posts
Registered: Jan 2006
which os? you can't compile for yourself?
Moderator 1329 posts
Registered: Apr 2006
Check my signature, all the required shit should be there.
Member 569 posts
Registered: Feb 2006
Member 4 posts
Registered: Oct 2009
Ok, so, where is the documentation/manual? Almost empty wiki is not enough.
Moderator 1329 posts
Registered: Apr 2006
A lot of variables have been described in mvdsv.cfg, command-line options can be found from the wiki. There was more complete list on the old MVDSV site years back, but it got lost in the cyberspace and noone has had the time to finish/complete the wiki page with the missing information (and probably never will, unless I personally take care of it, for that I don't simply have the time these days).
Member 4 posts
Registered: Oct 2009
Thanks. It would be really nice to see the complete manual though.
Moderator 1329 posts
Registered: Apr 2006
I agree, and I have had some plans about it. In the end I ended up doing almost complete documentation for KTX (our server package is mvdsv+ktx so it has a lot of common things) with Deurk but MVDSV part didn't quite make it. I might (or will?) do it on a later date, but it could be summer 2010 or so.
Member 4 posts
Registered: Oct 2009
How can I make a Message Of The Day (MOTD) -- a message people will see on the screen when they connect?
Member 132 posts
Registered: Mar 2006
Ugmmm, by editing server instance config? Mine do no spaek engrish!
Moderator 1329 posts
Registered: Apr 2006
How can I make a Message Of The Day (MOTD) -- a message people will see on the screen when they connect? Ugmmm, by editing server instance config? Please, don't give bad advice if you are not sure how to do it properly. In KTX it is made like this: 1) you start your server by: ./mvdsv -game ktx -port 27500 +exec port1.cfg 2) you have port1.cfg in your mod directory (ktx-directory, notice the -game ktx part) and it contains the MOTD info. 3) You got examples now, modify the file I just gave you and use it similarly.
Member 132 posts
Registered: Mar 2006
Renzo Aren't portX.cfg files are ktx instance configs or i miss something? Mine do no spaek engrish!
Moderator 1329 posts
Registered: Apr 2006
Any config read by the server falls under the category of "instance config" (whatever that means anyway). To me your advice looks like "modify mvdsv.cfg", which isn't the best place to put that shit on. Rather make portX.cfg or even motd.cfg or whatever, it doesn't really matter, just keep it off from specific server/mod configs. If you are going to give advice, then do it precisely, we have a lot of example stuff that applies to both MVDSV and KTX under KTX wiki. (ie. KTX installation help has MOTD stuff specified under section 5.).
Member 4 posts
Registered: Oct 2009
Thanks, Renzo. So, MOTD works only with KTX mod?
Moderator 1329 posts
Registered: Apr 2006
Not only, but it is mod specific. As you might know, MVDSV alone can't act as a server, it always required a mod to be run (search for qwprogs).
Member 40 posts
Registered: Feb 2009
is that possible to run an mvdsv server on OSX?
Member 405 posts
Registered: Jan 2006
doubt it compiles, I don't have OSX to check it, but should be ez to fix.
Member 40 posts
Registered: Feb 2009
thnx, i give it a trial, will c
Member 48 posts
Registered: Mar 2011
Does anyone know where I can download all older versions of MVDSV, from 0.19 on ? Just don't ask me why ;p thanks. Amd Phenom II x4 955 Black Edition 3.2GHz : Corsair Vengeance 2x4GB DDR3 1600MHz : MSI GeForce N560GTX-Ti Twin Frozr II 1GB : benQ XL2410T LED 23.6" 1920x1080 120hz 2ms : Microsoft Explorer 3
Member 344 posts
Registered: Nov 2006
mvdsv $ git tag mvdsv-0.11 mvdsv-0.14 mvdsv-0.15 mvdsv-0.16 mvdsv-0.17 mvdsv-0.18 mvdsv-0.19 mvdsv-0.20 mvdsv-0.21 mvdsv-0.25 mvdsv-0.26 mvdsv-0.27 mvdsv-0.28 mvdsv-0.29 Looks like it is all there.
Member 950 posts
Registered: Apr 2006
is that possible to run an mvdsv server on OSX? Old stuff, but yes it does compile. Automatic builds of mvdsv are back. New builds are created each time a commit is pushed to the repository for the following flavors: Linux 64bits, Linux 32bits, Windows 32bits. If anyone has a stable MacOS host and is willing to run a buildbot agent (takes nothing), I'd gladly add those builds to the existing list.
Member 32 posts
Registered: May 2008
The wiki is dead, the qw-dev is dead. Where can I download the newest mvdsv source code for compilation on linux, or at least a linux 64 executable?
Member 344 posts
Registered: Nov 2006
git clone http://qw-dev.net/git/mvdsv seems still to be working
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