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General Discussion
2012-02-21, 17:43
Member
1102 posts

Registered:
Jan 2006
Play more Quake Singleplayer! Here is a bunch of recent releases I would recommend. A variety of single maps, mappacks, small episodes and some more modded stuff below.

Shamelessly pimping Quaddicted. The .zip links are direct, so I hope you won't mind. Always read the readme files! Quakespasm oder DirectQ are recommended engines for this. You will not be able to run most of these in ezQuake or any other QW engine and even if, you might break stuff. If you do not want to manually install these, use the Quake Injector for one-click download and launching.

http://www.quaddicted.com/reviews/screenshots/arwop_thumb.jpg

http://www.quaddicted.com/reviews/arwop.html
http://www.quaddicted.com/filebase/arwop.zip

http://www.quaddicted.com/reviews/screenshots/dmc3_thumb.jpg

http://www.quaddicted.com/reviews/dmc3.html
http://www.quaddicted.com/filebase/dmc3.zip

http://www.quaddicted.com/reviews/screenshots/mappi_thumb.jpg

http://www.quaddicted.com/reviews/mappi.html
http://www.quaddicted.com/filebase/mappi.zip

http://www.quaddicted.com/reviews/screenshots/digs06_thumb.jpg

http://www.quaddicted.com/reviews/digs06.html
http://www.quaddicted.com/filebase/digs06.zip

http://www.quaddicted.com/reviews/screenshots/ne_ruins_thumb.jpg

http://www.quaddicted.com/reviews/ne_ruins.html
http://www.quaddicted.com/filebase/ne_ruins.zip

http://www.quaddicted.com/reviews/screenshots/arcanum_thumb.jpg

http://www.quaddicted.com/reviews/arcanum.html
http://www.quaddicted.com/filebase/arcanum.zip

http://www.quaddicted.com/reviews/screenshots/dmc2_thumb.jpg

http://www.quaddicted.com/reviews/dmc2.html
http://www.quaddicted.com/filebase/dmc2.zip

http://www.quaddicted.com/reviews/screenshots/spirit1dm3sp_thumb.jpg

http://www.quaddicted.com/reviews/spirit1dm3sp.html
http://www.quaddicted.com/filebase/spirit1dm3sp.zip

http://www.quaddicted.com/reviews/screenshots/hrim_sp4_thumb.jpg

http://www.quaddicted.com/reviews/hrim_sp4.html
http://www.quaddicted.com/filebase/hrim_sp4.zip

http://www.quaddicted.com/reviews/screenshots/coagula3_pack_thumb.jpg

http://www.quaddicted.com/reviews/coagula3_pack.html
http://www.quaddicted.com/filebase/coagula3_pack.zip

http://www.quaddicted.com/reviews/screenshots/mappi2_thumb.jpg

http://www.quaddicted.com/reviews/mappi2.html
http://www.quaddicted.com/filebase/mappi2.zip

http://www.quaddicted.com/reviews/screenshots/rubicon2_thumb.jpg

http://www.quaddicted.com/reviews/rubicon2.html
http://www.quaddicted.com/filebase/rubicon2.zip

http://www.quaddicted.com/reviews/screenshots/ne_tower_thumb.jpg

http://www.quaddicted.com/reviews/ne_tower.html
http://www.quaddicted.com/filebase/ne_tower.zip

http://www.quaddicted.com/reviews/screenshots/digs05_thumb.jpg

http://www.quaddicted.com/reviews/digs05.html
http://www.quaddicted.com/filebase/digs05.zip

http://www.quaddicted.com/reviews/screenshots/qt_pre02_thumb.jpg

http://www.quaddicted.com/reviews/qt_pre02.html
http://www.quaddicted.com/filebase/qt_pre02.zip

http://www.quaddicted.com/reviews/screenshots/dm456sp_thumb.jpg

http://www.quaddicted.com/reviews/dm456sp.html
http://www.quaddicted.com/filebase/dm456sp.zip

Have fun!
2012-02-21, 19:10
Administrator
2059 posts

Registered:
Jan 2006
Looks cool, might try this stuff out...sometime.

On another note: topic moved to "General Discussion".
www.facebook.com/QuakeWorld
2012-02-21, 20:15
Member
1435 posts

Registered:
Jan 2006
Can only recommend playing SP Quake and these maps absolutely rule, played all of them, except maybe for some of the Deathmatch classics. Playing SP on these very good maps gets you back to that good old Quake mood I sometimes miss in modernized QW.
2012-02-21, 20:20
Member
123 posts

Registered:
Mar 2006
Those look like awesome maps but the Q1 single player monsters in limited numbers just are boring to me. I much prefer old Doom style single player monsters, hordes, and getting monsters to fight each other.
2012-02-21, 20:22
Member
1102 posts

Registered:
Jan 2006
Try arwop and ne_ruins then. Also warpspasm.
2012-02-22, 05:02
Member
485 posts

Registered:
Feb 2006
What's the best "crossover" client for ezQuake users? Are there any that work with same configs, have option for QW physics and over 72/77 fps?
2012-02-22, 15:38
Member
1102 posts

Registered:
Jan 2006
Probably http://quakeone.com/qrack/ but it won't support all these. I highly recommend using no silly weapons binds (or are you a sissy?) and no QW physics unless you want to break things or play the maps completely different than intended. 72 fps what the physics are using so it is completely useless to use anything else.
2012-02-22, 16:46
Member
117 posts

Registered:
Jan 2006
I'd just like to say thanks for the Quake Injector, Spirit. I usually use FitzQuake though, are the other engines "better"?
2012-02-22, 16:55
Member
1102 posts

Registered:
Jan 2006
Quakespasm is a Fitzquake fork (they used the Fitzquake source code) and has some great improvements. For example support for Ogg Vorbis soundtrack! I highly recommend it instead of Fitzquake.

Cheers!
2012-02-23, 05:04
Member
485 posts

Registered:
Feb 2006
FTEQW has "FitzQuake protocol 666 support". Does that mean it supports these maps fully? It has independent physics for high fps and other familiar stuff.
2012-02-23, 11:23
Member
1102 posts

Registered:
Jan 2006
No idea. The maps were not built to be played in QuakeWorld. You will ruin the experience the mapper/modder intended if you do so. :]

Don't be scared of standard Quake engines. They don't bite.
2012-02-23, 14:26
Administrator
1864 posts

Registered:
Feb 2006
Spirit wrote:
You will ruin the experience the mapper/modder intended if you do so. :]

Ain't that what we QW'ers already do?
2012-02-23, 15:09
Member
1102 posts

Registered:
Jan 2006
Nah, I am all pro QW and brightskins and stuff for deathmatch. The Netquake scene is playing weird mods and it is laggy and stuff (great fun in LAN with friends though).
2012-02-23, 15:29
Administrator
1864 posts

Registered:
Feb 2006
Btw Spirit, do you follow the Quake Series Steam forum? There is a lot of people posting there, who have bought quake and they could definitively use your expertise to get into som Quake SP action.

Imho you should make a post there about Quakespasm, the Quake Injector and these custom episodes. You could also include your video guide. I'm sure that if you make a quality post, it will get stickied.
2012-02-23, 17:40
Member
1102 posts

Registered:
Jan 2006
Yeah, I sometimes check and facepalm. Getting more involved there is actually on my agenda and generally getting more exposure for the site (hence this post which I will try to keep updated with new releases).
2012-02-25, 08:35
Member
485 posts

Registered:
Feb 2006
FTEQW seems to work for arwop. Haven't tried others.
2012-02-25, 11:19
Member
14 posts

Registered:
May 2006
In general, ezQuake (*) can run regular SP maps just fine for the most part. Although sometimes you need to increase its memory heap with -heapsize 64000 or -mem 64 to load larger maps (it seems to allocate memory different than other engines, and asks for more memory even though the same amount is sufficient elsewhere). Of course, using a proper NQ client will ensure the maps work as intended - one less potential source of conflict.

(*) Needless to say, you need the full version of Quake (both paks). nQuake et al do not work.
2012-02-25, 11:24
Member
1435 posts

Registered:
Jan 2006
Not like it matters, but even I use Quakespasm to play SP Quake
2012-02-25, 13:30
Member
485 posts

Registered:
Feb 2006
If the map comes with a custom progs.dat, ezQuake probably wont work. FTEQW supports normal Quake more or less.
2012-02-25, 15:30
Member
87 posts

Registered:
Apr 2011
You can try sv_forcenqprogs 1, I got some mods to work in ezQuake that way
2012-02-26, 15:54
Member
685 posts

Registered:
Jul 2007
Baker's EngineX works with large maps too and supports the bestweapon command (weapon scripts).
2012-02-27, 08:13
News Writer
69 posts

Registered:
Sep 2006
Thanks for posting these Spirit! A Roman Wilderness Of Pain is a real gem (it's great how you really have to fight to get to the hell difficulty :L). On the other hand "mappi" was said to be "definitively one of the best Quake maps ever", and except for the nice ending I didn't find it that special. Ne_ruins looked sweet, but crashed my quakespasm after exiting the first level.
2012-02-27, 14:28
News Writer
646 posts

Registered:
Mar 2006
What about Co-Op?????
2012-02-27, 15:09
Member
1102 posts

Registered:
Jan 2006
Milton, you did not follow the readme. Try launching with "-zone 2048 -heapsize 192000 +max_edicts 8192"

phil: Thanks for asking, I wrote a guide recently: http://www.quaddicted.com/quake/cooperative

Be aware that sadly many maps will not work in coop.
2012-04-01, 09:30
Member
1102 posts

Registered:
Jan 2006
czg is the best mapper ever.

http://www.quaddicted.com/reviews/screenshots/honey_thumb.jpg

http://www.quaddicted.com/reviews/honey.html
http://www.quaddicted.com/filebase/honey.zip
2012-04-01, 15:14
Member
253 posts

Registered:
Nov 2007
how can i turn off the auto y axis aim in quakespasm? it's very annoying.
cheat 2 win!
2012-04-01, 15:27
Member
344 posts

Registered:
Nov 2006
perhaps "noaim 1"
2012-04-01, 15:30
Member
117 posts

Registered:
Jan 2006
sv_aim "2" perhaps?

This map is just awesome, a real pleasure to play!
2012-04-01, 16:33
Member
1102 posts

Registered:
Jan 2006
sv_aim 1

See http://www.quaddicted.com/quake/configuration for some common quirks.

Be aware that there are actually two full maps and some hub stuff. You can play the maps in any order you like. Just make sure you start with "start" (simply load the mod and launch a new SP game).
2012-04-03, 21:37
Member
29 posts

Registered:
Jan 2009
can you play all this maps coop?!
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