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Server Talk
2007-05-01, 16:46
Moderator
1329 posts

Registered:
Apr 2006
Because of the thread crappers this thread has been deleted and it's contents moved to another thread.

EDIT: Now it has been closed as it is looping in arguments.
Servers: Troopers
2007-05-01, 18:36
Member
1754 posts

Registered:
Jan 2006
if it's made by russians then goqsane won't use it! just a warning
otherwise NICE! this seems like good progress
2007-05-02, 12:57
News Writer
280 posts

Registered:
May 2006
Peppe wrote:
if it's made by russians then goqsane won't use it! just a warning
otherwise NICE! this seems like good progress

http://www.kolobok.us/smiles/madhouse/dash3.gif
2007-05-05, 23:09
Moderator
1329 posts

Registered:
Apr 2006
Peppe wrote:
if it's made by russians then goqsane won't use it! just a warning
otherwise NICE! this seems like good progress

If it becomes to things like being prejudiced, why should we care? Besides, who else is there to do these things for free?


edit: Suomicom EZTV is up and running again. Feel free to try to crash it, these things are valuable when trying to make EZTV more stable.
Servers: Troopers
2007-05-06, 01:18
Member
347 posts

Registered:
Feb 2006
Tell me; what's the point? Why not help qtv development instead? How does starting a competing standard help any bit? There better be some really compelling reasons for this new proxy, or I can't see it doing any good for the community.
2007-05-06, 10:24
News Writer
2260 posts

Registered:
Jan 2006
game1 is down, atleast the www!

raz0; qtv programmer Spike, is so damn lazy, or let me put it abit better, its hard to contact him on a daily basis and get bugs etc updated quickly!

with qqshka we get updates regularly
2007-05-06, 11:23
Member
271 posts

Registered:
Feb 2006
firstly, its not really that hard to contact me, up2 has no problems
secondly, if qqshka really cared I could easily give him developer access
moo
2007-05-06, 12:27
Member
1435 posts

Registered:
Jan 2006
Sassa: That's like saying your qw.nu team is "so god damn lazy" to fix the qw.nu page. Please...

Developing such a complex thing needs a team of people with access to different places, all of them being online, cooperating, etc. Also I've heard those who develop it now decided to remove lots of code after the fork.

So there are real reasons why to start separate project. Looks like some people see drama where it's not
2007-05-06, 13:39
Member
405 posts

Registered:
Jan 2006
sassa wrote:
game1 is down, atleast the www!

raz0; qtv programmer Spike, is so damn lazy, or let me put it abit better, its hard to contact him on a daily basis and get bugs etc updated quickly!

with qqshka we get updates regularly

Hey hey hey. Stop calling ppl lazy. They just may lose interest or have no time or whatever.

For example atm I have no time too because of job.
<3
2007-05-06, 13:48
Member
405 posts

Registered:
Jan 2006
Spike wrote:
firstly, its not really that hard to contact me, up2 has no problems
secondly, if qqshka really cared I could easily give him developer access

I am cared but have few reasons why I do not want to work with original qtv sources.
So I have to remove things/sources I do not need.
<3
2007-05-11, 17:35
News Writer
2260 posts

Registered:
Jan 2006
looks like we are closing in now

any comments on the progress?
2007-05-20, 22:59
Moderator
1329 posts

Registered:
Apr 2006
sassa wrote:
looks like we are closing in now

any comments on the progress?

Big one. I've put EZTV running on suomicom for a bit larger scale testing purposes. Qqshka most likely managed to get rid of the bug causing EZTV to disconnect from MVDSV so I can make EZTV to be run continuously. Now I want to see if we still have some of the old bugs left, for example EZTV making mvdsv non-connectable or hang. For this I've set up the latest builds of MVDSV and EZTV for testing.
Servers: Troopers
2007-05-22, 01:57
News Writer
2260 posts

Registered:
Jan 2006
lets see how it works out in ktk8 tonight @ http://www.quakeworld.nu/forum/viewtopic.php?pid=21969#p21969 (ps need to use ezQuake 1.8 beta2 or later)

there is an article on quakeworld.nu and the bug-testing tomorrow will help alot; http://quakeworld.nu/?page=news&id=71
2007-06-16, 15:22
Moderator
1329 posts

Registered:
Apr 2006
Testing at qw.jollen.se:29000 with access to suomicom, troopers and jollen. Let's see if we can make it hang.
Servers: Troopers
2007-07-15, 16:27
News Writer
2260 posts

Registered:
Jan 2006
now running @ http://eztv.eql.nu .

servers added:
Jollen/suomicom/troopers/sparv/molgrum/dybbuk
2007-07-15, 16:45
Member
1754 posts

Registered:
Jan 2006
why do you need ez 1.8 for this?
2007-07-15, 17:04
Administrator
2059 posts

Registered:
Jan 2006
Because even if it's streamed MVD data, it's still not quite the same shit as playing an MVD demo (or something). Some functions (chat?) may even require the client to send more data to the ezTV server, which older clients don't know about.
www.facebook.com/QuakeWorld
2007-07-16, 12:27
Member
1754 posts

Registered:
Jan 2006
:e but I like 1754
2007-07-16, 13:46
Member
1026 posts

Registered:
Feb 2006
what's wrong with 1.8?
god damn hippies >_<
2007-07-16, 14:24
News Writer
2260 posts

Registered:
Jan 2006
you cant chat with 1.8!
2007-07-16, 15:07
Member
1026 posts

Registered:
Feb 2006
i was asking Peppe why he is stuck with 1754.. seems like it's the same reason he was stuck with FuhQuake ^_^
god damn hippies >_<
2007-07-20, 21:22
Member
805 posts

Registered:
Mar 2006
Brazilian server 200.255.166.199:27500 (games02.click21.com.br:27500) configured for QTV (Maxstreams = 3).

Is there a way to configure a delay time for QTV? We'll be running a championship on this server next week, and due to the fact many players has more than 1 computer at home, spectators will not be allowed to watch the games, and if there's no significant delay between the action and the tramission, the QTV will be shutdown during this games.

tnx
https://tinyurl.com/qwbrasil - QuakeFiles
2007-07-20, 21:38
Administrator
2058 posts

Registered:
Jan 2006
isn't qtv delayed 10 secs?
2007-07-20, 22:17
Administrator
1864 posts

Registered:
Feb 2006
In the old versions, FTETV (FTV) versions, it had a customizable delay
2007-07-20, 23:02
Moderator
1329 posts

Registered:
Apr 2006
The delay is 10 seconds + client's qtv_buffertime (ezQuake defaults to 500ms and nQuake has it set to 100ms).
Servers: Troopers
2007-07-20, 23:57
Member
805 posts

Registered:
Mar 2006
10 seconds is maybe enough for 1on1 matchs, but for 2on2 and 4on4 it's not!

I was thinking adjust this time to something like 30 seconds or even 1 minute. Should be great if QTV's delay time could be adjusted without source code changes (for future versions I mean).
https://tinyurl.com/qwbrasil - QuakeFiles
2007-07-21, 10:10
Administrator
2059 posts

Registered:
Jan 2006
I agree with vegetous. However:
Quote:
Is there a way to configure a delay time for QTV? We'll be running a championship on this server next week, and due to the fact many players has more than 1 computer at home, spectators will not be allowed to watch the games, and if there's no significant delay between the action and the tramission, the QTV will be shutdown during this games.

Isn't that quite possible with Qizmo/regular specs too?
www.facebook.com/QuakeWorld
2007-07-30, 02:09
Moderator
1329 posts

Registered:
Apr 2006
Get this client: ezQuake alpha build 1980 (outdated!)

EZTV features:
* can follow any observer (cmd follow ID, check with cmd users)
* can download maps that are symbolically linked (Jollen's maps)
* can change qtv_buffertime to reduce the amount of delay on chat/etc

Plus few other features and few bugs too.
Servers: Troopers
2007-07-30, 06:37
Member
805 posts

Registered:
Mar 2006
vegetous wrote:
Brazilian server 200.255.166.199:27500 (games02.click21.com.br:27500) configured for QTV (Maxstreams = 3).

May I ask why this server is not yet listed on QTV?

tnx!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-07-31, 22:34
News Writer
2260 posts

Registered:
Jan 2006
you need latest mvdsv always!!!
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