I don't know if this has been posted at Quakeworld.nu before so i thought i'd add it here for future reference as not even the ezQuake manual lists them all i think. The whole list is shamelessly ripped off of Besmella-Quake, so big thanks goes to them.
F_modified checks wrote:
* gfx/colormap.lmp
* gfx/palette.lmp
* maps/b_bh100.bsp
* progs/armor.mdl
* progs/backpack.mdl
* progs/bolt2.mdl
* progs/end1.mdl
* progs/end2.mdl
* progs/end3.mdl
* progs/end4.mdl
* progs/eyes.mdl
* progs/g_light.mdl
* progs/g_nail.mdl
* progs/g_nail2.mdl
* progs/g_rock.mdl
* progs/g_rock2.mdl
* progs/g_shot.mdl
* progs/gib1.mdl
* progs/gib2.mdl
* progs/gib3.mdl
* progs/grenade.mdl
* progs/invisibl.mdl
* progs/invulner.mdl
* progs/missile.mdl
* progs/player.mdl
* progs/quaddama.mdl
* progs/s_bubble.spr
* progs/s_explod.spr
* progs/s_spike.mdl
* progs/spike.mdl
* progs/suit.mdl
* sound/buttons/airbut1.wav
* sound/items/armor1.wav
* sound/items/damage.wav
* sound/items/damage2.wav
* sound/items/damage3.wav
* sound/items/health1.wav
* sound/items/inv1.wav
* sound/items/inv2.wav
* sound/items/inv3.wav
* sound/items/itembk2.wav
* sound/items/protect.wav
* sound/items/protect2.wav
* sound/items/protect3.wav
* sound/player/land.wav
* sound/player/land2.wav
* sound/player/plyrjmp8.wav
* sound/misc/outwater.wav
* sound/misc/water1.wav
* sound/misc/water2.wav
* sound/weapons/pkup.wav
Team Fortress specific models:
* progs/disp.mdl
* progs/tf_flag.mdl
* progs/tf_stan.mdl
* progs/turrbase.mdl
* progs/turrgun.mdl
* gfx/palette.lmp
* maps/b_bh100.bsp
* progs/armor.mdl
* progs/backpack.mdl
* progs/bolt2.mdl
* progs/end1.mdl
* progs/end2.mdl
* progs/end3.mdl
* progs/end4.mdl
* progs/eyes.mdl
* progs/g_light.mdl
* progs/g_nail.mdl
* progs/g_nail2.mdl
* progs/g_rock.mdl
* progs/g_rock2.mdl
* progs/g_shot.mdl
* progs/gib1.mdl
* progs/gib2.mdl
* progs/gib3.mdl
* progs/grenade.mdl
* progs/invisibl.mdl
* progs/invulner.mdl
* progs/missile.mdl
* progs/player.mdl
* progs/quaddama.mdl
* progs/s_bubble.spr
* progs/s_explod.spr
* progs/s_spike.mdl
* progs/spike.mdl
* progs/suit.mdl
* sound/buttons/airbut1.wav
* sound/items/armor1.wav
* sound/items/damage.wav
* sound/items/damage2.wav
* sound/items/damage3.wav
* sound/items/health1.wav
* sound/items/inv1.wav
* sound/items/inv2.wav
* sound/items/inv3.wav
* sound/items/itembk2.wav
* sound/items/protect.wav
* sound/items/protect2.wav
* sound/items/protect3.wav
* sound/player/land.wav
* sound/player/land2.wav
* sound/player/plyrjmp8.wav
* sound/misc/outwater.wav
* sound/misc/water1.wav
* sound/misc/water2.wav
* sound/weapons/pkup.wav
Team Fortress specific models:
* progs/disp.mdl
* progs/tf_flag.mdl
* progs/tf_stan.mdl
* progs/turrbase.mdl
* progs/turrgun.mdl
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