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Graphics Discussion
2006-05-03, 10:22
Member
1026 posts

Registered:
Feb 2006
watch this little movie from this sneak-preview of Q4 Fortress posted @ esreality.com:
http://www.q4f.net/video/scout.avi

isn't that MonkeyRat's nailgun model?
god damn hippies >_<
2006-05-03, 10:33
Member
1011 posts

Registered:
Feb 2006
it certainly looks very similar [ link ]

skin looks slightly different...
2006-05-03, 11:57
Member
60 posts

Registered:
May 2006
Pretty sure its mine but thats cool. Its only a place holder till they finish their models... I think.

FF http://www.fortress-forever.com/ looks ok/pretty good too, they be putting the trimping in. There still having the bunnyhop cap of 170% or 200% but its not going be gay like the current TFC will pulls you back down to 100% after reaching the speed limit.
2006-05-03, 12:55
Member
1754 posts

Registered:
Jan 2006
haha
"eekeke q1 sucks, it looks so bad, blebleble"
that's somewhat how a q4-player reasoned when I tried to convince him how much better qw is and that there are newer models/textures etc
most people think we play something that looks like this:
http://www.denken.com/dzone/screenshots/q1shot004.jpg
2006-05-03, 12:58
Member
251 posts

Registered:
Mar 2006
you should lower the resolution even more and then you have what most people think of quake
i compiled a nice 80mb pack with textures for dm maps, new models and ezquake for my firends, they where all like wtf and now i got them playing quake every once in a while
2006-05-03, 13:18
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1754 posts

Registered:
Jan 2006
haha, yea it took me a while to explain that quake doesn't have to look like it did in -96
I usually show them Mortuality or Quadmachine 2
2006-05-03, 13:39
News Writer
2260 posts

Registered:
Jan 2006
show them dagdefextreme2
2006-05-03, 13:40
Member
1026 posts

Registered:
Feb 2006
i liked a comment about Mortuality on own-age.com
was something like:

"w00t! now they have QW physics and weapons on the UT2004 engine?"
god damn hippies >_<
2006-05-03, 14:23
Member
1754 posts

Registered:
Jan 2006
hahhaha
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