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Graphics Discussion
2006-05-12, 15:13
Member
215 posts

Registered:
Mar 2006
This thread will showcase particle effects that i have created for the FTE quake engine.Feel free to mess around with them and make your own effects . large differences can be made by simply changing 1 or 2 digits ..thats how i learn and stumble upon new effects. Most of what i have is largely or in some way based on someone elses work before me (spike,timeserv,jedilamma etc.)

To use the effects:

1. Download and install FTE

2. Download the haze zip file

3. Extract it into your /Quake/ directory, the files will automatically be put where the need to go

4. Load up FTE and type 'r_particlesdesc haze' (or put that line in a config that you use)

Leave me comments/criticism/feedback/!!suggestions!! for current or new effects

For more help with setting up your FTE to look nicer: click here
----------------------------------------------------------------------------------------------

Downloads:

Full haze particle set : haze.zip

Zip file containing extras , rain, snow , and older effects : extras.zip

rain & snow, older effects, and extras are NOT included in haze.cfg

All textures must go in id1/textures/particles/
All configs must go in id1/
----------------------------------------------------------------------------------------------

Effects included in Haze.cfg:



Newest Teleporter Effect
(teleporter standing still - inward movement)
http://imageshack.us/a/img160/7181/fte00288zz.jpg

Recommendation:
1. use r_waterlayers 3


Teleporting Effect
(going through the teleporter)
http://img546.imageshack.us/img546/6060/eh20.jpg


Rocket Trail
(beefy red version)
http://imageshack.us/a/img409/8548/fte001703mq.jpg

http://imageshack.us/a/img261/2230/fte00000zau7.jpg



Explosion!
(yer basic ball of fire)
http://imageshack.us/a/img494/7196/fte001395bq.jpg

http://imageshack.us/a/img242/9849/fte00312x.jpg


Recommendation:
1. r_bouncysparks 1

Newer Large Torch
(ground torch)
http://imageshack.us/a/img262/5080/fte00272zwv5.jpg


Newer Small Torch
(wall torch)
http://imageshack.us/a/img514/9941/fte00273spl7.jpg


Gunshot
(impact effect for axe hit, shotguns & nailguns)
http://imageshack.us/a/img151/6808/ftegunshotdv4.jpg


Recommendation:
1. r_bouncysparks 1


Orange Grenade trail
http://imageshack.us/a/img462/4290/fte00422mc3.jpg

http://imageshack.us/a/img209/4198/fte00339x.jpg



Newest Lightning shaft
(mix of molgrum's & mine)
http://imageshack.us/a/img266/6118/fte00658yk2.jpg

http://imageshack.us/a/img131/8556/fte00644zj0.jpg



Lava & Slime
http://imageshack.us/a/img134/3572/fte00676xxwd7.jpg


http://imageshack.us/a/img70/3176/fte000035pw.png



BLOOD
((will work in single/multiplayer))
http://imageshack.us/a/img514/3250/fte00296zzta7.jpg

http://imageshack.us/a/img526/4150/fte00314zztz1.jpg





Newest TeamFortress Railgun Trail
http://imageshack.us/a/img208/2858/fte00581zzcx7.jpg



TeamFortress Spy Gas
(+gren2)
http://imageshack.us/a/img265/1007/fte00499ni8.jpg


Newer TeamFortress EMP explosion
(engineer +gren2)

http://imageshack.us/a/img149/5241/fte003538kr.png

http://imageshack.us/a/img144/2384/fte003470th.png

http://imageshack.us/a/img382/6954/fte003376vs.png



TeamFortress Pyro flame
(Jedilamma)
http://imageshack.us/a/img136/5859/fte003962om.png

http://imageshack.us/a/img19/3818/fte004165eo.png

http://imageshack.us/a/img295/386/fte00232wk9.png



Mega TeamFortress Proxy Grenade
(beep...)
http://imageshack.us/a/img126/8061/fte004237dx.jpg



Shalrath's Vore ball trail & Mega TeamFortress Toaster
(everybody outta the pool)
http://imageshack.us/a/img148/8535/fte000393cl.jpg

http://img707.imageshack.us/img707/8674/vzoz.jpg



---------------------------------------------------------------------------------------------
Extras Extras Extras Extras

Rain
http://imageshack.us/a/img89/8135/fte000276fn.png

Config: rain.cfg

Snow
http://imageshack.us/a/img71/4889/fte000011eh.png

Config: snow.cfg

Alternative Rocket Trails

Ice blue trail - blue spiral
http://img607.imageshack.us/img607/3237/swgh.jpg

Config newrock.cfg

Fire trail - blue spiral
http://imageshack.us/a/img261/7008/fte00532.jpg

Config newrock1.cfg

Soft blue trail - green+black marble spiral
http://img811.imageshack.us/img811/5299/j3xh.jpg

Config newrock2.cfg

Smooth fire trail, red+orange+pink marble spiral
http://imageshack.us/a/img205/3250/fte00531.jpg

Config newrock3.cfg

Sparkling + fire core, orange trail w/ purple centerstreak
http://imageshack.us/a/img101/2088/fte00523qt2.jpg

Config newrock4.cfg

Hot Grafitti Trail
http://imageshack.us/a/img513/329/fte00281ap9.jpg

Config newrock7.cfg

Quake3'ish rocket trail: attempt 1
http://img571.imageshack.us/img571/1438/5r89.jpg

Config q3ishrocket.cfg

Quake3'ish rocket trail: attempt 2
http://imageshack.us/a/img100/1754/fte002553gu.jpg

Config q3ishrocket2.cfg

QMB style rocket trail
http://imageshack.us/a/img193/1492/fte00236.jpg

Config newrock5-qmbstyle.cfg

QMB style grenade trail
http://imageshack.us/a/img150/3582/fte00269bg9.jpg

Config newgren2-qmbstyle.cfg

Alternative Explosion
http://imageshack.us/a/img100/4572/fte000435jz.png

Config: exp2b.cfg

Toxic rain
http://imageshack.us/a/img394/2476/fte001625jq.jpg

Config: acidraing.cfg
http://imageshack.us/a/img45/7761/fte001617lu.jpg

Config: acidrainb.cfg

Fog
http://imageshack.us/a/img183/7892/fte00291gl3.jpg

http://imageshack.us/a/img183/7681/fte00296dp3.jpg

http://imageshack.us/a/img183/5316/fte00301ce0.jpg


Config: fog.cfg

Alternate Teleporting Effect #2
http://img843.imageshack.us/img843/8987/v9ez.jpg

Config: telexx.cfg

Alternate Teleporting Effect #3
http://img841.imageshack.us/img841/7876/6wyq.jpg

Config: telex.cfg

------------------------------------------------------------------------------------------------
OLD EFFECTS


Older Teleporter Effect
http://img409.imageshack.us/img409/6125/tele1667ha.th.jpg

Config: teleport.cfg

Recommendation:
use r_waterlayers 3

Older Small Torch
(wall torch)
http://img18.imageshack.us/img18/3664/fte000901cs.th.jpg

Config: torch.cfg

Older Large Torch
(ground torch)
http://img18.imageshack.us/img18/5705/fte000947ag.th.jpg

Config: torch2.cfg

Old Red Grenade trail
http://img462.imageshack.us/img462/4832/fte001478vo.th.jpg

Config: gren1.cfg

Older Lightning shaft
(bzzzzzt)
http://img478.imageshack.us/img478/9552/fte001595up.th.jpg

Config: lightningbolt.cfg

Older TeamFortress Railgun trail
(super fruity)
http://img148.imageshack.us/img148/2623/fte003991du.th.jpg

Config: rail.cfg

Older TeamFortress EMP explosion
(+gren2 for engineers in TF)
http://img254.imageshack.us/img254/6562/fte002712mm.th.jpg

Config: emp.cfg

(Edited 2013-12-21, 22:43)
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-12, 15:22
Member
35 posts

Registered:
Mar 2006
Just... Wow. Amazing

Persuaded me to make my QW movie in FTE .
<@Meez> #mor @ quakenet.
2006-05-12, 15:34
Member
215 posts

Registered:
Mar 2006
SWEET these require a lot of computer power, so im hoping its not too choppy for movies, some particles tend to get left out (not drawn on screen) when the FPS drops too low, but i definately look forward to seein fte made movies its about time !
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-12, 17:19
Member
163 posts

Registered:
Jan 2006
Remember this?

We be soon there, I tell ye! ;>

----------------------------------------------------------------------------------------------
Newer Teleporter Effect
(teleporter standing still - inward movement)

http://img71.imageshack.us/img71/458/fte00092r3rp.th.png

----------------------------------------------------------------------------------------------
http://www.aimbot.se/pic/dopefish_anim.gif
2006-05-12, 17:42
Member
215 posts

Registered:
Mar 2006
ahahha where do u think i got the camera angle from?
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-12, 19:19
Member
1026 posts

Registered:
Feb 2006
the rocket explosion is EXCEPTIONAL, the shaft beam is cool too although it would be more nice if irregular..

however the rockettrail doesn't show at all.. and the r_rockettrail is 1..
god damn hippies >_<
2006-05-12, 20:22
Member
188 posts

Registered:
Jan 2006
lol FTE sucks for movie making
2006-05-12, 22:02
Member
215 posts

Registered:
Mar 2006
Aquashark wrote:
the rocket explosion is EXCEPTIONAL, the shaft beam is cool too although it would be more nice if irregular..

however the rockettrail doesn't show at all.. and the r_rockettrail is 1..

thanks, i know what u mean about the lightning bolt, ive felt the same way myself, but ive tried to keep it more compact so that its actually playable if one wants, and it doesn't smother the whole player with lightning. it does have irregularity to it tho, the sizes of the beams actually change, and rotate differently. i mess around with lightningbolt alot so dont be surprised if i release a crazier version sometime in the fewtcha, specially if theres demands for it!

here are some slight variances from the past: http://members.shaw.ca/purplehaze1/ftess/fte00052.png
http://members.shaw.ca/purplehaze1/ftess/fte00063.png

about your rockettrail, i can tell u that its most likely a config issue on your end. exactly what, i dont know but i would suspect that you have a config that might have set r_rockettrail to something other than 1 , and you are only "latching" it to '1' , which means you require a map restart to have it take effect. i guess you could post your config.cfg , fte.cfg and any other config you use, here. im no expert tho.
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-12, 23:24
News Writer
493 posts

Registered:
Jan 2006
http://facelift.quakedev.com/Up2Dump/fte-mylg.jpg



that's the lg I use, here's the cfg:

http://facelift.quakedev.com/Up2Dump/up2_lg.cfg


btw, purplehaze's trails and explosions are unbeatable. his rocket trail is probably his best work
2006-05-14, 09:03
Member
215 posts

Registered:
Mar 2006
lol thats a cool death ray
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-14, 09:53
Member
35 posts

Registered:
Mar 2006
mech wrote:
lol FTE sucks for movie making

Explain, your not helping by stating: 'FTE sucks for movie making'

Say why it sucks for movie making.
<@Meez> #mor @ quakenet.
2006-05-14, 18:49
Member
188 posts

Registered:
Jan 2006
meez wrote:
mech wrote:
lol FTE sucks for movie making

Explain, your not helping by stating: 'FTE sucks for movie making'

Say why it sucks for movie making.

Well it jumps frames :<
2006-05-14, 21:31
Member
1754 posts

Registered:
Jan 2006
I must admit, demo_capture:ing is a bit freaky
2006-05-15, 06:34
Member
401 posts

Registered:
Mar 2006
purplehaze that looks really good. Amazing.
2006-05-15, 16:44
Member
1026 posts

Registered:
Feb 2006
purplehaze wrote:
about your rockettrail, i can tell u that its most likely a config issue on your end. exactly what, i dont know but i would suspect that you have a config that might have set r_rockettrail to something other than 1 , and you are only "latching" it to '1' , which means you require a map restart to have it take effect. i guess you could post your config.cfg , fte.cfg and any other config you use, here. im no expert tho.

if i type exec rockettrail.cfg the rocket trail is working.. if i type r_particledesc "haze" all the effects work except the rockettrail so i have to use the aforementioned method.. it's weird because i checked haze.cfg and it includes the content of rockettrail.cfg too.. FTE is still weird :|
god damn hippies >_<
2006-05-15, 19:56
News Writer
493 posts

Registered:
Jan 2006
from my post on besmella forums:

If you can't get a particle script to work, make SURE you have set r_rockettrail and r_grenadetrail to their default values of 1.

Why don't you try

r_particledesc haze
r_rockettrail 1
vid_restart


and see if it works or not?
2006-05-16, 06:40
Member
215 posts

Registered:
Mar 2006
i put in a good 15 minutes of solid effort here:

1.
http://img131.imageshack.us/img131/6382/fte000552jb.th.jpg


2.
http://img131.imageshack.us/img131/8375/fte000466or.th.jpg


3.
http://img126.imageshack.us/img126/7836/fte000633tu.th.jpg


4.
http://img92.imageshack.us/img92/1412/fte000654ad.th.jpg


5.
http://img162.imageshack.us/img162/4559/fte000699fb.th.jpg



ps. excuse my muffinlauncher i was testing rhousis models
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 07:17
Member
1754 posts

Registered:
Jan 2006
hey purplehaze, how about a rocket-trail that looks q3-ish?
dunno if it's possible but it would be cool
like instead of -----> have something like - - - ~>
the ~ being some larger shiny thing
2006-05-16, 07:17
Member
1754 posts

Registered:
Jan 2006
btw I like the blue ones
2006-05-16, 07:33
Member
215 posts

Registered:
Mar 2006
Peppe wrote:
hey purplehaze, how about a rocket-trail that looks q3-ish?
dunno if it's possible but it would be cool
like instead of -----> have something like - - - ~>
the ~ being some larger shiny thing

ILL GIVE IT A SHOT!!!!!

....somethin like this?
http://img162.imageshack.us/img162/5001/fte000774ki.th.jpg


config q3ishrocket.cfg
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 10:54
Member
1754 posts

Registered:
Jan 2006
YEEES nice that's exactly it! but it's sorta bright isn't it? and the trail more white
2006-05-16, 12:29
Member
188 posts

Registered:
Jan 2006
lol fuck it, purplehaze is my god now on
2006-05-16, 13:08
Member
215 posts

Registered:
Mar 2006
Peppe wrote:
YEEES nice that's exactly it! but it's sorta bright isn't it? and the trail more white

ok i looked at the real q3 smoke trail....maybe more like this:
http://img100.imageshack.us/img100/1754/fte002553gu.th.jpg


config: q3ishrocket2.cfg

(peppe i changed it quickly so u better redownloaded if u downloaded before 7:25 AM PST!!)
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 14:22
Member
1754 posts

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Jan 2006
yea, nice work purplehaze I will try it now
2006-05-16, 14:42
Member
1754 posts

Registered:
Jan 2006
It looks great! are there any more explosions than the fte basic one?(besides the one posted above)
2006-05-16, 16:02
Member
215 posts

Registered:
Mar 2006
im not sure if anyone else making particles , i dont really have any other explosion made other than this jokey stupid huge thing lol :
http://img221.imageshack.us/img221/7553/fte004592sp.th.jpg


what type of explosion would u like to see?
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 16:08
Member
215 posts

Registered:
Mar 2006
.
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 17:24
Member
1026 posts

Registered:
Feb 2006
where can we get that wrench model from?
god damn hippies >_<
2006-05-16, 19:06
Member
1754 posts

Registered:
Jan 2006
hmm, I was thinking something the default one but not so much pointy glowy stuff
just an explosion you know,altho some explosion bounce(?)
like the teleporter has got these two rings, one of those but bigger for the explosion
_
( o ) <- err best I could "draw" but you prolly know what I mean
´
2006-05-16, 19:16
Member
251 posts

Registered:
Mar 2006
i just had to post this, but that looks like someone with a tiny thingie bending over
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