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Graphics Discussion
2007-09-16, 03:14
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Jan 2006
Who is using particle shaft ingame? (gl_lightning 1) and what do you think about it?
http://www.slackers.dk/paradoks/pictures/particle_shaft.jpg


Easier/harder/same to shaft? Any comments on this being allowed in tournaments, or do you just consider it another gfx perk like new textures, but has no real effect on gameplay?
perhaps some before/after testresults using http://lgc.quakeworld.nu/ ?
ready!
2007-09-16, 10:48
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Aug 2007
What config settings am I missing as gl_lightning doesn't change look of the shaft to be that way? If I use gl_coronas with it I can make it eye candy but's it's not the same like in that screenshot. Without gl_coronas, gl_lightning "1" doesn't change a thing atm.
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2007-09-16, 12:09
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I tried playing with it in some 1on1s back when I switched to ezquake, I didn't see any large difference, I got used to it pretty fast.
It's rather annoying depending on your settings too, if you have the really thin or thick one changes alot.
I say allow if it's not, just like fakeshaft: It just might feel better for some...
2007-09-16, 12:59
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It makes it easier to hit i.m.o..

Also consider the possibility to turn this:

http://www.aimbot.se/quake/pic/ezquake087.png


into this:

http://www.aimbot.se/quake/pic/ezquake088.png


with only a few changes in the gl_part* settings.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-09-16, 15:20
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Hardly easier to hit with since the shaft moves around more than the other shaft :/
2007-09-16, 17:35
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Peppe wrote:
Hardly easier to hit with since the shaft moves around more than the other shaft :/

Also take into consideration that it's almost see-through. I still say its easier after testing.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-09-16, 17:51
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Guess it's up to everyone's own mind
2007-09-17, 10:37
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Feb 2006
ParadokS wrote:
Who is using particle shaft ingame? (gl_lightning 1) and what do you think about it?
http://www.slackers.dk/paradoks/pictures/particle_shaft.jpg

I hope noone is using it looking like that
2007-11-20, 01:11
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Feb 2006
So, is this considered legal?
2007-11-20, 01:20
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Int, how did you get the lower one?
2007-11-20, 01:22
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Jan 2006
I replaced this in the ezquake SVN with this a few days ago:

http://ezquake.svn.sourceforge.net/viewvc/ezquake/trunk/media/game/textures/zing1.png?revision=3299&view=markup&sortby=date

cuz i'm TIRED of seeing that ugly one all over in movies. If anyone has a better one please upload!!!!!!
2007-11-20, 04:24
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Aug 2007
Up2nOgOoD[ROCK]: how do I use that? I currently use black bolt2_0.png but would be interesting to try out something else.

ps. I don't hit better with black shaft but it looks way more cool. Black is a nice color.

Would this work?
http://img402.imageshack.us/img402/2503/zing1wo1.png
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2007-11-20, 05:08
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put into ezquake\textures
gl_lightning 1

test
2007-11-20, 06:13
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Apr 2006
I did. I have a wide spread lg. Even with gl_lightning_size 0.5
2007-11-22, 13:43
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mawe wrote:
So, is this considered legal?
2007-11-22, 16:27
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Feb 2006
"So, is this considered legal?"

by whom?
2007-11-22, 18:20
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705 posts

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Feb 2006
I'm guessing he means the ongoing qw leagues. no need to be picky
2007-11-22, 20:50
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Feb 2006
shaga wrote:

No, for two reasons, black is used as an alpha channel, means rgb 0 0 0 is completely transparent, and a brigther black is then semi transparent, and if you make it grey, it will just turn blue, as the white color turns into blue in ezquake.

The one you posted is just a big blue beam with transparency in the middle
2007-11-23, 10:49
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Jan 2006
at least particle shaft looks less retard ;]
<3
2008-02-08, 00:08
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Jun 2007
Hi, i have a problem with gl_lightning 1 . Actually, i don't have any trail at all - nothing. And i don't know why, i haven't been playing with particles settings in cfg. Someone have idea what's going on? I have latest nQuake + pak1.pak.
2008-02-08, 15:35
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Jan 2006
I practised vs some bots and had some better shaft with a light modified new shaft. But we talk about 1 - 2%
2008-02-08, 22:47
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628 posts

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Jan 2006
Can anyone upload the original bolt2_0.png

I would appriciate that alot!
2008-02-11, 21:21
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Jun 2007
No ofcourse not, some animation won't magically make you aim better, tho it can be less of an anoyance to use, it's all use preference..
2008-02-12, 02:37
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28 posts

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Feb 2008
You can also use a completely tranparent image.. and then take one of the hud_group and make it align center and bottom.. and make it width 2 and height like 180 or something (depending on conheight) with a blue (or whatever you want) frame. Then you get just a straight blue line instead of the shaft, if you "show" it on your shaft key and "hide" it when no shafting..
http://www.myspace.com/cervello
2008-02-21, 01:02
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231 posts

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Jan 2006
Up2nOgOoD[ROCK wrote:
']put into ezquake\textures
gl_lightning 1

test

Hmm i dont notice any differnce when i put this file in ezquake/textures .... am i doing something wrong?
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