Quoted from Disconnect's original (flame)thread:
download
http://ezquake.sf.net/download
security module
ezquake_security_1.8.2.zip
Stay tuned - there will be MacOSX builds
Changelog
-- Improvements in serverbrowser look
-- SB is work on Windows Vista too
-- cl_newlerp - Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vision' and 10% of server 'vision'. Should be OK for most case, but floating ping (see remarks). Use 0 to turn it off.
-- cl_predict_help - The new default eliminates player models' jittering when independent physics is enabled; a possible downside is larger prediction errors of modem players' movement, hence the option to revert to old behavior.
-- ezQuake understand both -norjscripts and -noscripts
-- scr_teaminfo_order now accepts 'fun chars'
-- swap shownick and tp_msgreport in default bindings
-- con_particles_images 0 disables 'quad rain'
-- fix console flickering on Intel VGA-cards
-- gl_ztrick is default at 0. Seems like we get rid of Z-fighting for textures - only works if gl_ztrick is turned off.
-- gl_part_telesplash 2 - same as gl_part_telesplash 1, but no 'rays', only 'dots'
-- gl_textureless for brush models - floor on dm2 for example
-- block gl_textureless, allow_scripts changes when match in progres
-- commands show and hide now returns alpb. sorted list of hud elemtes
-- Some fixes to hud-editor
-- No more crash with -ruleset smackdown
-- -mevdev cmdline param are back: it juset set in_mouse to 3 and in_evdevice to a given value
-- ctrl+w gives white led
-- some fixes at movie capturing
-- fps-indep physics can be changed 'on fly', but in disconnected mode
-- fix hud_rankingpos behavior
-- tp_name_teammate default value is back to ""
P.S.
report a bug
write feature request
P.P.S. League admins - update your rules
P.P.P.S. The second someone starts flaming in this thread, gets the boot and some time to think elsewhere.
download
http://ezquake.sf.net/download
security module
ezquake_security_1.8.2.zip
Stay tuned - there will be MacOSX builds
Changelog
-- Improvements in serverbrowser look
-- SB is work on Windows Vista too
-- cl_newlerp - Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vision' and 10% of server 'vision'. Should be OK for most case, but floating ping (see remarks). Use 0 to turn it off.
-- cl_predict_help - The new default eliminates player models' jittering when independent physics is enabled; a possible downside is larger prediction errors of modem players' movement, hence the option to revert to old behavior.
-- ezQuake understand both -norjscripts and -noscripts
-- scr_teaminfo_order now accepts 'fun chars'
-- swap shownick and tp_msgreport in default bindings
-- con_particles_images 0 disables 'quad rain'
-- fix console flickering on Intel VGA-cards
-- gl_ztrick is default at 0. Seems like we get rid of Z-fighting for textures - only works if gl_ztrick is turned off.
-- gl_part_telesplash 2 - same as gl_part_telesplash 1, but no 'rays', only 'dots'
-- gl_textureless for brush models - floor on dm2 for example
-- block gl_textureless, allow_scripts changes when match in progres
-- commands show and hide now returns alpb. sorted list of hud elemtes
-- Some fixes to hud-editor
-- No more crash with -ruleset smackdown
-- -mevdev cmdline param are back: it juset set in_mouse to 3 and in_evdevice to a given value
-- ctrl+w gives white led
-- some fixes at movie capturing
-- fps-indep physics can be changed 'on fly', but in disconnected mode
-- fix hud_rankingpos behavior
-- tp_name_teammate default value is back to ""
P.S.
report a bug
write feature request
P.P.S. League admins - update your rules
P.P.P.S. The second someone starts flaming in this thread, gets the boot and some time to think elsewhere.
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