raket wrote:
OT:
This also includes the independent physics and change of internal quakeworld scheduler in both fuhquake and ezquake. Why is it allowed at all?
Force someone who plays with a new modified client (who never played with the old ones, or who perform less good with older, well all does but some players does not because they have not yet explored the power the new ones gave) to play with a old non-modified client (fuhquake not included in "OLD" client. (I have no knowledge of what category mqwcl should be put in but i know that fpsdrops in mqwcl makes bad movement speeds) See if he can play at the same level. I Think not, Because her way of adapting to the game itself comes in with a different approach and she will learn it from the new world order which are currently settled by the client and server developers. The old players will have to re-learn and drop experience-level.
[...]
Ofcourse the most experienced players in movement and aim will be able to perform really good (i doubt dag, interceptor etc would play bader but some really would). But the new ones that came from nothing to something big. Will these players stand a chance versus someone more experienced? Logical not. The hole idea of changing to much stuff in the client really makes me sad because new players which have not seen the old way of playing don't have to adapt to the new thing. Backward compatibleness with the old way will not be gathered, And we will get new players exploiting new features which have not been around for long. Notice the disclaimer of independent physics for example.
It states the physics will be different then the standard? Well it really does not go into deep understanding that someone using it will always gain 100% speed no matter what fps he have, so if something using it and start dropping fps (ruskie for example) he will lag around and hard to hit but he will not lose speed himself. If he used a old client his playing style would be _VERY_ vulnerability in conjunction of fpsdrops. But because of the 'fix' he actual plays better because no one can hit him. This is something that is really noticed on povdmm4. And it really ANNOYS me. Doing same thing in for example mqwcl would just mean you are very EASY to hit.
It really makes no sense to me why someone should be able to play with better basic condition because of the use of client. That's really not a argument but the point is that i want all players to play with the same condition. Changing this very feature (a.k.a bug) may alter old players playing style and thus changing the game itself and the learning curve will start all over from the start. If this was diablo2, the player with most experience points would drop ALOT of experience and go down in level because of theese major changes.
Ofcourse this hole extraordinary line of reasoning may be wrong but i still belive it's easier to perform better in fuh,ez then others.
Best regards,
Raket
This also includes the independent physics and change of internal quakeworld scheduler in both fuhquake and ezquake. Why is it allowed at all?
Force someone who plays with a new modified client (who never played with the old ones, or who perform less good with older, well all does but some players does not because they have not yet explored the power the new ones gave) to play with a old non-modified client (fuhquake not included in "OLD" client. (I have no knowledge of what category mqwcl should be put in but i know that fpsdrops in mqwcl makes bad movement speeds) See if he can play at the same level. I Think not, Because her way of adapting to the game itself comes in with a different approach and she will learn it from the new world order which are currently settled by the client and server developers. The old players will have to re-learn and drop experience-level.
[...]
Ofcourse the most experienced players in movement and aim will be able to perform really good (i doubt dag, interceptor etc would play bader but some really would). But the new ones that came from nothing to something big. Will these players stand a chance versus someone more experienced? Logical not. The hole idea of changing to much stuff in the client really makes me sad because new players which have not seen the old way of playing don't have to adapt to the new thing. Backward compatibleness with the old way will not be gathered, And we will get new players exploiting new features which have not been around for long. Notice the disclaimer of independent physics for example.
It states the physics will be different then the standard? Well it really does not go into deep understanding that someone using it will always gain 100% speed no matter what fps he have, so if something using it and start dropping fps (ruskie for example) he will lag around and hard to hit but he will not lose speed himself. If he used a old client his playing style would be _VERY_ vulnerability in conjunction of fpsdrops. But because of the 'fix' he actual plays better because no one can hit him. This is something that is really noticed on povdmm4. And it really ANNOYS me. Doing same thing in for example mqwcl would just mean you are very EASY to hit.
It really makes no sense to me why someone should be able to play with better basic condition because of the use of client. That's really not a argument but the point is that i want all players to play with the same condition. Changing this very feature (a.k.a bug) may alter old players playing style and thus changing the game itself and the learning curve will start all over from the start. If this was diablo2, the player with most experience points would drop ALOT of experience and go down in level because of theese major changes.
Ofcourse this hole extraordinary line of reasoning may be wrong but i still belive it's easier to perform better in fuh,ez then others.
Best regards,
Raket
Servers: Troopers