After a few days of RC state, both
MVDSV and
KTX were released as stable. They proved being far more stable than any previous versions.
Time to update your servers!
For server admins updating, please READ THE BOTTOM NOTE as it contains informations about how not to get stuck with your old configuration!
While changelog and release notes are still being compiled (there have been quite a few changes since last stable versions of both programs), downloads are available from QW-DEV.net as the following places:
KTX download pageMVDSV download pageMore builds will make their way to the download pages soon and if you compiled a flavor that is not yet available, feel free to contact people on #mvdsv or #ktx to submit it.
Hope you'll enjoy those!
IF YOU HAVE BUGS OR FEATURES REQUESTS TO SUBMIT, please use the following URLs:
KTX issue submission pageMVDSV issue submission pageIMPORTANT CHANGES!
Command line option +gamedir was replaced by new option -game. Our server package contains this change but if you use your own, remember to change that.
This also requires changing sv_gamedir option in mvdsv.cfg to sv_gamedir qw (our package has proper configuration). Or in some other config if you did your own configs.
Initial changelogs
MVDSV 0.28 build 793 (release version)
FEATURE: New QTV related commands: qtv_list and qtv_close.
FEATURE: VWEP aka visible weapon models. Works with demos and serverside (player, spec) if set so.
FEATURE: Changed default mem setting to 32MB instead of 16MB.
FEATURE: MVDSV now defaults lots variables like they are in the configs.
FEATURE: MVDSV got cpu% optimizations, should take less CPU resources now.
FEATURE: New, better and improved CM_HullTrace() (collision detection and stuff).
FEATURE: Added -game cmd line switch, replaces +gamedir.
FEATURE: Changed MIN_DEMO_MEMORY (democache) from 1MB to 16MB by default.
BUGFIX/FEATURE: Put an additional check for x86_64 systems in configure. Should automatically make MVDSV compile 32bits even if on 64bit systems to make MVDSV more compliant with KTX.
BUGFIX: Correcting CCITT QTV auth method.
BUGFIX: Fixed minping flooding.
BUGFIX: You can use "cmd minping" when QTV is connected.
BUGFIX: Do not put "s-p" and so on in to demo/QTV stream.
BUGFIX: CMD DL . didn't work properly when QTV was connected.
BUGFIX: MVD recording was rewritten to make it more stable.
BUGFIX: Don't crash when someone issues too long command.
BUGFIX: Sv_demoCacheSize was meant to be kilobytes but was actually bytes.
BUGFIX: Setinfo space was increased to 1024 bytes.
BUGFIX: Join/observe can be done once in 5 seconds.
BUGFIX: Fixed buffer overflow that caused MVDSV to segfault at certain point.
BUGFIX: Changed max file name length from 64 to 196. Now MVDSV is able to delete/download these demos and do not cause demo dir size overflow.
BUGFIX: Dead bodies or body parts could touch projectiles (rockets), now they don't.
BUGFIX: Allow_download_other actually works now. It's NOT recommend set it to 1 unless you really need it.
BUGFIX: Display "Connected to QTV" only in the server console.
BUGFIX: Default download maps URL now points to http://maps.qw-dev.net.
BUGFIX: +commands on the commandline are executed after server.cfg.
BUGFIX: Log code clean up, fraglog has port number in log name now.
KTX 1.35 build 817 (release version)
FEATURE: Instagib was added.
FEATURE: Rocket arena (RA) was added.
FEATURE: RACE was added.
FEATURE: Added coop support.
FEATURE: Kicking player also bans him/her for 30 seconds to prevent instant rejoin.
FEATURE: fast maps/commands stuffing.
FEATURE: Added votemap command. Player can do "votemap 1on1" and it will vote for map with name 1on1.
FEATURE: New setinfo "wswfix" aka weapon switch fix.
FEATURE: /maps command supports parameters. For example "/maps ztn" shows map that have "ztn" in their name.
FEATURE: /commands command supports parameters too.
FEATURE: Allow lastscores from QTV.
FEATURE: Added teamplay 4 option: no damage is dealt to teammates' health or armor.
FEATURE: Store weapon stats in MVD demos.
FEATURE: New setinfo "wpsx". Set this to 1 and KTX will send weapon stats to client Supported by ezquake only (+cl_wp_stats). It doesn't work for spectators but will work on MVD demos or on QTV.
FEATURE: Added /nospecs command. To change the vote percentage for this item, use k_vp_nospecs variable.
FEATURE: /noitems command. Disables items that can be picked up in the map (health, armors, etc).
FEATURE: Added /giveme command. Useful only when sv_cheats 1 is enabled.
FEATURE/BUGFIX: Now you can use "make dl32" on 64bit systems making compiler compile at 32bits.
FEATURE/BUGFIX: KTX doesn't require /check_maps in the configs anymore. The latest MVDSV is required.
FEATURE/BUGFIX: Damagefrags: Telefrags do not give any points. Trying to telefrag a pented player gives -1. Points are now capped to target armor+health, uncapped when target is pented.
FEATURE/BUGFIX: LOTS of CTF related fixes.
FEATURE/BUGFIX: /spawn666time [seconds]. Server variable for this is "dmm4_invinc_time". Removed spawn666 and berzerk features. k_666, k_bzk and k_btime are obsolete.
FEATURE/BUGFIX: Statistics were revised a bit. Added lots of stuff, check KTX statistics wiki on QW-DEV.net.
BUGFIX: Filter colored messages for those who do not support it. (non-ezquake or ezquake earlier to version 1754)
BUGFIX: DMM4 is NOT automatically set by instagib/midair. Enabling DMM4 sets clock to 3 minutes by default.
BUGFIX: ezQuake wasn't detected properly when the client was spectator.
BUGFIX: Precache keys always.
BUGFIX: Force_spec is not allowed on non-kickable vips. Elected admins can't force_spec real admins.
BUGFIX: Date correction for QTV lastscores.
BUGFIX: Teleporting code was rewritten. Telefrags are instant now and will not have after-effect for ~100ms like before.
BUGFIX: Commands/maps stuffing should not overflow backbuffers.
BUGFIX: Demo recording is disabled with deathmatch 0.
BUGFIX: /maps works for spectators too.
BUGFIX: Small test display fix when game is stopped without stats.
"since the id maps are open source now, i was thinking how about implementing multiple arena support into QW?
this concept resembles Rocket Arena 3 mod for Quake3. so.. let me be more specific:
- take dm2/dm4/dm6 sources and make a map containing all three (or make a map containing 3 x dm2, or (3 x dm6 + 3 x dm2 + 3 x dm4), or what combination you like to set as standard)
- when connecting to a server running this map the player is given a choice for what arena he should join
this means multiple duels can happen at the same time.
people won't have to sit in line and watch some random game when they can join another arena and bounce on the map until a new player joins in.
or better yet: a group of people can join a server and organise a mini-duel competition with a MVDSV in-built automated bracket thingie"
http://quakeworld.nu/forum/viewtopic.php?pid=14597