I tried adding the GPL maps to nQuake and join some servers. It didn't work. The maps didn't match up with the servers'.
I read the
old discussion about GPL maps today and the arguments against GPL maps there didn't really seem that difficult to overcome.
1. Alright, let's take the sources, compile them and we have free .bspNo problem, we don't need textures in the .bsp files. People either use 24-bit textures or drawflat.
2. That's easy - take textures from the original maps, everybody does that when creating a custom map anywayAs in (1) this won't be needed. It's just bloat anyway that extends the nQuake installation.
3. That's truly sad. But we still have Quake Retexturing Project, so at least we can use their textures?Already doing this, so of course we can keep doing it.
4. Oh right, so we are doomed, backup plan failed? We simply can't use anything we have?No.
The article claims that we have already solved the problem with the server recognizing the GPL maps and allowing the client to connect. But it apparently didn't make its way to mainstream.
Take care of that, and I'll take care of removing the pak1.pak requirements from nQuake, allowing anyone to start playing QuakeWorld without having to ask for help finding warez.
Thanks for reading.
We should finish that set and include it with nQuake