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Member 1026 posts
Registered: Feb 2006
awesome.. thanks for restarting your work
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 68 posts
Registered: May 2006
omg this looks so great, specially the backpack texture which is l33tz !! keep up the good work !!
Member 1026 posts
Registered: Feb 2006
Member 151 posts
Registered: Feb 2006
Member 1026 posts
Registered: Feb 2006
Member 805 posts
Registered: Mar 2006
do you wanna merry me prime? https://tinyurl.com/qwbrasil - QuakeFiles
News Writer 493 posts
Registered: Jan 2006
like I always said, please try to finish one thing at a time before moving on. No offense but we've seen this happen so many times when people get excited, start multiple projects, then just dissappear.
Member 705 posts
Registered: Feb 2006
Yeah thats a shame up2nog0od. but its good to work on multiple stuff, stuck? go to the next. go back. have fun. :F At least thats how i go abaut things <insert random praise to primevil>
Member 1026 posts
Registered: Feb 2006
2 of the exhaust black holes have some weird, out of place stripes in them take a look:
http://img401.imageshack.us/img401/3950/ezquake004ni3.jpg
other than that.. AWESOME-O
Member 518 posts
Registered: Jan 2006
can you put all this stuff in one package plz thx !
Member 1026 posts
Registered: Feb 2006
some armor bugs
http://img212.imageshack.us/img212/3797/ezquake003yb1.jpg http://img408.imageshack.us/img408/9155/ezquake004cf1.jpg http://img176.imageshack.us/img176/5370/ezquake005op7.jpg
Member 312 posts
Registered: Jun 2006
@murdoc : Pack is here. @Aquashark : Damn old polygons. Fixed !
Member 518 posts
Registered: Jan 2006
Member 71 posts
Registered: Sep 2006
how come when i try to use the g_rock2 it comes up white? im useing ezquake im useing ezquake 1754 please help http://i140.photobucket.com/albums/r40/zunknown1/ezquake295.png
Member 312 posts
Registered: Jun 2006
It's a Ruohis md3 model. My skins are for original models only (.mdl)... Delete or move the progs/g_rock2.md3 & progs/g_rock.tga.
News Writer 2260 posts
Registered: Jan 2006
the big question is the player model
Member 71 posts
Registered: Sep 2006
yeah i figured out how to make it work woops posted under wrong topic lol
Member 84 posts
Registered: Jan 2006
PrimeviL: nice work on the retexturing man! I have a question though, is it possible to use the player skin without having to use gl_nocolors 1 ? and be able to change colors of pants and shirt aswell? that'd be awesome. Keep up the good work!
Member 312 posts
Registered: Jun 2006
eyes :@Drugs-Bunny : Sry, i think it's not possible atm No idea how is look in game. eZquake has a cvar for thirdperson view ? It's for ingame screenshot...
News Writer 2260 posts
Registered: Jan 2006
hahahahha damn those eyes look nasty, can some1 show it ingame?
Member 84 posts
Registered: Jan 2006
Where do I put eyes_0.png?
Member 1026 posts
Registered: Feb 2006
ezquake/textures/models ?
Member 84 posts
Registered: Jan 2006
Doesn't seem to work, can anyone confirm it?
Member 1754 posts
Registered: Jan 2006
hmm didn't work no :/ shame tho, they look cool :>
Member 312 posts
Registered: Jun 2006
the big question is the player model Indeed, i'm redoing it totally as i made for gib/armors (resizing/Cleaning). I work my skins in two steps, always...Once for test, the other one to make perfect...
Member 84 posts
Registered: Jan 2006
ok guys, I just had a chat with JohnNy_cz. It seems that all the rulesets (even the default one) disallow the use of modified eyes texture or model in ezquake. It'll be enabled for observing and watching demos though once it is fixed.
Member 1754 posts
Registered: Jan 2006
I don't have such enabled in my testing-quake.. still didn't work
Member 312 posts
Registered: Jun 2006
h_player :Check the first post for DL...
News Writer 493 posts
Registered: Jan 2006
the key textures are too bright and clean, and the head is too jagged and geometric
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