User panel stuff on forum
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Graphics Discussion
2007-03-26, 09:03
Member
80 posts

Registered:
Mar 2007
download to qw/skins and put this in your config

enemyskin "red_player"
teamskin "green_player

works for me..I know they aren't any good, but it's just a quick fix for people who want to use these skins in teamplay. Yours will be better, I know it
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Bucketrevolution!
2007-03-26, 09:12
Member
312 posts

Registered:
Jun 2006
Ur "fix" is not bad. Do u use eZquake 1754 ?
Omg, i thought that multiskin support would be for the next release, if i had known it before i would have created them. Sry guys for this forgetting...

>8]
2007-03-26, 09:51
Member
80 posts

Registered:
Mar 2007
Nope, I'm using the ezquake 24bit-support beta thingy. It's not flawless, it has some bugs. Here's one for an example:

http://koti.mbnet.fi/falzzi/ezquake004.png
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Bucketrevolution!
2007-03-26, 12:01
Member
1754 posts

Registered:
Jan 2006
CanadianSniper wrote:
@peppe - Haha, Peppe! I know you from Sweden. You were the crazy guy dancing around yelling "Let's start a Quake LAN Party!!!" over and over

..unfair :/
2007-03-26, 20:21
News Writer
493 posts

Registered:
Jan 2006
stripes on gl are too golden, needs to be more brown, but its coming along well
2007-03-26, 22:06
Member
312 posts

Registered:
Jun 2006
I've done a RL plague-like version

(check the first post for DL)
2007-03-26, 22:22
Member
1026 posts

Registered:
Feb 2006
i like the more rounded one (the 1st version). i find it more faithful
you could release both by the way.. so people could choose. would be greatly appreciated
god damn hippies >_<
2007-03-26, 23:22
Member
52 posts

Registered:
Oct 2006
2nd version looks good Best original gl skin i've seen so far.
2007-03-27, 02:01
Member
705 posts

Registered:
Feb 2006
first version looks better
2007-03-27, 02:19
Member
70 posts

Registered:
Mar 2007
1st version FTW
I'm new to this forum, I'm scared :x
2007-03-27, 03:15
Member
805 posts

Registered:
Mar 2006
1
https://tinyurl.com/qwbrasil - QuakeFiles
2007-03-27, 09:51
Member
1102 posts

Registered:
Jan 2006
Plague's looks way better than your screenshot, sorry.
2007-03-27, 10:50
Member
156 posts

Registered:
Mar 2007
Spirit wrote:
Plague's looks way better than your screenshot, sorry.

Are you kidding me? The lines are way too visible in Plague's version. The curves shouldn't be that obvious! I also don't like the model, because it is too square. The original was more rounded. I like this one the best:

http://quakearea.free.fr/stuff/rock/ingame_v_rock.jpg


The color may be a bit too goldish, however. Other than that, I love it.
2007-03-27, 13:01
Member
1026 posts

Registered:
Feb 2006
cool! now can you make a grenade skin pls?
god damn hippies >_<
2007-03-27, 14:53
Member
247 posts

Registered:
Jan 2006
well, i definitely have some problem with this skins. don't know why and how, but rl and armor skins are working - the rest: NOT. I have no idea whats going on. i don't have any nonstandard models - already checked. I also copied the skins to ezquake/textures/bmodels(?) (dont remember correctly the name - im at work) except qw/textures/bmodels of course

any idea?
2007-03-27, 15:05
Member
70 posts

Registered:
Mar 2007
Just tried it out! Best weapon skin so far in quake history
I'm new to this forum, I'm scared :x
2007-03-27, 15:14
Member
1026 posts

Registered:
Feb 2006
d2.cpe: /qw/textures/models is the correct dir

bmodels is only for ammo and health boxes
god damn hippies >_<
2007-03-27, 15:37
Member
1102 posts

Registered:
Jan 2006
I think the new skin is too yellow. It looks just weird. That's all I prefer on Monkeyrat/Plague's. Should have said that. =)
2007-03-27, 17:46
Member
247 posts

Registered:
Jan 2006
tfu, not bmodels but models i got them all in /textures/models dir (just checked)
2007-03-27, 17:50
Member
80 posts

Registered:
Mar 2007
Great skin, nice job prime.
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Bucketrevolution!
2007-03-27, 22:00
News Writer
493 posts

Registered:
Jan 2006
2007-03-28, 01:21
Member
715 posts

Registered:
May 2006
These skins so far are really stunning, hope to see more v_models! And perhaps, a possibility to release g_models with red fullbright lights on them?
Great work Primeevil.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-03-28, 02:10
Member
715 posts

Registered:
May 2006
Hmm seems to me, your yellow armor and grenade launcher has the same color
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-03-28, 10:21
Member
312 posts

Registered:
Jun 2006
Many original models have 3d errors (like v_rock). OriOn (a french Qwer) has "debugged" the v_rock2. Look the difference in front side view:

http://fps.nhost.org/quakeworld/models/debug/v_weapons/bug_sample.gif


See more here : http://quakeworld.nu/forum/viewtopic.php?id=1617
2007-03-28, 14:44
Member
1754 posts

Registered:
Jan 2006
interesting!
/f_modified
peppe: v_rock.mdl and much much much more...
(

freedom of model-choice!
2007-03-28, 15:21
Member
312 posts

Registered:
Jun 2006
v_shot :

http://fps.nhost.org/quakeworld/skins/weapons/shot/wip_v_shot.jpg


Check the first post for download.
2007-03-28, 15:25
Member
139 posts

Registered:
Jan 2006
wow nice
http://www.egozelle.com/stuff/qw_sig.jpg
2007-03-28, 15:40
Administrator
2058 posts

Registered:
Jan 2006
looking good, but are the brown things just a LITTLE (again, LITTLE) too bright?
2007-03-28, 17:33
Administrator
2058 posts

Registered:
Jan 2006
perhaps add something inbetween them? they look kind of 2 dimensional
2007-03-28, 17:42
News Writer
493 posts

Registered:
Jan 2006
why is there so much black around the barrel?

link to original: http://facelift.quakedev.com/remodel/models/original/v_shot.jpg
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