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News Writer 493 posts
Registered: Jan 2006
that hole in the front is _WAY_ too big.
Member 1011 posts
Registered: Feb 2006
Administrator 2058 posts
Registered: Jan 2006
Member 705 posts
Registered: Feb 2006
top hole seems to have jagged edges, other than that. it's good.
Member 50 posts
Registered: Mar 2006
PrimeviL you could do that silver RL skin! u can see it in DDE2! :rolleyes: "...it's really easy! when you get a boner, you slap her titties a couple of times, then you stick it inside her and pee..."
Administrator 2058 posts
Registered: Jan 2006
Member 805 posts
Registered: Mar 2006
Nice work Prime! But although you have made great skins for watching games, I don't think they are visible enough to play competitive matchs. So I adapt the colors of vest and pants a little bit. Ok, it's kind of a sacrilege to your work, but the final result in game is prytte much good. And should be great if you could make an official brighter version! Thx anyway! https://tinyurl.com/qwbrasil - QuakeFiles
Member 312 posts
Registered: Jun 2006
Ok np :] I can't make more bright... Tweaking colors with Photoshop is limited because colors are too much saturated for a good result. It would be better if devs could create a choose colors system as Promode brightskins. A bright shader on grey skin like this... I'm going to work on bicolor skins soon :
News Writer 437 posts
Registered: Jan 2006
can you make an overall update in first post ?
Member 86 posts
Registered: Jan 2006
http://ezQuake.SF.net/ http://www.quake.cz
Member 405 posts
Registered: Jan 2006
It would be better if devs could create a choose colors system as Promode brightskins. A bright shader on grey skin like this... its alredy done, u can try with white.png u done, note its white.png :> /enemyskin white /r_skincolormode 5 /r_enemyskincolor "0 255 0"
Member 1754 posts
Registered: Jan 2006
Primevil you're my idol!
Member 1026 posts
Registered: Feb 2006
It would be better if devs could create a choose colors system as Promode brightskins. A bright shader on grey skin like this... its alredy done, u can try with white.png u done, note its white.png :> /enemyskin white /r_skincolormode 5 /r_enemyskincolor "0 255 0" it makes all the skin with a tent of green.. in CPMA only the grey part is replaced
Member 119 posts
Registered: Mar 2007
the skiiiins kick ass , awesome work primevil I will either find a way or make one !
Member 805 posts
Registered: Mar 2006
/r_skincolormode 5 - I didn't know this command! /r_enemyskincolor "0 255 0" - Can I use 24bit color for player color? https://tinyurl.com/qwbrasil - QuakeFiles
Member 1754 posts
Registered: Jan 2006
Ok np :] It would be better if devs could create a choose colors system as Promode brightskins. A bright shader on grey skin like this... Agreed! even if I find that system somewhat hard too
Member 312 posts
Registered: Jun 2006
Wow r_enemyskincolor is a nice feature, i didn t know it, the only problem (like AquaShark said it) : the full color... Good job however devs, i've finally my green ! ! ! Well, just for the fun a new version based on this one : The boots and the head/helmet are a bit less dark and more detailled) : Check the first post for download.
Member 52 posts
Registered: Oct 2006
That guy looks like doom marine
News Writer 493 posts
Registered: Jan 2006
pic related. (seriously though I like the skin)
Member 312 posts
Registered: Jun 2006
v_nail2Check the first post for download.
Administrator 2058 posts
Registered: Jan 2006
Member 156 posts
Registered: Mar 2007
YEEESsssssss... A SNG that resembles the colors of the original for once! I'm so happy.
Member 70 posts
Registered: Mar 2007
Hey PrimeviL! Been a while since I visited the forum. GREAT JOB on the RL, I love it! Great to see you're working on the SNG as well. Take your time and keep up the great work! ps - the link that you posted for the RLskin.png download no longer works? [http://www.quakeworld.nu/forum/viewtopic.php?pid=19888#p19888] (ahhhh someone took away my alternate quaker avatar ) I'm new to this forum, I'm scared :x
Member 1026 posts
Registered: Feb 2006
and please post the player skin with the helmet
Member 715 posts
Registered: May 2006
Seems like the only skins there are GL, RL, SG and SSG. Please update ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
News Writer 493 posts
Registered: Jan 2006
I think the barrels are not long enough, and leave too much space at the beginning. look at original pic: currently it just looks like a rl with barrels slapped on the ends =(
Member 70 posts
Registered: Mar 2007
Hey PrimeviL. I used the debug.zip link you posted just recently. I noticed the GL, SG, and SSG textures had different file sizes that the original ones I downloaded from this thread. What changes did you make? Are those textures built specifically for the fixed mdl weapons? Not to be nit picky but I think the SNG is too shiny on the top. When in bright places in darkplaces, it just looks like a bright white slotch. Take a look. Also, I noticed this black splotch on the RL skin. Just something I noticed. I'm new to this forum, I'm scared :x
Member 312 posts
Registered: Jun 2006
- Hmm the SNG is almost perfect in eZquake, i haven't tested with DP. Do u have a big screenshot for the SNG ?
- Easy to understand for the RL, it's not the debug version model \o/
/!\ SKINS PACK IS FOR DEBUG MODELS ONLY /!\
Member 70 posts
Registered: Mar 2007
Ah so I'm forced to use the debug'd mdl files Can you make another mdl pack where the blast doesn't show? Looks weird with interpolation on I take big high res photos from quake but I made them smaller so it wouldn't take a while to load for you. I'll make big versions asap I didn't hold back on jpg quality or picture size this time. I hope you know what you're getting yourself into my friend I'm new to this forum, I'm scared :x
Member 312 posts
Registered: Jun 2006
Can you make another mdl pack where the blast doesn't show? Done : here. For the SNG skin, I'm going to make (soon) a version less shiny for DP ;>
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