User panel stuff on forum
  602 posts on 21 pages  First page567891011121314Last page
Graphics Discussion
2007-06-15, 17:08
Member
312 posts

Registered:
Jun 2006
knast, they're not finished yet

Pills done!

Screenshot updated, check the first post for download the pills...
2007-06-15, 18:20
Member
159 posts

Registered:
Jun 2007
hot
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-15, 21:50
Member
52 posts

Registered:
Oct 2006
finally, good grenade skin. Now i can delete Plague's grenade model
2007-06-15, 22:03
Member
70 posts

Registered:
Mar 2007
can you post a SS of the original in the same angle as those pics? :]
I'm new to this forum, I'm scared :x
2007-06-16, 00:10
Member
70 posts

Registered:
Mar 2007
Ya I thought the red area was in a different place
I'm new to this forum, I'm scared :x
2007-06-16, 12:41
Member
312 posts

Registered:
Jun 2006
Canadian, the pills was redone and is more faithful now :p


*edit*
is it possible to skip the ground bug ?
2007-06-16, 18:55
Member
1754 posts

Registered:
Jan 2006
is it possible to make them blink? :>
2007-06-16, 20:14
Member
1026 posts

Registered:
Feb 2006
the ground bug makes the grenade skin useless
god damn hippies >_<
2007-06-18, 21:36
Member
312 posts

Registered:
Jun 2006
I've made a new v_axe skin more faithful imo

Check the first post for download :>
2007-06-19, 00:00
Member
1754 posts

Registered:
Jan 2006
nice one primevil :>
2007-06-19, 04:05
Member
805 posts

Registered:
Mar 2006
I do prefer the first one!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-06-19, 17:23
Member
55 posts

Registered:
May 2007
Finally, an axe without the forced Quake logo! Great job PrimeeviL!
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-06-20, 00:27
Member
705 posts

Registered:
Feb 2006
Nice work as usal, i had some sceptism about a new graphics artist starting and stopping :-P But PrimeviL seems to be on fire! always nice too see contributions of any sort, makes me want to do stuff also :E
2007-06-20, 13:06
Member
230 posts

Registered:
Jan 2006
Ah, axe is for debug only!
Thought it looked smooth in the ss nice
Haven't tried it yet though....

As I remember hasn't the original model some weird "bumps" on the blade?
Anyway they really pissed me off when I was working on the axe for my v_weapons textures.
2007-06-20, 17:37
Member
34 posts

Registered:
May 2007
Yours work is amazing , please put gib1 , gib2 and backpack in first post .Find it now ,is not that easy.Thanks.
2007-06-20, 19:54
Member
6 posts

Registered:
May 2007
Hi, I had to sign up to these forums just to give you props PrimeviL, keep up the great work!
2007-06-20, 22:51
Member
344 posts

Registered:
Apr 2007
PrimeviL wrote:
I've made a new v_axe skin more faithful imo :

http://primevil.quake-world.fr/skins/weapons/axe/ingame_v_axe.jpg


Check the first post for download :>

nice axe, I like this one better because it resembles the classic one. which comes to this question..will you be remaking the original Ranger model as well? your new skins are awesome, but I would really like an updated Ranger! =D
2007-06-21, 09:35
Member
1435 posts

Registered:
Jan 2006
Very nice work, but we need hud icons
2007-06-21, 10:53
Member
805 posts

Registered:
Mar 2006
We need g_models! (we also need 10 PrimeviLs)
https://tinyurl.com/qwbrasil - QuakeFiles
2007-06-21, 13:30
Member
84 posts

Registered:
Jan 2006
hud faces should be highest priority since it's the one thing you always see, gib3 is also missing at the moment and the nailgun needs screws on top of the metal plate. but I'll let primevil decide when and what to release cause without him none of this would even exist in the first place. keep up the awesome work!
2007-06-22, 04:55
Member
70 posts

Registered:
Mar 2007
Drugs-Bunny wrote:
hud faces should be highest priority

Sure, after all the weapon and bmodel skins are one :] You guys are giving PrimeviL this 100 page list of requests which will take him a long ass time to do in his spare time. I say we let him finish what he started first then make requests after
I'm new to this forum, I'm scared :x
2007-06-22, 06:51
Member
52 posts

Registered:
Oct 2006
I think we should just wait for new stuff from Primevil, he did everything in his spare time and for free so it isn't okay to have any "requests". You guys should try to make something on your own! (Like silver rl skin - it took me about 5 minutes to modify the faithful rl skin, so i was having silver rl long time before Prime released his official version.)
2007-06-22, 10:00
Member
312 posts

Registered:
Jun 2006
Hey, patience is a vertue :-)
Don't stress dudes, all the work will be done for everyone !

I agree with the 2 last comments, let's me explain to you :

- I made this work to my spare time for fun only, don't forget i've a real life me too.
- If the retexturing becomes a simple work, i would'nt have fun any more.
- Skinning isn't my only work to my free time, i don't have the time to play and i must admin qw.fr too...
- Imo, priorities are : player, armors, v_ and g_weapons, items, HUD at last 'cause we've many custom hud icons yet),...

QuakeWorld lives since 10 years it will not die tomorrow, so gimme the time

ps: However ty again for all support !
2007-06-22, 10:20
Member
1754 posts

Registered:
Jan 2006
nicely spoken prime!
2007-06-22, 10:48
Member
312 posts

Registered:
Jun 2006
If u wanna use gl_particle_fire 1 to eZquake :

http://fps.nhost.org/quakeworld/skins/misc/ingame_flame0.jpg



U must use the flame0.mdl (debug model here) and put it to :

eZquake/pak0.pak/progs/...


- Then, put this skin to :

qw/textures/models/...


Hf !
2007-06-22, 10:57
Member
159 posts

Registered:
Jun 2007
sexy
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-22, 16:23
News Writer
493 posts

Registered:
Jan 2006
woah @ that flame
2007-06-23, 01:23
Member
6 posts

Registered:
May 2007
Very very nice flame indeed. You guys should not post soo many things for Primevil to do, he needs time, especially because nobody wants half done textures and skins. Give him time it will all be done sooner or later.
2007-06-23, 08:59
Member
70 posts

Registered:
Mar 2007
PrimeviL, I have a request *shudders*

I know you're updating your skins to work with your debugged models but I have no interest in getting the debugged models of the items such as armour and backpacks. Could you release both the debugged and original textures for download?
I'm new to this forum, I'm scared :x
2007-06-23, 10:11
Member
1435 posts

Registered:
Jan 2006
Sorry, I have to insist on my request that HUD icons are at the moment the top priority for QuakeWorld. Yes, there are lots of custom HUD icons around but there are basically two categories:
- silly stuff like homer simpsons face or mr. skeleton or kenny, etc.
- stuff ripped from Q3 which breaks license - we use that in ezQuake base package at the moment
The license is very important for us. We had a serious talk with a guy who is responsible for delivering app packages to some linux distro and he refused to include ezQuake because we haven't resolved all license problems in time.
So as you see, it leads to less people playing QuakeWorld in the end.

Please tell me, which HUD icons are we supposed to use? At the moment we use this Q3 ripoff
  602 posts on 21 pages  First page567891011121314Last page