|
|
|
Member 312 posts
Registered: Jun 2006
knast, they're not finished yet Pills done! Screenshot updated, check the first post for download the pills...
Member 159 posts
Registered: Jun 2007
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
Member 52 posts
Registered: Oct 2006
finally, good grenade skin. Now i can delete Plague's grenade model
Member 70 posts
Registered: Mar 2007
can you post a SS of the original in the same angle as those pics? :] I'm new to this forum, I'm scared :x
Member 70 posts
Registered: Mar 2007
Ya I thought the red area was in a different place I'm new to this forum, I'm scared :x
Member 312 posts
Registered: Jun 2006
Canadian, the pills was redone and is more faithful now :p
*edit* is it possible to skip the ground bug ?
Member 1754 posts
Registered: Jan 2006
is it possible to make them blink? :>
Member 1026 posts
Registered: Feb 2006
the ground bug makes the grenade skin useless
Member 312 posts
Registered: Jun 2006
I've made a new v_axe skin more faithful imo
Check the first post for download :>
Member 1754 posts
Registered: Jan 2006
Member 805 posts
Registered: Mar 2006
I do prefer the first one! https://tinyurl.com/qwbrasil - QuakeFiles
Member 55 posts
Registered: May 2007
Finally, an axe without the forced Quake logo! Great job PrimeeviL! Help me understand the little that I know.
Member 705 posts
Registered: Feb 2006
Nice work as usal, i had some sceptism about a new graphics artist starting and stopping :-P But PrimeviL seems to be on fire! always nice too see contributions of any sort, makes me want to do stuff also :E
Member 230 posts
Registered: Jan 2006
Ah, axe is for debug only! Thought it looked smooth in the ss nice Haven't tried it yet though.... As I remember hasn't the original model some weird "bumps" on the blade? Anyway they really pissed me off when I was working on the axe for my v_weapons textures.
Member 34 posts
Registered: May 2007
Yours work is amazing , please put gib1 , gib2 and backpack in first post .Find it now ,is not that easy.Thanks.
Member 6 posts
Registered: May 2007
Hi, I had to sign up to these forums just to give you props PrimeviL, keep up the great work!
Member 344 posts
Registered: Apr 2007
nice axe, I like this one better because it resembles the classic one. which comes to this question..will you be remaking the original Ranger model as well? your new skins are awesome, but I would really like an updated Ranger! =D
Member 1435 posts
Registered: Jan 2006
Very nice work, but we need hud icons
Member 805 posts
Registered: Mar 2006
We need g_models! (we also need 10 PrimeviLs) https://tinyurl.com/qwbrasil - QuakeFiles
Member 84 posts
Registered: Jan 2006
hud faces should be highest priority since it's the one thing you always see, gib3 is also missing at the moment and the nailgun needs screws on top of the metal plate. but I'll let primevil decide when and what to release cause without him none of this would even exist in the first place. keep up the awesome work!
Member 70 posts
Registered: Mar 2007
hud faces should be highest priority Sure, after all the weapon and bmodel skins are one :] You guys are giving PrimeviL this 100 page list of requests which will take him a long ass time to do in his spare time. I say we let him finish what he started first then make requests after I'm new to this forum, I'm scared :x
Member 52 posts
Registered: Oct 2006
I think we should just wait for new stuff from Primevil, he did everything in his spare time and for free so it isn't okay to have any "requests". You guys should try to make something on your own! (Like silver rl skin - it took me about 5 minutes to modify the faithful rl skin, so i was having silver rl long time before Prime released his official version.)
Member 312 posts
Registered: Jun 2006
Hey, patience is a vertue :-) Don't stress dudes, all the work will be done for everyone ! I agree with the 2 last comments, let's me explain to you : - I made this work to my spare time for fun only, don't forget i've a real life me too. - If the retexturing becomes a simple work, i would'nt have fun any more. - Skinning isn't my only work to my free time, i don't have the time to play and i must admin qw.fr too... - Imo, priorities are : player, armors, v_ and g_weapons, items, HUD at last 'cause we've many custom hud icons yet),... QuakeWorld lives since 10 years it will not die tomorrow, so gimme the time ps: However ty again for all support !
Member 1754 posts
Registered: Jan 2006
nicely spoken prime!
Member 312 posts
Registered: Jun 2006
If u wanna use gl_particle_fire 1 to eZquake : U must use the flame0.mdl ( debug model here) and put it to : eZquake/pak0.pak/progs/... - Then, put this skin to : qw/textures/models/... Hf !
Member 159 posts
Registered: Jun 2007
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
News Writer 493 posts
Registered: Jan 2006
Member 6 posts
Registered: May 2007
Very very nice flame indeed. You guys should not post soo many things for Primevil to do, he needs time, especially because nobody wants half done textures and skins. Give him time it will all be done sooner or later.
Member 70 posts
Registered: Mar 2007
PrimeviL, I have a request *shudders*
I know you're updating your skins to work with your debugged models but I have no interest in getting the debugged models of the items such as armour and backpacks. Could you release both the debugged and original textures for download? I'm new to this forum, I'm scared :x
Member 1435 posts
Registered: Jan 2006
Sorry, I have to insist on my request that HUD icons are at the moment the top priority for QuakeWorld. Yes, there are lots of custom HUD icons around but there are basically two categories: - silly stuff like homer simpsons face or mr. skeleton or kenny, etc. - stuff ripped from Q3 which breaks license - we use that in ezQuake base package at the moment The license is very important for us. We had a serious talk with a guy who is responsible for delivering app packages to some linux distro and he refused to include ezQuake because we haven't resolved all license problems in time. So as you see, it leads to less people playing QuakeWorld in the end. Please tell me, which HUD icons are we supposed to use? At the moment we use this Q3 ripoff
|
|
|
|