User panel stuff on forum
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Graphics Discussion
2007-06-23, 12:43
Member
52 posts

Registered:
Oct 2006
There are not only silly/q3 stuff, we also have simple health icons like these from old eQuake, they can be replacement until someone make faithful hud icons.
2007-06-23, 14:56
Member
805 posts

Registered:
Mar 2006
Why ezQuake does not use simple itens? They are simple, beautiful and free!

http://img166.imageshack.us/img166/1238/ezquake0011sy9.th.jpg
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http://img166.imageshack.us/img166/3130/ezquake0021bj0.th.jpg
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http://img511.imageshack.us/img511/8343/ezquake0031jd0.th.jpg


http://img511.imageshack.us/img511/8016/ezquake0091tt2.th.jpg
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http://img511.imageshack.us/img511/2834/ezquake0101fn9.th.jpg
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http://img244.imageshack.us/img244/8751/ezquake0111sv2.th.jpg



http://img511.imageshack.us/img511/4749/qrack001ln7.th.jpg
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http://img511.imageshack.us/img511/2120/qrack002ck8.th.jpg
https://tinyurl.com/qwbrasil - QuakeFiles
2007-06-23, 18:15
News Writer
493 posts

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Jan 2006
because they are not beautiful =)
2007-06-23, 20:46
Member
1435 posts

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Jan 2006
That's what we used before and also the source (and license) of that is unknown.
2007-06-24, 07:21
Member
805 posts

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Mar 2006
People really care about the source of generic icons inside a game? O_o
https://tinyurl.com/qwbrasil - QuakeFiles
2007-06-25, 03:42
Member
355 posts

Registered:
Jun 2006
vegetous wrote:
People really care about the source of generic icons inside a game? O_o

Some people do, and because those people are influential on the growth and further life of QW, others must care!
2007-06-25, 13:18
Member
55 posts

Registered:
May 2007
Hi, I don't play QuakeWorld, nor do I care for HUD icons, the stock icons still do fine for me. I rather see PrimeeviL finish his skins first (maybe even for hipnotic and rogue!), and then focus on 2d art. But, since we are all standing on the sideline telling PrimeeviL what to do, let's just sit back and let him work some more and show off his skills some more. I'm sure he will start working on HUD icons in the future, pushing him to do HUD icons might only prove to be contraproductive in the long run.
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-06-25, 13:23
Member
70 posts

Registered:
Mar 2007
Lava Croft wrote:
Hi, I don't play QuakeWorld, nor do I care for HUD icons, the stock icons still do fine for me. I rather see PrimeeviL finish his skins first (maybe even for hipnotic and rogue!), and then focus on 2d art. But, since we are all standing on the sideline telling PrimeeviL what to do, let's just sit back and let him work some more and show off his skills some more. I'm sure he will start working on HUD icons in the future, pushing him to do HUD icons might only prove to be contraproductive in the long run.

agreed
I'm new to this forum, I'm scared :x
2007-06-25, 17:41
Member
793 posts

Registered:
Feb 2006
what do you mean you "dont play quakeworld"
#
2007-06-25, 20:44
Member
52 posts

Registered:
Oct 2006
netQuake?
2007-06-26, 00:16
Member
215 posts

Registered:
Mar 2006
PrimeviL you are my personal jesus
It Takes A Tough Man To Make A Tender Rocketjump
2007-06-26, 04:06
Member
805 posts

Registered:
Mar 2006
purplehaze wrote:
PrimeviL you are my personal jesus

I thought that was Neo!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-06-27, 01:58
Member
159 posts

Registered:
Jun 2007
fuhquake's default hud icons were simple and georgeous.

screenshot: http://qwtf.c00n.com/screenshots/ezquake006.png

with XantoMs hud health crosses.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-07-14, 01:04
Member
715 posts

Registered:
May 2006
So fucking nice graphics PrimeviL!
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-07-14, 17:57
Member
226 posts

Registered:
Jun 2006
Quote:
I thought that was Neo!

It's called mescaline, it's the only way to fly.

Nice.
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder
2007-07-20, 04:21
Member
70 posts

Registered:
Mar 2007
Hey prime! Dynamic shirt/pant colours now work with your player skin Check out what Monster came up with here!
http://www.quakeone.com/forums/showthread.php?t=2682
I'm new to this forum, I'm scared :x
2007-07-20, 18:35
Member
70 posts

Registered:
Mar 2007
CanadianSniper wrote:
PrimeviL, is it possible for your to create the custom player skin using the default brownish pallet that quake uses to define which to change for pant and shirt colour?

PrimeviL wrote:
@Canadian Sniper : Dunno if it's possible dude, i never tested and i don't know working in 8bit.

We've had this conversation before. Monster proved it to be possible.
I'm new to this forum, I'm scared :x
2007-07-24, 15:10
Member
312 posts

Registered:
Jun 2006
Unbelievable; i hope it's work for eZquake !


Wip :

http://fps.nhost.org/quakeworld/hud/s_bar/wip_hud.jpg


Need lot of wooooork !
2007-07-24, 15:41
Member
1026 posts

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Feb 2006
omg
<3 <3 <3
god damn hippies >_<
2007-07-24, 23:22
Member
51 posts

Registered:
Jul 2007
damn, thats is really nice!!
<3 <3 <3!!
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2007-07-25, 09:42
Member
251 posts

Registered:
Mar 2006
and perhaps a bit less rounded edges, to give it that special rough quake look?
2007-07-25, 09:56
Administrator
2058 posts

Registered:
Jan 2006
and to make it compatible with all those hud items that have non-rounded edges, like your armors above!
2007-07-25, 16:47
Member
6 posts

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May 2007
Damn PrimeviL you work fast. Very nice work. I can't wait for more .
2007-07-25, 20:07
Member
62 posts

Registered:
Jan 2006
I think the screenshot with the grenadelauncher is more nice.
2007-07-25, 20:21
Administrator
2058 posts

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Jan 2006
it's too bright
2007-07-25, 20:47
Member
1754 posts

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Jan 2006
bright yes, but where are the weapons? :e
2007-07-25, 21:09
Member
312 posts

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Jun 2006
@ Empezar : I talk about shape only...

@Peppe : It's just a beta s_bar atm...


*edit*

Screen updated...
2007-07-25, 22:48
Administrator
2058 posts

Registered:
Jan 2006
i still think it's too bright. it should be the same color/brightness as the ztn floor on that screenshot imo

and as for the shape.. hmmm it doesn't feel like the hud items "click" together with the sbar, it just feels like a solid sbar that you put hud items on top of.

make the "holes" for the hud items more apparent, more like the old sbart that you did with curvy shapes.
2007-07-26, 01:17
News Writer
493 posts

Registered:
Jan 2006
too bright and definitely too clean.
I like the one with the gl better
2007-07-26, 09:13
Member
251 posts

Registered:
Mar 2006
that hit the spot! shape is golden!
and indeed, still needs some minor tweaking but i have faith that you'll figure it out.
can't wait to see if you make new ammo icons to match
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