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News Writer 493 posts
Registered: Jan 2006
blood should be darker
very nice though =)
Moderator 383 posts
Registered: Jan 2006
I think will be better if it will be full rendered .avi with this face and not just static sshots. I bet support for video in hud can be easy coded for EZquake.
Member 950 posts
Registered: Apr 2006
Once again, great work Prim, go Fr!
Member 230 posts
Registered: Jan 2006
Great work Prime, keep it up
Member 156 posts
Registered: Mar 2007
Now those are nice pu faces!
Member 17 posts
Registered: Aug 2007
man really awesome work PrimeviL (like all ur stuff). looking forward to ur next projects
Member 70 posts
Registered: Mar 2007
@PrimeviL: ya I used Tremor's invis avatar and your eye texture to make the eyes more realistic. Eyes are BIG, not small. I think mine is realistic. If you disagree, take a look at a popped out eyeball :] I'm new to this forum, I'm scared :x
Administrator 2058 posts
Registered: Jan 2006
h o l y - c r a p
these are the best hud face replacements i have ever seen.
just holy crap. good work.
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 163 posts
Registered: Jan 2006
Great job PM. Some thoughts of mine: Shouldn't have the same red eyes as since he has pent also? 's facial expression would be so awesome on a 'Quad-face'. Putting maybe some blood/saliva around his mouth or something. Maybe trying a bluish color on the eyes.
Member 39 posts
Registered: Nov 2006
Very nice, interceptors hasa good point.
Member 518 posts
Registered: Jan 2006
wow, this is real good work primevil 3> more!
Member 70 posts
Registered: Mar 2007
@ the-intercepter and primevil: I don't think face_invul1 is ever used. Some one correct me if I'm wrong. I'm new to this forum, I'm scared :x
Member 357 posts
Registered: Mar 2006
I think you are right C*S sb_faces[4][0] = Draw_PicFromWad ("face1" ; sb_faces[4][1] = Draw_PicFromWad ("face_p1" ; sb_faces[3][0] = Draw_PicFromWad ("face2" ; sb_faces[3][1] = Draw_PicFromWad ("face_p2" ; sb_faces[2][0] = Draw_PicFromWad ("face3" ; sb_faces[2][1] = Draw_PicFromWad ("face_p3" ; sb_faces[1][0] = Draw_PicFromWad ("face4" ; sb_faces[1][1] = Draw_PicFromWad ("face_p4" ; sb_faces[0][0] = Draw_PicFromWad ("face5" ; sb_faces[0][1] = Draw_PicFromWad ("face_p5" ; sb_face_invis = Draw_PicFromWad ("face_invis" ; sb_face_invuln = Draw_PicFromWad ("face_invul2" ; sb_face_invis_invuln = Draw_PicFromWad ("face_inv2" ; sb_face_quad = Draw_PicFromWad ("face_quad" ; should be named "face_quad"? And I think maybe blue eyes makes sense...
Member 628 posts
Registered: Jan 2006
holy shit, nice piece of work prime!
Member 312 posts
Registered: Jun 2006
Ty for the support @ CanadianSniper, SputnikUtah & the-interceptor : In fact i've redone all face icons that i've found in my gfx.wad. It seems that face_invul2 is never used. I'm going to make a quad face with it. *edit* Interceptor : I've tried to stay faithfull with icons but maybe i can make an other one with the same eyes of invul1...
Administrator 2058 posts
Registered: Jan 2006
i notice the helmet has a rounded edge on top, could you try to incorporate that in your face(s?) ??
Member 163 posts
Registered: Jan 2006
Ty for the support @ CanadianSniper, SputnikUtah & the-interceptor : In fact i've redone all face icons that i've found in my gfx.wad. It seems that face_invul2 is never used. I'm going to make a quad face with it. *edit* Interceptor : I've tried to stay faithfull with http://primevil.quake-world.fr/temp/FACE_INV2.jpg icons but maybe i can make an other one with the same eyes of invul1... ah, yea. i see that now i just got a feeling.
Member 163 posts
Registered: Jan 2006
Updated, release soon... Nice quad face, looks so devilishly evil 8) Only one more thing to whine about, sorry The pent/pent+ring doesn't look evil. Maybe try some shape similar to this: ? I know those are way too cartoonish, but i just threw something together to more easily explain what i meant more like the original one lol... i could just have used that one to explain what i meant...
News Writer 493 posts
Registered: Jan 2006
Primevil, I've edited post #365 to include the original hud faces I've put together so it's easier to see between the new ones and the originals. On a site note, FACE_INVUL2 _IS_ used in Quake. Try deleting the 24bit face from your folder, setting dmm4, and spawning in a map. Also, I like other_face_inv2 Here's a list of some things I'd like changed so they are faithful enough to include in QRP: face_invul1 eyes more like other_face_inv2 (evil) face_invul2 like face_invul1 but looking down face_p2 tilt head right face_p3 tilt head left face_p4 look straight face_p5 down/left face2-5 blood, head direction wrong blood should be just a bit darker *there's a black border around the face -- can you make this alpha instead? *the front of his helmet needs to be more faithful I wanted to tell you this stuff on IRC today but you left
Member 1 post
Registered: Aug 2007
Is there somewhere that has 1 .zip with all your work prime? Impressive stuff here!
Member 163 posts
Registered: Jan 2006
Member 312 posts
Registered: Jun 2006
- Sry dude, but i've already does my best, i'm just an amateur :> - I corrected the wrong head direction and i darkened the blood too. Unfortunately, i can make face_quad more faithfull but nothing more. - I'm working on my h_player skin for making hud face and i can't make better with it (actually?). I've started photoshop 1 year ago but maybe in 2 years my skill will be better...
Member 715 posts
Registered: May 2006
Great job as usual, oh my god... ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 132 posts
Registered: Apr 2007
Is there somewhere that has 1 .zip with all your work prime? Impressive stuff here! I have a textures.rar for you if you catch me on irc. Its got all primevils stuff + qrp.
Member 55 posts
Registered: May 2007
Great work on the hud faces, they look awesome! Help me understand the little that I know.
Member 200 posts
Registered: Apr 2006
great job prime
i'm looking forward for the version without border
Member 357 posts
Registered: Mar 2006
Sry dude, but i've already does my best, i'm just an amateur :> Congratulations, you just graduated to L33T!!!
Member 132 posts
Registered: Apr 2007
The "ears" on the quakeface.. Where did they come from? : ]
Member 805 posts
Registered: Mar 2006
g_ models, g_ models, g_ moldesl... https://tinyurl.com/qwbrasil - QuakeFiles
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