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Member 312 posts
Registered: Jun 2006
g_shot:g_rock:g_rock2:U need to have the new .mdl. This .mdl is totally redone and his uvmap is different to the classic debug model!!!!
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 303 posts
Registered: Jun 2007
You are evil. Now i don't know which one to use - your awesome simple textures or your awesome faithful textures xD
Great work so far, these textures are proof that model don't have to be made of 30k polys and have normal/bump map to look good! That's sad that many people tend to forget about it nowadays.
Member 312 posts
Registered: Jun 2006
Henceforth, all my stuff will be in one pack. I think it will be more easier to downloading it I'm going to close all other links (skins & models)... The deathmatch pack is hereIt content debug models and skins for them: - v_axe - v_shot - v_shot2 - v_nail2 - v_rock - v_rock_2 - g_shot - g_rock - g_rock2 - h_player - gib1 - gib2 - armor - grenade - flame
Member 1102 posts
Registered: Jan 2006
The old grenade and rocket launchers actually have more details.
Member 793 posts
Registered: Feb 2006
but the new ones look much sexier!
Member 312 posts
Registered: Jun 2006
The old grenade and rocket launchers actually have more details. Does not confuse details and pixels
Administrator 2058 posts
Registered: Jan 2006
amazing textures!
what g_weapons are missing?
Member 303 posts
Registered: Jun 2007
Member 312 posts
Registered: Jun 2006
The 2 nailguns are almost done (even if all models will need to be polished).
Member 357 posts
Registered: Mar 2006
thought I would post this for fun, hate me all you want
Member 229 posts
Registered: Aug 2007
I downloaded simple textures .pak during last evening and I can't get simple weapons. I checked and seems like this new brightskins.pak is missing the files for them. Am I missing something here or did you forget to put them there? TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 312 posts
Registered: Jun 2006
@ SputnkiUtAh: I've made this longtime ago but the it looks crappy ingame @shaga: This .pak works for me. Do you have follow the readme, which is your problem exactly?
Member 229 posts
Registered: Aug 2007
No problems anymore. I had g_weapons.pak in /qw containing old models/textures. Don't know why. I have a ezquake 1.9 beta 1 installation and I took .paks(and some other files) from my old nquake installation(/qw) to get bots. Looks nice! TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 344 posts
Registered: Apr 2007
I feel like fucking that new ranger face. LOL! JK Prime, I love the new g model textures! I noticed you had a specially made model for the g_shot.mdl instead of the debugged.
Member 186 posts
Registered: Jan 2008
I would love if you did something like your painkiller rl http://fps.nhost.org/painkiller/weapon_rl.jpg Nice looking but still promodish
Member 312 posts
Registered: Jun 2006
@Trickle: Yeah, u're right This new uvmap is better to skinning. @dex: Planned when g_models will be done, little curious XD
Member 84 posts
Registered: Jan 2006
I made some simpletexture powerups to go with PrimeviL's pack. Feel free to add them to your pack or improve them. To install put the 3 textures in the textures\models dir. Download here: http://home.online.no/~rosmith/simplepowerups.rar
Member 186 posts
Registered: Jan 2008
Member 230 posts
Registered: Jan 2006
A slightly edited version of a sweet face: ingame comparison with Primevils 'first' face: skin: white3.pngAll credits goes to Primevil
Member 805 posts
Registered: Mar 2006
Moon,
Can you release the original skin with this face?
Edit.: I mean, with the original skin color! https://tinyurl.com/qwbrasil - QuakeFiles
Member 230 posts
Registered: Jan 2006
Vegetous: I guess you mean Primevils base skin right? base_new.png
Member 805 posts
Registered: Mar 2006
Yeah, thank you! https://tinyurl.com/qwbrasil - QuakeFiles
Member 312 posts
Registered: Jun 2006
g_nail:Deathmatch pack updated: http://www.primevil.fr/quakeworld/deathmatch_pack.zip ps: i noticed that some of my skins are really too dark, i'll try to fix it soon...
Member 59 posts
Registered: Mar 2008
Member 156 posts
Registered: Mar 2007
Member 705 posts
Registered: Feb 2006
Member 156 posts
Registered: Mar 2007
Do lots of these skins appear too dark for anyone else? I calibrate my monitor using several gamma tests online, and have configured Quake so that the gamma is high enough, so I know it's not just my end. All the original models look very bright. I think I've opened up at least 10 skins by PrimeEvil and increased the contrast and brightness so they appear brighter in Quake. For the g_nailgun, I had to increase the contrast by about +50 in Photoshop in order for it to look bright enough in Quake. I use Qrack btw... Oh, and the skins don't just appear dark in Quake. They also appear dark in Photoshop and all Image viewing/editing software. Like I stated, I calibrate my monitor to the image editing standards, so I know my monitor isn't too dark.
Member 303 posts
Registered: Jun 2007
yeah, they are dark when you open them by some image software, because they are done that way to look better in high gamma in Quake that most players use. Not only Prime ones, QRP, Ruohis and Moondrunk's textures aswell. I don't have to do any changes, they are ok ingame for me, but of course it depends on your monitor (i noticed that everythings appears to be more darker on lcd than crt), gamma, contrast, brightness, color temperature, gfx driver settings etc...
Member 156 posts
Registered: Mar 2007
yeah, they are dark when you open them by some image software, because they are done that way to look better in high gamma in Quake that most players use. Not only Prime ones, QRP, Ruohis and Moondrunk's textures aswell. I don't have to do any changes, they are ok ingame for me, but of course it depends on your monitor (i noticed that everythings appears to be more darker on lcd than crt), gamma, contrast, brightness, color temperature, gfx driver settings etc... If I were to brighten up Quake to the point that these skins looked visible, the world geometry would look incredibly ugly. I have my monitor contrast calibrated to "professional" levels, so I'd just rather brighten the skins than have everything look bad.
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