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Member 63 posts
Registered: May 2008
i play as that guy from black flag too^ cheeek dem oot made from your 2 skins and moon[drunks] idea of soot
Member 312 posts
Registered: Jun 2006
Member 344 posts
Registered: Apr 2007
Member 344 posts
Registered: Apr 2007
hey Prime, if you make 24-bit textures for the rest of DOX's TF models..I'll make a vwep package of all your dm weapons when your done with them ;o0
Member 312 posts
Registered: Jun 2006
K Trickle =) Some screenshots of my wip. Alternative skin for Plague's models:
Member 793 posts
Registered: Feb 2006
fresh stuff again. niiice!
Member 344 posts
Registered: Apr 2007
btw, its good to have you back in the qw scene. I know you were busy with a lot of other games
Member 705 posts
Registered: Feb 2006
Member 312 posts
Registered: Jun 2006
Little update : http://www.quakeworld.nu/forum/viewtopic.php?pid=43321#p43321
Release soon...
Member 312 posts
Registered: Jun 2006
Member 344 posts
Registered: Apr 2007
this looks sweet I hope that willl have an arm underneath
Administrator 1864 posts
Registered: Feb 2006
An arm?
Member 344 posts
Registered: Apr 2007
like this Zalon
http://gfx.qwdrama.com/files/41.jpg
Member 303 posts
Registered: Jun 2007
This is retexture of existing model, not a new one, so i doubt Prime will add arm to it. And keep in mind that Primevil is doing skins, all 3D work with debug and remix models has been done by Orion. P.S. Primevil - please please please finish your LG skin
Member 312 posts
Registered: Jun 2006
OriOn added the arm on SG debug model. It can be done with the Plague's model too, but only with the SG. I think we should ask his permission before to do that...
And yes, i must finish the v_light but i fail with it :p
Member 344 posts
Registered: Apr 2007
so prime, when are you releasing that quaddama skin? it looked pretty much done and really nice =]
Member 312 posts
Registered: Jun 2006
Member 357 posts
Registered: Nov 2008
"the quieter you become, the more you are able to hear"
Member 251 posts
Registered: Jul 2007
no works Be sure to fetch the latest build (r4063) and to set "gl_simpleitems 1".
Member 357 posts
Registered: Nov 2008
LOL, thanks pattah,
Quate from simpleitems.txt inside the .zip file aka readme: Don't forget cg_simpleitems "1" cvar ---> looool? thats a q3 cvar!!! i guess it was a joke!
Please fix it, its GL_ not CG_ too much quake3 xD "the quieter you become, the more you are able to hear"
Member 344 posts
Registered: Apr 2007
nice work! I'm still waiting on that quaddama!
News Writer 309 posts
Registered: Sep 2006
You wrote about cg_simpleitems in the .txt file. Am I missing smth or there's just no such a cvar in the ezq ?
Member 357 posts
Registered: Nov 2008
LOL, thanks pattah,
Quate from simpleitems.txt inside the .zip file aka readme: Don't forget cg_simpleitems "1" cvar ---> looool? thats a q3 cvar!!! i guess it was a joke!
Please fix it, its GL_ not CG_ too much quake3 xD Yes thats what im saying Kapitan Kloze "the quieter you become, the more you are able to hear"
Member 312 posts
Registered: Jun 2006
My bad, it was gl_simpleitems, right ;>
Member 344 posts
Registered: Apr 2007
My bad, it was gl_simpleitems, right ;> quaddama ;o
Member 312 posts
Registered: Jun 2006
Member 344 posts
Registered: Apr 2007
Member 357 posts
Registered: Nov 2008
rofl --> http://img3.imageshack.us/img3/1751/ezquake001.jpg "the quieter you become, the more you are able to hear"
News Writer 309 posts
Registered: Sep 2006
hahaha - it really kicks ass Primevil - one request. Could you switch colours of little health boxes (15 hp and 25 hp). I think many people are used to older textures where 25 hp is green and 15 hp is yellow. In your pack it's the other way round. EDIT: ok, I've already done it myself
Member 312 posts
Registered: Jun 2006
Colors was wrong on my old pack and needs to be fix. Colors are based on Q3/Q4 (15hp green and 25hp yellow). Simple items pack updated with backpack icon and readme file... *edit* @ eZquake devs: OMG FUNNY HAX x) http://www.primevil.fr/quake/simpleitems/lol@pillz.jpg http://www.primevil.fr/quake/simpleitems/lol@rox.jpg It happens when you rename simple_g_rock_0.tga and simple_g_rock2_0.tga to simple_grenade_0.tga and simple_missile_0.tga. It needs a hotfix for sure. Don't forget others projection models like spike
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