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Maps & Textures
2007-07-25, 10:20
Member
950 posts

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Apr 2006
So what is the QRP status as of today?
2007-07-25, 14:46
Member
230 posts

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Jan 2006
I think Up2 has the best overall picture of the situation as there are several people working with QRP, but from my point of view it's like 30-35 textures left to do.

Besides those 30-35 textures there are some that needs to be updated as well but that is a minor problem imo.
2007-09-07, 02:29
Member
11 posts

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Sep 2007
Is there any prospect of a new release soon? The project seems so close to being finished that I can't wait to see it finally get stamped *done*.
2007-09-07, 03:02
News Writer
493 posts

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Jan 2006
Yeah, a new pack is ready, just waiting for a few things before I release it
2007-09-07, 03:05
Member
11 posts

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Sep 2007
Woohoo! Nothing like instant gratification on these forums =)
2007-09-07, 07:57
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950 posts

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Apr 2006
Go Up2! \o/
2007-09-07, 08:05
News Writer
2260 posts

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Jan 2006
nice niec!!
2007-09-07, 08:13
Member
569 posts

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Feb 2006
might be found somewhere, anyways what does this project include and what does it not include?
2007-09-07, 09:13
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950 posts

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Apr 2006
It includes texturing, but not modeling so far, right?
2007-09-07, 09:51
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569 posts

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Feb 2006
yes, but what textures? Players? weapons? hudstuff etc??
2007-09-07, 09:52
Member
55 posts

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May 2007
deurk wrote:
It includes texturing, but not modeling so far, right?

As far as I know it's 'only' world textures so far, and the bmodel skins Moondrunk did, you can download those from qdev too.
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-09-07, 11:45
Member
950 posts

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Apr 2006
PrimeviL skins should be part of the project, as well as models from Orion
2007-09-07, 11:52
Member
11 posts

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Sep 2007
Orion's models, though, are mods of the original models, which still might technically violate the terms of the Quake license. I'd be in favor of keeping this package only with textures that were crafted from scratch and can be freely distributed with a clear conscience. But I'm a bit of a stickler for that whole license thing. =)
2007-09-07, 12:03
Member
950 posts

Registered:
Apr 2006
Some of Orion's models like the coilgun are brand new models from scratch... and thus not under copyright.
I kinda agree that the debug models could pose a copyright issue though...
2007-09-07, 12:07
Member
364 posts

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Oct 2006
Me wants teh 24 bits skieees!
2007-10-01, 23:42
News Writer
493 posts

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Jan 2006
In case you've missed it, we've made a TEXTURE RELEASE! check our main page for download, and read the interview with Moon[Drunk] over at www.quakeworld.nu !
2007-10-02, 03:43
Member
793 posts

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Feb 2006
it's not showing up for me if i go to qw.nu? direct link to interview -> http://www.quakeworld.nu/?page=news&id=172
2007-10-02, 10:02
Member
231 posts

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Jan 2006
Up2nOgOoD[ROCK wrote:
']In case you've missed it, we've made a TEXTURE RELEASE! check our main page for download, and read the interview with Moon[Drunk] over at www.quakeworld.nu !

Nice nice. Downloadlink dosnt wrk? At least not from my job isp...
2007-10-02, 10:28
Member
1026 posts

Registered:
Feb 2006
you should wait. there are some bugs in this release.
Up2nOgOoD[ROCK] will fix it soon and reupload the texture pack.
god damn hippies >_<
2007-10-02, 15:44
News Writer
493 posts

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Jan 2006
Download links have been removed, I'm fixing some bugs =\
2007-10-03, 07:04
Member
229 posts

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Aug 2007
I'm so waiting for this!
TEAM QUAD [need nothing]
shaga loses another friend
shaga discovers blast radius

QUAD
2007-10-03, 08:46
Member
1011 posts

Registered:
Feb 2006
deurk wrote:
oldman wrote:
would be cool if we could have an rsync server for the revitalisation project

e.g. maybe deurk of quakeonline.net could provide one like he did for the KTX map project?

that way updates could be made more frequently with just the changes needing to be downloaded (rather than new 200mb .zip files or 'update' zip files). Moon/RaRe/Ruohis could also more easily 'tweak' their textures with minor changes whenever they like, directly modifying them on the host and us (the clients) can just rsync the changes every now and again.

a big .zip would also be provided for win32 users unwilling/unable to setup rsync

also it probably then makes sense to contact woods and share/store his CTF textures in the same location as they rely on much of the QRP ones

Didn't see that, so sorry for the lack of answer.
Yes I could provide an rsync server

any news on this for the release? seems like a good time to do it :-)

fyi, http://itefix.no/cwrsync/ (Win32 Rsync package)
2007-10-03, 08:56
Member
950 posts

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Apr 2006
I can host a rsync for this if Up2 is up 2 it
2007-10-03, 09:24
Member
1011 posts

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Feb 2006
great, please also ensure that all texture names are lowercase
2007-10-04, 08:55
Member
16 posts

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Feb 2006
So what exactly were those bugs? Haven't noticed any on first sight (downloaded the pack fast enough to get it :-]).
2007-10-04, 20:59
Member
950 posts

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Apr 2006
Look at MH floor in DM3 you will see...
2007-10-06, 08:14
Member
231 posts

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Jan 2006
any news on the new release?
2007-10-06, 08:30
News Writer
437 posts

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Jan 2006
ye, waiting for it ...
2007-10-06, 22:43
News Writer
493 posts

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Jan 2006
It's out! visit http://facelift.quakedev.com/ to download!
2007-10-07, 00:33
Member
215 posts

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Mar 2006
Do you know what engines support .link files?
It Takes A Tough Man To Make A Tender Rocketjump
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