Just wondering if anyone else noticed (probably yes) that the enhanced particles (gl_part_*), like those small white dots which are generated when a player shoots a wall with sg/ssg, and should fall down, bouncing off the floor, are not obeying the force of gravity anymore and just floating around in the air, if you are speccing through a cam.
And there are those times when the cam is placed outside the map, or when following a player, it replays the moves of the player for few secs for several times, then follows again, and then replays again (these happen usually during prewars). I've heard that it is because the cam is alt-tabbed out of his quake client, is that true?
Another more annoying thing is that when the auto-track thingy (while i think it's a very good thing for spectating games) changes povs continuously (and pretty slowly or at least in a very awkward way) when there is a great war for a powerup (usually for a pent, but sometimes for quads too), so that the observers can't see a thing of that war, just the aftermath, when the pov finally settles on the powerupped guy 5 seconds after he picked it up.
And there are those times when the cam is placed outside the map, or when following a player, it replays the moves of the player for few secs for several times, then follows again, and then replays again (these happen usually during prewars). I've heard that it is because the cam is alt-tabbed out of his quake client, is that true?
Another more annoying thing is that when the auto-track thingy (while i think it's a very good thing for spectating games) changes povs continuously (and pretty slowly or at least in a very awkward way) when there is a great war for a powerup (usually for a pent, but sometimes for quads too), so that the observers can't see a thing of that war, just the aftermath, when the pov finally settles on the powerupped guy 5 seconds after he picked it up.