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Member 113 posts
Registered: Apr 2006
I currently play with scr_newhud 2 and when I start the rc2 with my current config my hud looks like the bottom half of the picture above. It seems that quite a few of the hud_*_show defaults have changed between the 2 versions which forces me to create a newhud I assume this is intended ?
Member 1026 posts
Registered: Feb 2006
http://ezquake.sourceforge.net/docs/?upgrading Keeping exact old settings
You are expected to install (or extract) the client package as if it was your first ezQuake installation. But note that as we are modernizing default settings to meet current gaming standards, these changes might appear in your new ezQuake version and might disturb users who like to have everything pixel perfect as in their previous version.
To make sure nothing is changed since your previous installation of ezQuake, save your full config also with default values. To do this, before you use the cfg_save command, type this into the console:
cfg_save_unchanged 1
After this just save your config with
cfg_save yourname
Now you can install new version of ezQuake and load your full config in it using the cfg_load yourname command.
Member 113 posts
Registered: Apr 2006
aha. just noticed there was a link to that on the first page which I had missed. thanks =)
Member 75 posts
Registered: May 2006
thx but I know how to disable it, it's just a annoying and (for me) useless feature! --//-- I don't know the relation, but after add hud_radar_* to my cfg, I got lots of crashes. And I had no crash before it. I'll try it tomorrow at night again! hud_radar_pos_x "" hud_radar_pos_y "-200" hud_radar_autosize "0" hud_radar_frame_color "f f 0" hud_radar_heigh "160" hud_radar_width "160"
hud_radar_show 1 This bug should now be fixed. oh and you're using hud_radar_frame_color incorrectly... It's not in 0-f format, but 0-255. So : hud_radar_frame_color "f f 0"should be hud_radar_frame_color "255 255 0"
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 247 posts
Registered: Jan 2006
how to ger rid of this black square?
News Writer 437 posts
Registered: Jan 2006
myself only get a black screen with no respond when I try to start the beta
Member 151 posts
Registered: Feb 2006
d2.cpe, its the cfg/mvdhud_4on4.cfg or the mvdhud_1on1.cfg in ssame dir.
It is auto loaded on mvd playback of those gametypes. It works out ur conheight and conwidth to place a group1 in top right hand corner of screen and then places the radar and teamholdbar, teamholdinfo in it and works out sizes depending on resolution again.
just rename/delete those configs.
Member 75 posts
Registered: May 2006
how to ger rid of this black square? This is from mvdhud_4on4.cfg. group1 frame 0
Member 151 posts
Registered: Feb 2006
or hide group1 would remove the lot too
Member 247 posts
Registered: Jan 2006
group1 frame 0 radar frame 0 + move worked perfectly
Member 1435 posts
Registered: Jan 2006
I've updated that configs, now you get a message on screen "press $[Delete$] to remove 4on4 hud" so you just press [Del] and the autoloaded HUD is gone forever. Then you also get message how to turn it back. Thanks for this user experience feedback. It's very important for us. Keep on reporting anything relevant.
Member 805 posts
Registered: Mar 2006
How do I set mvd_autotrack_xxx to get the same track style as autotrack from KTX? The current default tracking style is very feckless and I was unable to set a better one or even one that works!
I want to know how configure the autotrack to follow the best power up, the biggest fragger and same style as KTX.
TKS! https://tinyurl.com/qwbrasil - QuakeFiles
Member 1011 posts
Registered: Feb 2006
No build for MacOSX since Tonik's Mac cant compile ezQuake anymore (oldman where R U?...:E) I have builds on my machine, just haven't packaged them up yet :-) Using the new multi-threaded OpenGL now as well
Member 202 posts
Registered: Dec 2006
Thanks for checking in, oldman. I'm eagerly awaiting new OS X builds to test.
Member 1011 posts
Registered: Feb 2006
mac builds are available with the official release of 1754
Member 202 posts
Registered: Dec 2006
Thanks for your work on the mac version. I have a problem, however. Hopefully I'm not overlooking something, but I can't get the new version to load (on either Intel or PPC). Here's the crash report from my Macbook.
dyld: Library not loaded: /opt/local/lib/libpcre.0.dylib Referenced from: /Applications/Quake/EZQuake-GL.app/Contents/MacOS/EZQuake-GL Reason: image not found Dec 18 13:28:40 droks-computer crashdump[332]: EZQuake-GL crashed Dec 18 13:28:40 droks-computer crashdump[332]: crash report written to: /Users/drok/Library/Logs/CrashReporter/EZQuake-GL.crash.log
Tried trashing preferences and repairing disk permissions.
Intel system = Macbook core duo 1.83ghz, 1gb ram PPC system = eMac 1ghz g4, 640mb ram
Member 1011 posts
Registered: Feb 2006
hmm libpcre should be referenced within the .app bundle
try the following workaround, open a terminal and do the following:
mkdir -p /opt/local/lib find /Application/Quake/EZQuake-GL.app -name *.dylib -exec ln -s {} /opt/local/lib/ \;
Member 202 posts
Registered: Dec 2006
Ok i ended up with some links in /opt/local/lib, but they had different names than what quake was expecting.
For example, instead of libpcre.0.dylib, i ended up with libpcre.0.0.1.dylib. Renaming them got it running. Thanks mate.
Member 4 posts
Registered: Dec 2006
I also had the same problem, and did the ln things till get the name ezquake was looking for. But then, the problem is diferent now. There is a window message saying: "Q_malloc: Not enough memory free; check disk space" I still have 5 Gb left.
Member 1011 posts
Registered: Feb 2006
hopefully fixed mac version now available here
Member 87 posts
Registered: Oct 2006
Mine wont start. Black screen and nothing happens. Same with no config loaded.
/PaRa
Member 1 post
Registered: Jan 2007
This is about actual 1754 release.
I haven't been playing the game in...I think it's something like couple of years now (uhh that sounds bad :|). Anyway, since I just bought a new mouse I decided to give to game a go for good old times' sake. After upgrading from some ancient ezQuake version which worked fine, weird jerkyness or shaking appears while walking in couple of seconds intervals. Looking around seems better, or at least it's not as easy to spot. Happens in single player mode too. Is this known problem?
edit: Downgraded to 1727, and it seems to work.
Member 344 posts
Registered: Nov 2006
you can try adding -noindphys to commandline if it gives you any improvements. for me it seems much smoother with fps independend physics disabled. (and vsync on)
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