User panel stuff on forum
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Client Talk
2006-11-30, 22:50
Member
113 posts

Registered:
Apr 2006
http://biomass.baconmen.net/qwscreens/hud_bug_bio.jpg


I currently play with scr_newhud 2 and when I start the rc2 with my current config my hud looks like the bottom half of the picture above. It seems that quite a few of the hud_*_show defaults have changed between the 2 versions which forces me to create a newhud I assume this is intended ?
biomass
2006-11-30, 22:55
Member
1026 posts

Registered:
Feb 2006
http://ezquake.sourceforge.net/docs/?upgrading

Quote:
Keeping exact old settings


You are expected to install (or extract) the client package as if it was your first ezQuake installation. But note that as we are modernizing default settings to meet current gaming standards, these changes might appear in your new ezQuake version and might disturb users who like to have everything pixel perfect as in their previous version.

To make sure nothing is changed since your previous installation of ezQuake, save your full config also with default values. To do this, before you use the cfg_save command, type this into the console:

cfg_save_unchanged 1

After this just save your config with

cfg_save yourname

Now you can install new version of ezQuake and load your full config in it using the cfg_load yourname command.
god damn hippies >_<
2006-12-01, 01:37
Member
113 posts

Registered:
Apr 2006
aha. just noticed there was a link to that on the first page which I had missed. thanks =)
biomass
2006-12-01, 23:33
Member
75 posts

Registered:
May 2006
vegetous wrote:
thx but I know how to disable it, it's just a annoying and (for me) useless feature!

--//--

I don't know the relation, but after add hud_radar_* to my cfg, I got lots of crashes. And I had no crash before it. I'll try it tomorrow at night again!

hud_radar_pos_x ""
hud_radar_pos_y "-200"
hud_radar_autosize "0"
hud_radar_frame_color "f f 0"
hud_radar_heigh "160"
hud_radar_width "160"

hud_radar_show 1


This bug should now be fixed.

oh and you're using hud_radar_frame_color incorrectly... It's not in 0-f format, but 0-255. So :

hud_radar_frame_color "f f 0"
should be
hud_radar_frame_color "255 255 0"
2006-12-01, 23:38
Member
805 posts

Registered:
Mar 2006
Tks!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-12-02, 14:33
Member
247 posts

Registered:
Jan 2006
how to ger rid of this black square?

http://mzielinski.com/scr1.jpg
2006-12-02, 16:20
News Writer
437 posts

Registered:
Jan 2006
myself only get a black screen with no respond when I try to start the beta
2006-12-02, 23:44
Member
151 posts

Registered:
Feb 2006
d2.cpe, its the cfg/mvdhud_4on4.cfg or the mvdhud_1on1.cfg in ssame dir.

It is auto loaded on mvd playback of those gametypes. It works out ur conheight and conwidth to place a group1 in top right hand corner of screen and then places the radar and teamholdbar, teamholdinfo in it and works out sizes depending on resolution again.

just rename/delete those configs.
bd
2006-12-03, 16:36
Member
75 posts

Registered:
May 2006
d2.cpe wrote:
how to ger rid of this black square?

This is from mvdhud_4on4.cfg.

group1 frame 0
2006-12-03, 17:26
Member
151 posts

Registered:
Feb 2006
or hide group1 would remove the lot too
bd
2006-12-03, 20:37
Member
247 posts

Registered:
Jan 2006
group1 frame 0
radar frame 0 + move

worked perfectly
2006-12-03, 20:38
Member
1435 posts

Registered:
Jan 2006
I've updated that configs, now you get a message on screen "press $[Delete$] to remove 4on4 hud" so you just press [Del] and the autoloaded HUD is gone forever. Then you also get message how to turn it back.
Thanks for this user experience feedback. It's very important for us. Keep on reporting anything relevant.
2006-12-09, 03:16
Member
805 posts

Registered:
Mar 2006
How do I set mvd_autotrack_xxx to get the same track style as autotrack from KTX? The current default tracking style is very feckless and I was unable to set a better one or even one that works!

I want to know how configure the autotrack to follow the best power up, the biggest fragger and same style as KTX.

TKS!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-12-09, 12:41
Member
1011 posts

Registered:
Feb 2006
disconnect wrote:
No build for MacOSX since Tonik's Mac cant compile ezQuake anymore (oldman where R U?...:E)

I have builds on my machine, just haven't packaged them up yet :-)

Using the new multi-threaded OpenGL now as well
2006-12-10, 12:19
Member
202 posts

Registered:
Dec 2006
Thanks for checking in, oldman. I'm eagerly awaiting new OS X builds to test.
2006-12-17, 00:59
Member
1011 posts

Registered:
Feb 2006
mac builds are available with the official release of 1754
2006-12-18, 03:34
Member
202 posts

Registered:
Dec 2006
Thanks for your work on the mac version. I have a problem, however. Hopefully I'm not overlooking something, but I can't get the new version to load (on either Intel or PPC). Here's the crash report from my Macbook.

dyld: Library not loaded: /opt/local/lib/libpcre.0.dylib
Referenced from: /Applications/Quake/EZQuake-GL.app/Contents/MacOS/EZQuake-GL
Reason: image not found
Dec 18 13:28:40 droks-computer crashdump[332]: EZQuake-GL crashed
Dec 18 13:28:40 droks-computer crashdump[332]: crash report written to: /Users/drok/Library/Logs/CrashReporter/EZQuake-GL.crash.log

Tried trashing preferences and repairing disk permissions.

Intel system = Macbook core duo 1.83ghz, 1gb ram
PPC system = eMac 1ghz g4, 640mb ram
2006-12-18, 09:36
Member
1011 posts

Registered:
Feb 2006
hmm libpcre should be referenced within the .app bundle

try the following workaround, open a terminal and do the following:

mkdir -p /opt/local/lib
find /Application/Quake/EZQuake-GL.app -name *.dylib -exec ln -s {} /opt/local/lib/ \;
2006-12-18, 10:54
Member
202 posts

Registered:
Dec 2006
Ok i ended up with some links in /opt/local/lib, but they had different names than what quake was expecting.

For example, instead of libpcre.0.dylib, i ended up with libpcre.0.0.1.dylib. Renaming them got it running. Thanks mate.
2006-12-18, 16:05
Member
4 posts

Registered:
Dec 2006
I also had the same problem, and did the ln things till get the name ezquake was looking for.
But then, the problem is diferent now. There is a window message saying:
"Q_malloc: Not enough memory free; check disk space"
I still have 5 Gb left.
2007-01-12, 11:57
Member
1011 posts

Registered:
Feb 2006
hopefully fixed mac version now available here
2007-01-14, 18:49
Member
87 posts

Registered:
Oct 2006
Mine wont start. Black screen and nothing happens. Same with no config loaded.

/PaRa
2007-01-15, 18:43
Member
1 post

Registered:
Jan 2007
This is about actual 1754 release.

I haven't been playing the game in...I think it's something like couple of years now (uhh that sounds bad :|). Anyway, since I just bought a new mouse I decided to give to game a go for good old times' sake. After upgrading from some ancient ezQuake version which worked fine, weird jerkyness or shaking appears while walking in couple of seconds intervals. Looking around seems better, or at least it's not as easy to spot. Happens in single player mode too. Is this known problem?

edit: Downgraded to 1727, and it seems to work.
2007-01-16, 07:48
Member
344 posts

Registered:
Nov 2006
you can try adding -noindphys to commandline if it gives you any improvements. for me it seems much smoother with fps independend physics disabled. (and vsync on)
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