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Member 171 posts
Registered: Jan 2006
I would like to buy this barebone system, AOpen MiniPC Duo MP945-VXR. It has to be powerful enough to give me a stable fps in quakeworld if I'm gonna buy it Would it be able to handle quakeworld with 24-bit textures in 1280x1024? Any hardware guru out there that would like to share his thoughts on this one? The graphics chip is Intel GMA 950 and it supports Intel Core Duo 2 processors. Specs: http://reviews.cnet.com/AOpen_MiniPC_Duo_MP945_VXR/4507-11485_7-31997510.html?tag=sub Review: http://reviews.cnet.com/AOpen_MiniPC_Duo_MP945_VXR/4505-11485_7-31997510.html
Member 1102 posts
Registered: Jan 2006
Why shouldn't it? It depends what you insert of course. And what other settings you are gonna use.
Member 171 posts
Registered: Jan 2006
Well, the graphics doesn't seem like the best.
I use default graphics settings in ezQuake, independent physics, maxfps 144 @ 144hz, vsync off.
I am also about to buy a tft-monitor (vx922, any other ideas?) so I might lower the maxfps if high fps is useless with tft. (Is it?)
I'll post my config later.
Member 171 posts
Registered: Jan 2006
Well here is some variables from my config. Can one assume that the computer above can give me well over 100fps? //FPS and EyeCandy Settings cl_deadbodyFilter "1" cl_gibFilter "1" cl_hidenails "0" cl_hiderockets "0" cl_lerp_monsters "1" cl_maxfps "144" cl_model_bobbing "0" cl_muzzleflash "0" cl_nolerp "0" cl_physfps "0" cl_r2g "1" gl_detail "0" r_drawentities "1" r_drawflame "0" r_explosionLight "0" r_explosionLightColor "0" r_explosionType "5" r_flagColor "0" r_grenadeTrail "1" r_lerpframes "1" r_lerpmuzzlehack "1" r_lgbloodColor "225" r_lightflicker "1" r_powerupGlow "2" r_rocketLight "0" r_rocketLightColor "3" r_rocketTrail "2" r_telesplash "1"
//Particle Effects gl_bounceparticles "1" gl_clipparticles "1" gl_part_blobs "0" gl_part_blood "0" gl_part_explosions "0" gl_part_gunshots "0" gl_part_inferno "0" gl_part_lavasplash "0" gl_part_spikes "0" gl_part_telesplash "0" gl_part_trails "1" gl_particle_blobs "0.1" gl_particle_blood "0" gl_particle_blood_color "1" gl_particle_blood_type "1" gl_particle_deatheffect "1" gl_particle_explosions "0" gl_particle_fasttrails "0" gl_particle_fire "1" gl_particle_gibtrails "1" gl_particle_gunshots "0" gl_particle_gunshots_type "1" gl_particle_muzzleflash "0" gl_particle_shockwaves "1" gl_particle_shockwaves_flat "0" gl_particle_spikes "0" gl_particle_spikes_type "1" gl_particle_trail_detail "1" gl_particle_trail_lenght "1" gl_particle_trail_time "1" gl_particle_trail_type "1" gl_particle_trail_width "1" gl_solidparticles "0"
//Lighting gl_colorlights "1" gl_coronas "1" gl_coronas_tele "0" gl_fb_bmodels "1" gl_fb_models "1" gl_flashblend "0" gl_lighting_colour "1" gl_lighting_vertex "1" gl_lightmode "2" gl_loadlitfiles "1" gl_shaftlight ".8" r_dynamic "1" r_fullbright "0" r_lightmap "0" r_shadows "0"
//Turbulency and Sky Settings gl_caustics "0" gl_fog "0" gl_fogblue "0.4" gl_fogend "800.0" gl_foggreen "0.5" gl_fogred "0.6" gl_fogsky "0" gl_fogstart "50.0" gl_surface_lava "0" gl_surface_slime "0" gl_turb_trails "0" gl_turbalpha "1" gl_turbfog "0" gl_turbfogDensity "1" gl_weather_rain "0" gl_weather_rain_fast "0" r_fastsky "1" r_fastturb "0" r_lavacolor "73" r_novis "0" r_skycolor "2 2 2" r_skyname "" r_slimecolor "53" r_telecolor "30 0 150" r_watercolor "36"
//Texture Settings gl_ext_texture_compression "0" gl_externalTextures_bmodels "1" gl_externalTextures_world "1" gl_lerpimages "1" gl_lumaTextures "1" gl_max_size "4096" gl_miptexLevel "0" gl_picmip "0" gl_playermip "0" gl_scaleModelTextures "0" gl_scaleTurbTextures "1" gl_subdivide_size "128" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" r_drawflat "0" r_floorcolor "10 55 55" r_wallcolor "10 10 10"
//OpenGL Rendering gl_affinemodels "0" gl_buildingsparks "1" gl_clear "0" gl_clearColor "0 0 0" gl_cull "1" gl_cutf_tesla_effect "1" gl_detpacklights "1" gl_extratrails "1" gl_finish "0" gl_inferno_speed "1000" gl_inferno_trail "3" gl_lightning_size "1" gl_motiontrails "0" gl_motiontrails_wtf "0" gl_nailtrail "1" gl_nailtrail_plasma "0" gl_nailtrail_turb "0" gl_nocolors "0" gl_smoothmodels "1" gl_triplebuffer "1" gl_ztrick "1" r_farclip "4096"
//System Settings sys_disableWinKeys "1" sys_highpriority "0" sys_inactiveSleep "1" sys_yieldcpu "1"
//Video Settings _vid_default_mode "0" _vid_default_mode_win "3" _windowed_mouse "0" vid_config_x "800" vid_config_y "600" vid_flashonactivity "1" vid_hwgammacontrol "1" vid_mode "3" vid_vsync "0"
Member 1102 posts
Registered: Jan 2006
Oh I see now. You definitely should not use the built-in graphics adapter! You won't get nice framerates with that for sure. Just get a Geforce 6600 or similar and you should be fine.
Member 793 posts
Registered: Feb 2006
yup, integrated graphics is evil. half of the graphical features aren't available and the rest is awfully slow. i don't see you getting stable 77 fps with integrated graphics, no matter the cpu/ram.
/offtopic: login doesn't work with safari? can anyone confirm?
Member 171 posts
Registered: Jan 2006
Ok, then this is not an alternative since it has no slots what so ever (miniPCI doesn't count). :cry:
Member 1102 posts
Registered: Jan 2006
That's an older AOpen barebone (ey855). I can fully recommend it.
Member 171 posts
Registered: Jan 2006
Well, I need a much smaller one tbh...
Member 59 posts
Registered: Mar 2006
Well, I need a much smaller one tbh... What about a Mac Mini?
Member 171 posts
Registered: Jan 2006
Mac Mini has crappy graphics as well hasn't it?
Member 48 posts
Registered: Jul 2006
what about that: http://www.fritz-bits.de/html/kleinster-pc.htm
Administrator 384 posts
Registered: Dec 2006
I use default graphics settings in ezQuake, independent physics, maxfps 144 @ 144hz, vsync off.
I am also about to buy a tft-monitor (vx922, any other ideas?) so I might lower the maxfps if high fps is useless with tft. (Is it?) TFTs are pretty limited in refresh rates, most will not do higher than 75hz. I'd be a bit worried about running 1280x1024 on a GMA950. Looking at some benchmarks, it only averages 30fps in Enemy Territory (oldest game I could find) at 800x600. OK so QW is going to run quicker but even so I doubt it could manage constant 75fps.
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