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Member 23 posts
Registered: Sep 2006
Got a few maps that are not 100% done yet (30-40 of them)
Will make a 8 DM mappack, will put out 2 of them here.
Give me suggestions, no1 has played on them yet.
http://roz.bookieroz.com/qw/plupp/pldm1.bsp
http://roz.bookieroz.com/qw/plupp/pldm7.bsp
Thnx to sassa! ;D
Member 231 posts
Registered: Jan 2006
not bad need some fixes but they look nice!
Member 23 posts
Registered: Sep 2006
not bad need some fixes but they look nice! Hm okey... Like what?
Member 1754 posts
Registered: Jan 2006
will try as soon as I get home
Administrator 1864 posts
Registered: Feb 2006
Member 231 posts
Registered: Jan 2006
today will not have time but tomorow i will post some advices light´s are one of then maps are to bright
Member 1754 posts
Registered: Jan 2006
actually I like 1! for sure it was great to move around on, though it could use some air-space but 7 wasn't as hot, too hard to move around floating on :p I'll upload screenshots soon
Member 1754 posts
Registered: Jan 2006
www.sfg.se/~04a_jan/temp/Quake/screenshots/pldm1/ there are some screenies, first is GA-room with sng/ssg second is like, main-area with RA(needs tele or rj to get there) RL, LG and MH at the bottom third is the cool door and box to jump on that tele takes you to RA if I'm not mistaken fourth is a view of the middle again from lg-side fifth is the tele from YA to GL, YA-side apparently sixth is from GL-side and behind the camera is the boost that takes you to second floor :>
News Writer 2260 posts
Registered: Jan 2006
http://www.sfg.se/~04a_jan/temp/Quake/screenshots/pldm1/ thats the url u meant peppe
Member 99 posts
Registered: Feb 2006
News Writer 437 posts
Registered: Jan 2006
looks more like a ffa map too me
Member 23 posts
Registered: Sep 2006
actually I like 1! for sure it was great to move around on, though it could use some air-space but 7 wasn't as hot, too hard to move around floating on :p I'll upload screenshots soon Ok! Thanks
Member 23 posts
Registered: Sep 2006
looks more like a ffa map too me Ok? which? both? why?
Member 23 posts
Registered: Sep 2006
plupp is king Mawe is cute! Where are you? Miss my little princess ;D
News Writer 437 posts
Registered: Jan 2006
In both maps the rooms are to small. Even the maps are to small. There will be no point where you can relaxe for a sec. Then the whole map consists of corners. Every 2 steps could be an enemy camping. Think about large areas like dm3 Bridge even RA Room has more space to fight in. If you jump trough the TB3 maps you will realise that all have 2-3 large areas where you can move and fight in.
Member 23 posts
Registered: Sep 2006
In both maps the rooms are to small. Even the maps are to small. There will be no point where you can relaxe for a sec. Then the whole map consists of corners. Every 2 steps could be an enemy camping. Think about large areas like dm3 Bridge even RA Room has more space to fight in. If you jump trough the TB3 maps you will realise that all have 2-3 large areas where you can move and fight in. Ok! Thanks for your answer! Fun! First.... they are small... yes i know! I build them Its kind a point in it why they are! Just checking what people thinks of it! You cant please all ! Build this for constant-action (sort of)... Here speed, aim and spawn/maplock counts! I think? Dont know for sure... havent tried them.. But the pldm1 map is for sure 1on1, ffa max 3 players... the other one max 4 players perhaps? Dont know how the camp-thing is on them... but if you shoot rls/gls sometime you need too move to get more ammo? This is just my thoughts... Btw the other maps is not like this! They are both bigger and like this anni says is needing! Fuck my english really sucks!
Member 1754 posts
Registered: Jan 2006
your english is good plupp, no worries :> one doesn't have to guess what you're typing so.. pldm7 has a large area for battles, but it is hard to move around on, I'd say ra-room on pldm1 is absolutely ok, and the GA-room as well
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