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Quakeworld Kenya Collective |
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Member 1026 posts
Registered: Feb 2006
demos? need demos! the final was a surprise.. hoped for a 3 games final though
News Writer 2260 posts
Registered: Jan 2006
Download Final-demos (seese vs swi) from CHTV or from this linkps. plz write your thoughts of the tourney
News Writer 254 posts
Registered: Mar 2006
sassa and vio. Kudos and hats off. Thanks for organising and well done. I ain't got no time for this jibber jabber fool
News Writer 254 posts
Registered: Mar 2006
oh and btw congarts to sesse etall. ggs all I ain't got no time for this jibber jabber fool
Member 116 posts
Registered: Mar 2006
I felt that it was VERY hard to break a map lock. It was also somewhat easy to hold one. I dont really like that. But maybe the map will open up if I learn it more.
I suggest perhaps lowering the ceiling at ya area so you can shoot at ceiling from low if somebody camps at the stairs/airlift. I also suggest moving the cells at ya to ga/gl area or completely remove them.
Member 23 posts
Registered: Mar 2007
oh and btw congarts to sesse etall. ggs all Thx and it should be seese, dont confuse mine nick with sassa the nickstealers. Great tourney - well organized even I would have prefered less games
Member 715 posts
Registered: May 2006
Very fun tourney, kind of lan feeling when you got so fricking tired ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Moderator 383 posts
Registered: Jan 2006
It was madness. But anyway, i played all my games. Was tired after first 2 hours of tourney. Played this map 6 times before KTK (2 maps vs swi, 3 vs DooM and 1 vs unreal probably). So during the tourney my skill level grow after each map. Agreed with Error - its very hard to break a map lock. And to be honest, this map is not better that any map from tb5. But it was very fun to play in this compo.
Member 192 posts
Registered: Mar 2006
It was a great tourney even if I didnt play all my games. But it was kinda new feeling playing QW with this new Map. The map was far from perfect because the wind tunnle is kinda buggy ( or iam just a noob ) but there were several nice frags and comebacks. Iam really looking forward for new kenya tournaments and big thx to sassa who really managed this tournament very proffesional.
Member 56 posts
Registered: Jan 2006
why do I have 4 points if I won 5 games out of the 5 I managed to play? During those 5 games I made 177 frags... gg mr. score counter
News Writer 2260 posts
Registered: Jan 2006
Im fixing the scores now
Administrator 1265 posts
Registered: Jan 2006
very nice tourney, the scheduled system worked better than I expected. sassa and i0h learned what went wrong this tourney and I expect that will be solved for next week's /me -> smaller groups regarding the map: its nice. but as error said its 2 ez to control: ra-lg-ya-mega-rl -> a "ring" to cross while collecting frags. If RA moved to the place of GA the map was more even. error's suggestions are nice also. never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 26 posts
Registered: Mar 2007
Errors suggestion of moving the 2 cells to gl was actually a very good idea.. Also considering moving the health box @ RA stairs to top of stairs, and swaping YA with GA @ rl low. Adding one 15H box to the wind-low-corridor and lowering the ceiling of YA-room might also add to the balance. Hopefully I still have the compile files.. . And Defcon, the wind isn't buggy . tnx for feedback anyways .
News Writer 2260 posts
Registered: Jan 2006
News Writer 2260 posts
Registered: Jan 2006
Playoffs
>Spot 1-2 Seese vs Swi = 2-0
>Spot 3-4 Razor vs blaze = 1-0
>Spot 5-6 Joulu vs error = 1-0
>Spot 7-8 xenic vs mura = 1-0
>Spot 9-10 Molgrum vs Mushi = ?-?
>Spot 11-11 killy vs Torben = 42-(-1)
Some players left so those who were left went on playing the playoffs
Member 26 posts
Registered: Mar 2007
Sassa, the scores are still wrong. I got the 30-0 over Mushi, not the other way around. Hence, I was 4 in my group, not 5. Also, I did the playoffs against Molgrum, and won 22-8, as reported. I'm working on the vdm3 revisited now. Doing some changes. Let's see how it works out .
News Writer 2260 posts
Registered: Jan 2006
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