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Graphics Discussion
2007-03-29, 10:36
Member
312 posts

Registered:
Jun 2006
Why to create new models while originals have a big potential ? ? ?
My friend OriOn have start a fun & crazy project :

The Quake models debug

- OriOn is a french and oooold Qwer who have decided to debugged the original models for making them perfect. Indeed all models are bugged, they're not centered, have size errors, asymmetry, etc...

- There no transformation here but only an errors correction, the fanboys will be happy.

- Look at the difference for RL in front side view (wireframe) :

http://fps.nhost.org/quakeworld/models/debug/v_weapons/bug_sample.gif




Last pack update :

(download here)


- v_axe.mdl
- v_shot.mdl
- v_shot2.mdl
- v_rock.mdl
- v_rock2.mdl
- v_nail.mdl
- v_nail2.mdl
- v_light.mdl

- g_shot.mdl
- g_rock.mdl
- g_rock2.mdl
- g_nail.mdl
- g_nail2.mdl
- g_light.mdl

- quaddama.mdl
- invisibl.mdl
- invulner.mdl

- armor.mdl
- backpack.mdl

- grenade.mdl
- missile.mdl
- spike.mdl
- s_spike.mdl

- h_player.mdl
- gib1.mdl
- gib2.mdl
- gib3.mdl
- eyes.mdl <<< Removed atm

- bonus v_models (no_muzzleflash) and eZquake flame0.mdl (no flame when gl_particle_fire 1)
2007-03-29, 11:09
Member
715 posts

Registered:
May 2006
Nice! Are these the only models that are bugged?
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-03-29, 11:14
Member
312 posts

Registered:
Jun 2006
No, all are bugged...

v_weapons :

http://fps.nhost.org/quakeworld/models/debug/v_weapons/ax.gif
http://fps.nhost.org/quakeworld/models/debug/v_weapons/sg.gif

http://fps.nhost.org/quakeworld/models/debug/v_weapons/ssg.gif
http://fps.nhost.org/quakeworld/models/debug/v_weapons/ng.gif

http://fps.nhost.org/quakeworld/models/debug/v_weapons/sng.gif
http://fps.nhost.org/quakeworld/models/debug/v_weapons/gl.gif

http://fps.nhost.org/quakeworld/models/debug/v_weapons/rl.gif
http://fps.nhost.org/quakeworld/models/debug/v_weapons/lg.gif
2007-03-29, 11:15
Administrator
888 posts

Registered:
Jan 2006
nice
Join us on discord.quake.world
2007-03-29, 12:40
Member
1011 posts

Registered:
Feb 2006
cool!
2007-03-29, 14:33
Member
805 posts

Registered:
Mar 2006
nice work!

but we also need ezquake develop team to althenticate them, so we can use this models in official matches. actually is there any reason why the tons of alternative and not cheaty models we have around, not been althenticated yet?
https://tinyurl.com/qwbrasil - QuakeFiles
2007-03-29, 14:50
Member
312 posts

Registered:
Jun 2006
Yes, it will be cool if the devs/match-organisers accept them like a major release. It will be a big step forward for the game !
2007-03-29, 14:57
Member
247 posts

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Jan 2006
infuckingdeed, and great job guys.
2007-03-29, 15:15
Member
97 posts

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Jan 2006
$$$
2007-03-29, 15:44
Member
1754 posts

Registered:
Jan 2006
vegetous wrote:
nice work!

but we also need ezquake develop team to althenticate them, so we can use this models in official matches. actually is there any reason why the tons of alternative and not cheaty models we have around, not been althenticated yet?

Or just forget that crazy shit called f_modified?
since bringing people the freedom to new and nicer models would be great
or just accept those we know of... plagues, these, ruohis and alan yens
2007-03-29, 15:47
Member
1026 posts

Registered:
Feb 2006
vive le France!!

are v_models affected by f_modified? if so, what's the logic in that?
god damn hippies >_<
2007-03-29, 15:51
Member
312 posts

Registered:
Jun 2006
It's a little bit different in this case 'cose the models are the same that the originals (same file size etc). They're not modified but just corrected (ok i play with words)... How work the f_modified exactly, are there any devs in the room ?

:]
2007-03-29, 18:13
Member
200 posts

Registered:
Apr 2006
v_models are not affected by f_modified

you can make any changes you want to those.

btw, nice job
2007-03-29, 20:47
Member
200 posts

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Apr 2006
btw, since those models are ready, are the textures updated/done?

I really wanted those for the ssg, rl and lg.
2007-03-29, 22:09
Member
1754 posts

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Jan 2006
yea but I'm not talking v_models am I?
I've known that for quite a while
2007-03-30, 00:43
Member
405 posts

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Jan 2006
hehe, never noticed what original models asymmetric, hm Id modelers maked it by eye? :>
<3
2007-03-30, 01:01
Member
405 posts

Registered:
Jan 2006
PrimeviL wrote:
It's a little bit different in this case 'cose the models are the same that the originals (same file size etc). They're not modified but just corrected (ok i play with words)... How work the f_modified exactly, are there any devs in the room ?

:]

hehe, for ezquake corrected models same as modified, but adding such models to allowed models not a problem thought (better ask disconnect), however v_ models not checked by f_modified.

And list of checked things is http://llamah.se/643 as I got, seen g_ models here.
<3
2007-03-30, 03:22
Member
200 posts

Registered:
Apr 2006
Peppe wrote:
yea but I'm not talking v_models am I?
I've known that for quite a while

ok, but I was just saying that for the people that didn't know.
2007-03-30, 22:40
Member
156 posts

Registered:
Mar 2007
Nice job on these reworks. I found the shotgun to be the most noticeably improved in-game so far. The barrel appears straighter now, whereas before the skins were bent at the tip of the gun. Nice job.
2007-03-31, 21:57
News Writer
2260 posts

Registered:
Jan 2006
nice nice!!!

go go go
2007-04-01, 18:56
Member
312 posts

Registered:
Jun 2006
g_weapons :

http://fps.nhost.org/quakeworld/models/debug/g_weapons/ssg.gif
http://fps.nhost.org/quakeworld/models/debug/g_weapons/ng.gif

http://fps.nhost.org/quakeworld/models/debug/g_weapons/sng.gif
http://fps.nhost.org/quakeworld/models/debug/g_weapons/gl.gif

http://fps.nhost.org/quakeworld/models/debug/g_weapons/rl.gif
http://fps.nhost.org/quakeworld/models/debug/g_weapons/lg.gif
2007-04-03, 11:47
Member
247 posts

Registered:
Jan 2006
Lol !!!!!! Very Fkn Good Job !! :d
2007-04-05, 12:08
Administrator
2058 posts

Registered:
Jan 2006
added all these to fquake base package, and to the package johnny will add to f_modified

so these models will be usable in tournaments as well.
2007-04-05, 15:32
Administrator
1265 posts

Registered:
Jan 2006
great news and awesome work by prime and orion!!!


if u have the chance tell Orion that jp_teq says hi!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-04-05, 22:36
Member
52 posts

Registered:
Oct 2006
Awesome work so far. I think you both could remake/debug all quake models (player model too!). Quakeworld is almost perfect, its only need better graphics...
(sorry for my bad english, im a bit drunk, about 10 beers, 6% each)
2007-04-05, 23:47
Member
200 posts

Registered:
Apr 2006
there is no flame on the v_rock2 skin, why is that?
2007-04-06, 07:54
Member
312 posts

Registered:
Jun 2006
@ Empezar : w00t
@ All : ty for ur support ! ! !
@ Kasjer : planned
@ jkn : v_nail, v_nail2 and v_light are not mine. Atm i'm working on it...
2007-04-06, 09:23
Member
52 posts

Registered:
Oct 2006
http://web.telia.com/~u47016112/quake/

Here you can grab skins with flame.
2007-04-06, 15:55
News Writer
493 posts

Registered:
Jan 2006
Hmm.. the original models are modified and I think that is a copyright infraction, isn't it?
2007-04-06, 16:17
Administrator
2058 posts

Registered:
Jan 2006
original models debugged, used in the same game as the original models, non profit

i don't think id will mind
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