User panel stuff on forum
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Graphics Discussion
2007-04-24, 17:54
Member
1435 posts

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Jan 2006
Current console font we provide with the ezQuake package is faithfull but doesn't look too well.

Let the competition for the new ezQuake default console font start \o/
Requirements:
1) 256x256 size
2) Use more then 2 levels of transparency as described below (png format supports this)
3) "White chars set" should look well when colored text is applied on it
4) "Orange chars set" should contain characters in orange color because majority of the players is used to this orange color.
5) Uppercase and lowercase letters should differ ("hello" and "HELLO" should look different)
6) The font itself doesn't have to be purely faithful to the original Quake font theme but also shouldn't be hyper-modern sci-fi h4ck3r fashioned.

Rewards:
More then 3000 downloads of your font included in the ezQuake package + your name in credits.

Levels of transparency
Quake 3 Arena font looks better then the Quake font because it uses alpha transparency. That means each pixel can have 256 levels of transparency from 0% to 100% (+ usual 256 levels for each of three colors). The ezQuake client (and I guess other modern QW clients too) supports this type of font since qqshka added gl_alphafont variable. But none of the Quake console fonts that are around don't use this possibility! They all have only 2 levels of transparency: 100% transparent pixel or 100% opaque colored pixel.

You can already take Q3 font and put it in ezQuake to see how it looks. It looks the same like in Q3. However it doesn't have the usual "orange chars" part so the overall effect is awkward. While Q3 uses coloring algorithm similar to ezQuake's on this font everywhere, Quake engines rather combine white+orange chars. This can be changed in future though, same like it is happening for example in FTEQW.
2007-04-25, 06:11
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1754 posts

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Jan 2006
www.sfg.se/~04a_jan/temp/Quake/charset-bezerk-plain-rc2-256x256.png
2007-04-25, 08:47
Member
1011 posts

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Feb 2006
I'd suggest commissioning either Bugsy, Moon or def to do it
2007-04-25, 09:19
Member
119 posts

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Mar 2007
I agree , this competition should be cool , like to see the charsets
I will either find a way or make one !
2007-04-25, 16:18
Member
163 posts

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Jan 2006
http://aimbot.se/quake/pic/charsets/charset_02_256.png
http://aimbot.se/quake/pic/charsets/charset_01_256.png
http://www.aimbot.se/pic/dopefish_anim.gif
2007-04-25, 16:25
Member
715 posts

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May 2006
WOW @ the left charset.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-04-25, 21:07
Member
51 posts

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Apr 2007
where do i put the charsets to test them out?
My name is Salt.
I am a rookie.
Join the jollen servers!!
#qwrookie
2007-04-26, 00:59
Member
66 posts

Registered:
Jan 2006
I agree, the left one posted by the-interceptor is really great. I've played with it for quite a while, although I think it looks better as full color on the "blobs" instead of faded..

salt wrote:
where do i put the charsets to test them out?

quake\id1\textures\charsets & loadcharset asdf.png
2007-04-26, 07:23
News Writer
2260 posts

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Jan 2006
guys, why do the other color of the letters need to be gold?

have u guys ever tried blue or some other strong color?
2007-04-26, 07:45
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Jan 2006
sassa wrote:
have u guys ever tried blue or some other strong color?

no? wtf.. blue looks retarded in qw, the bronze/gold is way better
2007-04-26, 07:58
Member
1102 posts

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Jan 2006
If someone makes a pink fluffy one I will make it the official Quaddicted charset!
2007-04-26, 09:06
Administrator
887 posts

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Jan 2006
i don't have time to do this, but here's a suggestion on font:
http://www.dafont.com/bonk.font
Join us on discord.quake.world
2007-04-26, 10:34
Member
163 posts

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Jan 2006
sassa wrote:
guys, why do the other color of the letters need to be gold?

have u guys ever tried blue or some other strong color?

use this then:

http://aimbot.se/quake/pic/charsets/charset_08.png


http://www.aimbot.se/pic/dopefish_anim.gif
2007-04-26, 11:00
News Writer
2260 posts

Registered:
Jan 2006
Perfect inter!!!

the size is perfect!

but perhaps abit more colorful than GOLD?, I liked the silver!

u gotta remember that this isnt for playing, its more for the menu's
2007-04-26, 13:42
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200 posts

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Apr 2006
JohnNy_cz wrote:
Requirements:
1) 256x256 size
2007-04-26, 14:29
Member
163 posts

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Jan 2006
jkn wrote:
JohnNy_cz wrote:
Requirements:
1) 256x256 size


that is why i told sassa to use it, it was not an entry to the competition. As u should understand if u noticed the onces that i added to the comp earlier.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-04-26, 15:59
Member
200 posts

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Apr 2006
i understod what you did interceptor, that post was intended for sassa.
2007-04-30, 17:50
Member
230 posts

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Jan 2006
Could something like this work?
Needs some work though, especially the progression bar...

Screenshot 1

Screenshot 2
2007-04-30, 19:16
Member
163 posts

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Jan 2006
Moon[Drunk wrote:
']Could something like this work?
Needs some work though, especially the progession bar...

Screenshot 1

Screenshot 2

how do u make u'r charsets look so... uhm... 'crisp' (skarpa) in 256x256?
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-01, 07:07
Member
1011 posts

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Feb 2006
't' and the numbers are way too thin in that charset
2007-05-01, 08:07
Member
485 posts

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Feb 2006
7) Quake symbol as capital 'Q'

IMO no good suggestions so far. They all look too scifi or cartoon.
2007-05-01, 11:01
Member
202 posts

Registered:
Dec 2006
I figured I'd throw my charset in here, just in case anyone is interested. It's based on my old 8-bit one (converted to png version). I think the text style originally came from an NFProxy package somewhere.

Anyway, I tried to smooth it out a bit and ended up with these:
blue or orange

Obviously this style is not for everybody, but I personally find it easy to read. I have yet to smooth out a lot of the non-text elements. Here is an in-game shot from the menu.

And yes, the Q is a quake symbol!

edit: regarding point #2, i've been having issues getting this to work (paint shop pro only seems to support 1-bit alpha, and photoshop's does not seem to translate into the game). Maybe some graphics wizard can point me in the right direction.
2007-05-01, 12:07
Member
1026 posts

Registered:
Feb 2006
i think we have a winner! povo's charsets ftw!!11

one problem though: with gl_smoothfont 1 the charsets have some artifacts (either EZQuake generic problem or charsets generic problem)

http://img79.imageshack.us/img79/8642/ezquake000zw6.jpg
god damn hippies >_<
2007-05-01, 12:17
Member
202 posts

Registered:
Dec 2006
That's my background colour (00FFFF) bleeding in thru the antialiasing of smoothfont. Here's a version with a black background

quit screen

download fixed png

edit: oops, forgot orange version
2007-05-01, 14:21
Member
13 posts

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Feb 2007
Cool charsets povohat!
2007-05-01, 15:18
Member
80 posts

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Mar 2007
Very nice font povohat! This will definetly go to use for me
--
Bucketrevolution!
2007-05-01, 15:23
News Writer
493 posts

Registered:
Jan 2006
Best charsets in the universe:
http://web.telia.com/~u47016112/quake/graphics.html
"Moondrunk"
"Quake (3)"
"Quake (5)"
2007-05-01, 15:57
Member
230 posts

Registered:
Jan 2006
Here's an update of mine:
NOTE! Don't use gl_smoothfont 1 cause it looks awful :|

http://web.telia.com/~u47018483/moon2.png


Screenshot 1 (quit screen)

Screenshot 2 (options-video tab)

povohat wrote:
regarding point #2, i've been having issues getting this to work

Povo: Nice charset btw. Hope you don't mind but I've changed the shadows to 50% opacity in your charset, just remember to set gl_alphafont to 1.

povo4b charset
2007-05-01, 16:53
Administrator
2058 posts

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Jan 2006
povos charset looks pretty awesome. however, can the trademarked Q be used in a gpl project?
2007-05-01, 18:41
Member
1754 posts

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Jan 2006
yea povohats for the win
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