Current console font we provide with the ezQuake package is faithfull but doesn't look too well.
Let the competition for the new ezQuake default console font start \o/
Requirements:
1) 256x256 size
2) Use more then 2 levels of transparency as described below (png format supports this)
3) "White chars set" should look well when colored text is applied on it
4) "Orange chars set" should contain characters in orange color because majority of the players is used to this orange color.
5) Uppercase and lowercase letters should differ ("hello" and "HELLO" should look different)
6) The font itself doesn't have to be purely faithful to the original Quake font theme but also shouldn't be hyper-modern sci-fi h4ck3r fashioned.
Rewards:
More then 3000 downloads of your font included in the ezQuake package + your name in credits.
Levels of transparency
Quake 3 Arena font looks better then the Quake font because it uses alpha transparency. That means each pixel can have 256 levels of transparency from 0% to 100% (+ usual 256 levels for each of three colors). The ezQuake client (and I guess other modern QW clients too) supports this type of font since qqshka added gl_alphafont variable. But none of the Quake console fonts that are around don't use this possibility! They all have only 2 levels of transparency: 100% transparent pixel or 100% opaque colored pixel.
You can already take Q3 font and put it in ezQuake to see how it looks. It looks the same like in Q3. However it doesn't have the usual "orange chars" part so the overall effect is awkward. While Q3 uses coloring algorithm similar to ezQuake's on this font everywhere, Quake engines rather combine white+orange chars. This can be changed in future though, same like it is happening for example in FTEQW.
Let the competition for the new ezQuake default console font start \o/
Requirements:
1) 256x256 size
2) Use more then 2 levels of transparency as described below (png format supports this)
3) "White chars set" should look well when colored text is applied on it
4) "Orange chars set" should contain characters in orange color because majority of the players is used to this orange color.
5) Uppercase and lowercase letters should differ ("hello" and "HELLO" should look different)
6) The font itself doesn't have to be purely faithful to the original Quake font theme but also shouldn't be hyper-modern sci-fi h4ck3r fashioned.
Rewards:
More then 3000 downloads of your font included in the ezQuake package + your name in credits.
Levels of transparency
Quake 3 Arena font looks better then the Quake font because it uses alpha transparency. That means each pixel can have 256 levels of transparency from 0% to 100% (+ usual 256 levels for each of three colors). The ezQuake client (and I guess other modern QW clients too) supports this type of font since qqshka added gl_alphafont variable. But none of the Quake console fonts that are around don't use this possibility! They all have only 2 levels of transparency: 100% transparent pixel or 100% opaque colored pixel.
You can already take Q3 font and put it in ezQuake to see how it looks. It looks the same like in Q3. However it doesn't have the usual "orange chars" part so the overall effect is awkward. While Q3 uses coloring algorithm similar to ezQuake's on this font everywhere, Quake engines rather combine white+orange chars. This can be changed in future though, same like it is happening for example in FTEQW.