User panel stuff on forum
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Graphics Discussion
2007-05-01, 18:50
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5)
2007-05-02, 00:19
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Moon[Drunk wrote:
']Povo: Nice charset btw. Hope you don't mind but I've changed the shadows to 50% opacity in your charset, just remember to set gl_alphafont to 1.

Thanks mate. Feel free to do anything you want with it. I originally used someone else's work as a base, so it's only fair that I allow the same freedom.
2007-05-02, 02:25
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To be honest the best charset ever made, IMHO, still is this:

http://www.imbecircanalfa.br2.net/jkn/def.png


Needs a bit of work, some letters are not correctly placed, but looks great. Maybe somebody could work on a 256x256 version of it?
2007-05-02, 07:23
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Great job povohat !


Indeed jkn, i luv this charset :]
2007-05-02, 08:17
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yep , i think also that this is the best one ever made , awesome in every way
I will either find a way or make one !
2007-05-02, 09:35
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Teh Best
http://slip.4.pl/ - unblocking myspace facebook firewall
2007-05-02, 12:03
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Nice charsets so far. I'd like to add that the deadline for this competition remains unspecified, it's not decided yet if we'll run a poll here before we pick the winner and when we will be shipping ezQuake 1.8 stable.

BTW, why everyone uses borders or shadows around the letters? I haven't seen a font yet without these, except for Q3 font which doesn't look ok because of the issue mentioned in the first post, but except for that it looks fine - same as in Q3. Is this contrasting element - shadow or dark border - really necessary? It is definitely not necessary in Q3.
2007-05-02, 13:12
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JohnNy_cz wrote:
Nice charsets so far. I'd like to add that the deadline for this competition remains unspecified, it's not decided yet if we'll run a poll here before we pick the winner and when we will be shipping ezQuake 1.8 stable.

BTW, why everyone uses borders or shadows around the letters? I haven't seen a font yet without these, except for Q3 font which doesn't look ok because of the issue mentioned in the first post, but except for that it looks fine - same as in Q3. Is this contrasting element - shadow or dark border - really necessary? It is definitely not necessary in Q3.

i use it becouse its easy to read in-game.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-02, 13:28
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It helps the text be read on all types of backgrounds, dark or light. I use a small black line around my crosshair for that reason. A lot of quake 3's text gets a shadow applied to it anyway, the scoreboard for example.
2007-05-02, 17:47
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povo's submission is awesome \0/
Join us on discord.quake.world
2007-05-05, 14:43
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povohat wrote:
That's my background colour (00FFFF) bleeding in thru the antialiasing of smoothfont. Here's a version with a black background
download fixed png

It would be AWESOME if someone could make matching hudnumbers.
2007-05-12, 04:47
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jkn wrote:
To be honest the best charset ever made, IMHO, still is this:

http://www.imbecircanalfa.br2.net/jkn/def.png

Needs a bit of work, some letters are not correctly placed, but looks great. Maybe somebody could work on a 256x256 version of it?

</lurk>
I still have the Photoshop PSD file for this charset from way back when I made it.

P.S. POVO's charset's for the win (always).
<lurk>
2007-05-15, 08:56
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There are a few small glitches with povohat's font. The shadows from the backslash and the comma bleed into the neighboring characters, right square bracket and < respectively. Might want to fix that before it ships with the new ezQuake release.
2007-05-15, 10:45
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Thanks for the bug report, here's the fixed versions.

http://drok.net.au/junk/povored.png

http://drok.net.au/junk/povoblue.png
2007-05-15, 16:46
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I know that this, for sure breaks rule #1 and I have no ideia if it brakes rule #2 or not, but look great ingame even with conres 1/2 of res.

Charset
http://www.imbecircanalfa.br2.net/jkn/new2.png


In-game shots
http://www.imbecircanalfa.br2.net/jkn/ezquake000.gif
http://www.imbecircanalfa.br2.net/jkn/ezquake001.gif
2007-05-15, 19:25
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jkn wrote:
I know that this, for sure breaks rule #1 and I have no ideia if it brakes rule #2 or not, but look great ingame even with conres 1/2 of res.

Charset
http://www.imbecircanalfa.br2.net/jkn/new2.png

In-game shots
http://www.imbecircanalfa.br2.net/jkn/ezquake000.gif
http://www.imbecircanalfa.br2.net/jkn/ezquake001.gif

The thing is that this charset looks like an enlarged 256x256 charset. And yes, it looks great .
2007-05-16, 08:41
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the povo one with red 2nd text
2007-05-17, 20:23
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gimmie some input

-----
http://aimbot.se/quake/pic/charsets/charset_16.png

-----

http://aimbot.se/quake/pic/small/main_setup.png


http://aimbot.se/quake/pic/small/in_game.png
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-17, 20:34
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Quote:
5) Uppercase and lowercase letters should differ ("hello" and "HELLO" should look different)
2007-05-17, 20:42
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Well it does, doesn't it?
2007-05-17, 20:48
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the-interceptor: Hard to read in my opinion. Looks more like a font for some logo than for actual text.
2007-05-17, 20:55
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The colours look a bit unsaturated or washed out, both the coloured bubbles and the font itself. Other than that - good job!
2007-05-17, 21:14
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Spirit wrote:
the-interceptor: Hard to read in my opinion. Looks more like a font for some logo than for actual text.

I didnt find it that hard to read too late to change the font anyways, and it is mostly for the menus.

tGM wrote:
The colours look a bit unsaturated or washed out, both the coloured bubbles and the font itself. Other than that - good job!

I actually made the saturation on purpose, so it wouldnt look too much like povos charset.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-17, 21:24
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JohnNy_cz wrote:
Well it does, doesn't it?

No, it's all uppercase.
2007-05-17, 21:36
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Kalma wrote:
No, it's all uppercase.

Yer, it's all upper case, but the "lower case" letters are smaller so it looks different, and that's what Johnny wanted.
2007-05-18, 07:27
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Remade the 'Download Bar' to flirt a bit with the ezq crew ;P don't know if its good or bad looking, but it ain't worse then the previous i had.

http://aimbot.se/quake/pic/charsets/charset_16.png
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-18, 10:21
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I'm working on something for this, is there any deadline for the competition? i.e., is it the next ezquake release date? :-)
2007-05-26, 19:40
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povohat: your latest povo5 is bugged with lowercase l and w, there are trailing pixels to the right of the letters. symbols not checked.
2007-05-26, 20:41
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oh yeah.. wanted to report this, but i forgot

http://img150.imageshack.us/img150/2394/sadasdasxu5.jpg
god damn hippies >_<
2007-05-27, 07:52
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Saw that the other day. The M (follows L) starts on the very leftmost pixel of its 16x16 space. With smoothfont enabled, it bleeds into L (upper and lowercase). Assuming this is the reason, we should see some bleed on M, N, O and a couple more non-letter chars when using smoothfont. I'm not sure I can fix this without those letters looking weird.
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