************
* The model *
************Launch
Quake 2 scene builder.
1) Into the control panel, select View > then select "One view port".
2) Window > Select "Object properties", "Scene properties" and "Color picket".
3) &
4) File > Open > Model > Select player.mdl.
5) &
6) For skiping shadows models, select "Object properties" window, select "Material", then "Ambient" and assign in "Color picket" window the white color with the select tool (arrow). Make it same for "Diffuse", "Specular" and "Emission".
7) If u don't like the background color, u can change it like this : In the window "Scene properties", select "Color background" and assign it again in the white color.
8) &
9) U can move the model in 3d view with the move tools (orbit) and zoom (fov).
10) If u wanna, u can skiping the sphere light too. With the "Select" tool (arrow) go to "Scene properties" window, select "Ligth" and delete it.
11) U can select other player's animation on "Object properties", "Animation" or play all animations
Save the model with "Save as" command...
**********
* The skin *
**********1) For loading skin, u must convert (with Photoshop) the player_0.png to .jpg because QSB only support .bmp .tga .jpg .pcx files.
2) Click on 3d model, in "Object properties" window, select "Skin/animation", "Load skin" and assign the skin to the model.
3) If u wanna create a new skin, u must reload the skin with an other file's name for "refresh" texture.
4) Enjoy !
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* The uvmap *
************1) Open your model.mdl with qme.
2) Select "edit skin texture".
3) Select "paint triangles on the current skin".
4) Then "Files", "Export skin".
5) Open the skin.bmp with Photoshop.
6) Convert the skin.bmp to "rvb colors".
7) &
8) Resize the skin to 1024 for example
9) Start the skinning.
10) Save your skin to jpeg and load it for viewing your work.