Cokeman:
I've noticed that polygon offset fixed the z-fighting of textures, though with the current values (-0.05,0) do you lose your shadows?
I use true alias models for ammo, and health boxes and noticed that the shadows were only visible when i was close to the items.
So instead I have flipped the value to glPolygonOffset(1.5,0) and shadows are visible again and z-fighting is no more....
for example with glPolygonOffset(-0.05,0) on map e2m2 the underwater platform that raises up is visible, glPolygonOffset(1.5,0) and u only see water.
I've noticed that polygon offset fixed the z-fighting of textures, though with the current values (-0.05,0) do you lose your shadows?
I use true alias models for ammo, and health boxes and noticed that the shadows were only visible when i was close to the items.
So instead I have flipped the value to glPolygonOffset(1.5,0) and shadows are visible again and z-fighting is no more....
for example with glPolygonOffset(-0.05,0) on map e2m2 the underwater platform that raises up is visible, glPolygonOffset(1.5,0) and u only see water.