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Member 401 posts
Registered: Mar 2006
-6 is the best. If you don't use it you're a moron.
Member 715 posts
Registered: May 2006
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 401 posts
Registered: Mar 2006
Administrator 2059 posts
Registered: Jan 2006
I have mine set on -6 and the reason is that i would probably hit the floor if i didn't. :S With this you can have pixel perfect aim without risking to "brösta". www.facebook.com/QuakeWorld
Moderator 1329 posts
Registered: Apr 2006
Viewheight -6 indeed gives the direct view (or level) when firing rockets so you shouldn't splash damage yourself if you actually look where you aim. However this also has negative effects like when you are closer to floor (aka dwarfview) you get the optical illusion that you are moving faster. Also people tend to aim shaft directly to your torso so you might get blinded few times more often (or then not).
It's up to player himself whether or not he wants to use it. Also it isn't THAT hard to change the setting either...
Member 715 posts
Registered: May 2006
Another negative effect about viewheight -6 is that you don't get a good level-perspective when under water, since you don't have the camera at your eyes anymore you'll have a tougher time of hiding your head underneath the surface. However, viewheight -6 will be exactly where you breathe, so if the camera is under water you can't breathe, if it's above you can breathe again. I guess it's both a gain and lose feature under water. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Administrator 2058 posts
Registered: Jan 2006
only reason that it's set to -6 is that it gives you the best aim. that's all that matters
Member 312 posts
Registered: Jun 2006
/me <3 -6 too
Member 163 posts
Registered: Jan 2006
only reason that it's set to -6 is that it gives you the best aim. that's all that matters i use 0, case closed. remove this topic.
Administrator 2059 posts
Registered: Jan 2006
gg int www.facebook.com/QuakeWorld
Member 401 posts
Registered: Mar 2006
Member 284 posts
Registered: Oct 2006
i use 0, case closed.
remove this topic. No wonder your rl sucks Only capable of midairs, no footy bouncing actions :]
Moderator 1329 posts
Registered: Apr 2006
Exactly! Change it back to 0 kthbye Giving orders, huh? -6 is really not good for noobs coming from cs,q3,q4 etc. It would probably feel weird to them. Actually the rocket in Q3 is shot directly behind the crosshair without any changes to your config. With -6 qw client imitates this behaviour. So I'm sure at least Q3 players don't feel strange about it, I don't remember if this is the case with Q4 though. And how many rockets do you fire per round in CS? i use 0, case closed.
remove this topic. Keptor time :E
Member 401 posts
Registered: Mar 2006
Member 1102 posts
Registered: Jan 2006
oh nice, i never knew about this.
Member 108 posts
Registered: Jun 2006
I just learned about v_viewheight -6 like a 2 months ago, and im kinda pissed that i didnt know about this for so long. I have always thouth that qw is a great game, but i always found it strange that i never could fin a perfect cross x and y settings that was accaurate at all distances. After i started with v_viewheight -6 and got over the strange feeling in the beginning, my rl aim improved A LOT. And i could be able to use a tiny tiny crosshair and the rox go stragth at it(!!)
On dm2 its easyer to figth from below at quad, since rox go stragth ahed and u dont hit the wall under quad etc. Its a lot easyer to "figth and hide" from above, just put crosshair just over the edge etc etc.
Things just feels so more correct with -6.
Administrator 2058 posts
Registered: Jan 2006
and you can shoot rl from the low rl stairs thing on dm2 too, without boring your ass off.
Member 284 posts
Registered: Oct 2006
and you can shoot rl from the low rl stairs thing on dm2 too, without boring your ass off. Well on most spots like these, it's quite easy to learn how "low" you can go with your aim, like that railing at dm2 low stairs, you can shoot at the border of the shadow on the floor and that's all you need to know Shooting from the little space below the railing is a different matter, but can be learned as well. I'd say the only real problems are: a) you don't even know about the issue and find yourself boring in odd situations over and over again, certain that you aimed correctly b) making really tight shots from varying distances, problem with viewheight 0 is that it gives you the illusion of a shot from many places (like on dm3 bridge high -> hill shot from some spots) which you simply cannot actually make without jumping or at all. Personally I can't really say which I like more. I like the exactness of -6, but having played so long with 0 back in the day, it doesn't feel alien at all, just a small adjustment in mindset and it feels like home again But for newcoming players I would opt to go with the more intuitive rocket-goes-exactly-where-you-shoot-it choice, -6.
Administrator 2059 posts
Registered: Jan 2006
Personally I can't really say which I like more. I like the exactness of -6, but having played so long with 0 back in the day, it doesn't feel alien at all, just a small adjustment in mindset and it feels like home again Changing back and forth (especially if it's the first time you change if you haven't been aware of the setting before) may not only screw up your aim, but also your fine tuned rocketjumps. I wouldn't recommend anyone to switch permanently (in important games etc) before doing some heavy practicing first. www.facebook.com/QuakeWorld
Member 357 posts
Registered: Mar 2006
actually i find -6.10 more exact in the center. test with nails or rox without smoke trails. I tried to get a screenshot of this but the nails shot faster than my f12 key could capture. Edit: ok here... hmm, u really cant see my crosshair though its directly in the yellow spot on the rocket...
Member 312 posts
Registered: Jun 2006
adopted SputnikUtah, can u upload ur HUD charset ?
Member 357 posts
Registered: Mar 2006
Basically I reipped them from WarSow, but had to create the red chars....
>>> http://www.quakeone.com/qrack/whudnums.zip <<<
Member 121 posts
Registered: May 2006
actually i find -6.10 more exact in the center. test with nails or rox without smoke trails. I tried to get a screenshot of this but the nails shot faster than my f12 key could capture. Edit: ok here... http://www.quakeone.com/qrack/qrack346.pnghmm, u really cant see my crosshair though its directly in the yellow spot on the rocket... i really like ur appearence there.. can i ask u whats ur vid_config ? ( resolution - vid_conheight, vid_conwidth ) .
Member 125 posts
Registered: Jan 2008
-6 is really not good for noobs coming from cs,q3,q4 etc. It would probably feel weird to them. Actually the rocket in Q3 is shot directly behind the crosshair without any changes to your config. With -6 qw client imitates this behaviour. So I'm sure at least Q3 players don't feel strange about it, I don't remember if this is the case with Q4 though. And how many rockets do you fire per round in CS? I came from many years of competitive Q3, and was actually pretty irritated about the way I hit the walls/floors all the time until someone told me about viewheight. Love you comment about CS also I might add that you hit: over, under, to the left and right from your crosshair in CS no matter what so I guess it doesnt matter.
Member 793 posts
Registered: Feb 2006
actually i find -6.10 more exact in the center. test with nails or rox without smoke trails. I tried to get a screenshot of this but the nails shot faster than my f12 key could capture. Edit: ok here... http://www.quakeone.com/qrack/qrack346.pnghmm, u really cant see my crosshair though its directly in the yellow spot on the rocket... i really like ur appearence there.. can i ask u whats ur vid_config ? ( resolution - vid_conheight, vid_conwidth ) . he's not using a quakeworld client but a modified quake 1 client called Qrack. if you want your quake to look exactly like that i think you have to download it from http://quakeone.com/qrack
Member 357 posts
Registered: Mar 2006
I'm sure you can get ezQuake to look very similar, though...
i usually use native 1440x900 resolution, with a console resolution of 360x225 and a con_textsize of 4.
Member 312 posts
Registered: Feb 2006
Oh why is terrorhead such a pussy and removing the drama inflicting silly talk. This is the reason editing is flawed, you can always edit your message and say "i didnt say that. you did!!"
Member 37 posts
Registered: Jan 2007
so, -6 or -6.1 is better than -7? a.k.a. doob/db/oldb | O Clă [6] member & founder | twitch.tv/oldb_qw
Member 386 posts
Registered: Apr 2006
Yeah, -7 places your view below the firing line.
Member 271 posts
Registered: Feb 2006
16-22 says -6 is best, at least from an aiming perspective. Frankly it feels wrong, but hey.
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