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Member 705 posts
Registered: Feb 2006
Iv'e seen a quite nice "movment" school on warsow's homepage when i looked around and it seems quite nice. http://mot3.free.fr/WMS/ <- what do you guys think about it, worth the effort to make something similar/better for qw? I'm willing to help out and try to learn some video editing but it seems quite basic. make a comment if u want to help out or want to give some suggestions. also im in #qwrookie if u want to chat realtime
Administrator 2058 posts
Registered: Jan 2006
videos should definitely be inline on a homepage if you go ahead with this, i can't be arsed to download 150mb files
Member 705 posts
Registered: Feb 2006
well u can stream them with some basic knowledge of mplayer, but i guess if u have a slow connection like me (0.25mbit) that's not possible
Member 1102 posts
Registered: Jan 2006
What's pretty sad on these videos (I tried Lesson 2) is the very silent voice. Makes it hard to understand, especially since he's got quite an accent too. I would think such tutorials would be awesome. No idea about the usefullness though. Some map walkthroughs or match analysis would probably be more interesting for a bigger audience. Making them streamable is super easy. Just convert to flv and embed a player. I can do that with a few clicks (yay Dreamhost!), but the Shub-Hub seems to slow for streaming (argh Dreamhost!): http://shub-hub.com/flvhalf.html http://shub-hub.com/flvbig.html
Member 705 posts
Registered: Feb 2006
yeah u can make quite nice things except just movement lessons, like u said. for e.x u could have movement as part1 then tactics part2 and tricks part 3 then a lesson combining them all showing of a combination of everything. and add a commentator track to it, would be nice if para/xerial could give a hand here this idea is growing in my head :F looking at some software right now
Administrator 2058 posts
Registered: Jan 2006
well, "it's simple with some basic knowledge of mplayer" will not cut it.
creating a working quakeworld installation is simple with some basic knowledge of that as well, guess nquake is obsolete?
there should be 4-6 types of every video
low quality, (medium quality), high quality, and download of each type.
Member 705 posts
Registered: Feb 2006
im not thinking about the offspring video's of this, but the current warsow one's.
Member 705 posts
Registered: Feb 2006
I have started with the demo recordings, lets see how this goes..
Member 715 posts
Registered: May 2006
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 70 posts
Registered: Jun 2007
[url=http://community.livejournal.com/rdm_ru/][img]http://img216.imageshack.us/img216/7192/rdmfs0j
Administrator 1265 posts
Registered: Jan 2006
If u need help, contact me. Don't expect me to be the host tho ( the person who talks) I tryed to do similar videos earlier, but noone paid attention :| its on "the future of qw" thread. Link to the video i've made is gone. Basically was the steps for getting started in qw. Download fquake (yea), setting up irc, visit and use qw.nu forum and such. I know such a thing requires planning, if any1 interested in helping (capturing, do the talk) ill do the planning. never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Administrator 384 posts
Registered: Dec 2006
I've toyed with the idea of doing this myself in recent times as due to high ping I'm not really playing any quake at the moment.
I had this vision of trying to outline basic 4on4 tactics by talking over a demo and explaining what players are doing and why, how they are interpreting teammsgs, what mistakes they make and so on. The problem is that QW is a really fast game and it would need some serious thought in terms of slowing down/pausing the demo playback to give enough time to describe things in any kind of detail without confusing the viewer. Obviously when I've done live commentaries in the past (and the FS-tVS demo prior to that) it's all been done realtime as the demo/audio playback streams aren't linked like they are with a video.
The reason I'd like to see this for 4on4 is that it is arguably the most complex form of quake and hardest to pickup and develop for new players. Often simply watching a Duel demo is enough to learn from because it is purely focussed on the two players. But with teamgames many subtle things a player does (such as responding to deathmsgs, choosing when to do mm2, delaying the taking of items, where they go with powerups etc) are not so easy to notice or understand when there's so much action going on.
Obviously a good basis to start from would be simply running around TB3 on localhost and talking about the key areas, showing a few tricks and describing basic strategies. But many of the intricacies of 4on4 can't be illustrated in prewar.
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