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Member 8 posts
Registered: Apr 2006
Thanks mate, appreciate it "OMG! How annoying are signatures?"
Member 950 posts
Registered: Apr 2006
About end of game % for rl and gl...
What should it be? % of rickets that do DIRECT hits? % of rockets that do damage (DIRECT or SPLASH)? % of damage done with rockets (compared to total damage given)?
Opinions?
Member 27 posts
Registered: Jan 2007
How about damage given for each weapon? Could give interesting info - like on e1m2 if a player deals lots of sg damage or sneaks around grabbing rls.
And I think out of those three - % of rox that deal damage. Think that's how it's calculated in quake3.
Member 950 posts
Registered: Apr 2006
Ok, implemented like that.
Member 569 posts
Registered: Feb 2006
dammage done per weapon on enemy and teammates (total, when quadded and to pented). dammage taken per weapon from enemies and teammates (total, from quad and when pented). stats 4 life.
Some feature that let you download stats.xml from the latest game (which then can be uploaded to eql page together with screenshots).
Member 950 posts
Registered: Apr 2006
That's a work in progress too. Detailed statistics of games in xml output...
Member 8 posts
Registered: Apr 2006
About end of game % for rl and gl...
What should it be? % of rickets that do DIRECT hits? % of rockets that do damage (DIRECT or SPLASH)? % of damage done with rockets (compared to total damage given)?
Opinions? How about three entries? %DIRECT, %SPLASH, %OVERALL You could add another too... %MIDAIR "OMG! How annoying are signatures?"
Member 569 posts
Registered: Feb 2006
beside the accuracy and dammage stats. I think RL time, LG time, gl time, etc... would be cool
Would work the same way as quad time.
Moderator 1329 posts
Registered: Apr 2006
Rocket skill stats:
Calculate the average damage from all rockets that hit (= made any damage, splash or direct). For example if you hit the enemy five times with damages 120, 100, 80, 60 and 40 the rocket skill would be 80,0.
Member 27 posts
Registered: Jan 2007
This could all be interesting stats to analyse, but I'm not sure I want to browse through 10 screens of stats after every map. Let's not make quakeworld into baseball stats-wise.
Member 950 posts
Registered: Apr 2006
I agree with tGM, and a separate project involving KTX xml export has been started for that kind of purpose: stats freaks will be happy
Member 950 posts
Registered: Apr 2006
THIS THREAD IS NO LONGER ACTIVE, PLEASE USE THE FOLLOWING URL INSTEAD: http://ktx.quakeonline.net/?page_id=9
Moderator 1329 posts
Registered: Apr 2006
Member 569 posts
Registered: Feb 2006
I agree with tGM, and a separate project involving KTX xml export has been started for that kind of purpose: stats freaks will be happy agreed. Endgame stats shouldnt become longer. All this should be in the matchreport xml.
Member 569 posts
Registered: Feb 2006
Feature request Pause options
/timeout - would freeze the game in 3-2-1 - 'freeze' /timein - would unfreeze the game in 10-9-8-7-6-5-3-2-1-'go' fashion during timout all gameclocks would be paused. However it would be possible to connect to the server if there is free slots. /allowtimeout would toggle this option
/votetimeout - works same way as above, but only if a majority of players types it. /votetimein /allowvotetimeout
I would find these options usefull in both duels and official 4v4 games. In 4v4 mix they prolly do more harm than good.
Member 950 posts
Registered: Apr 2006
There are 2 parts, one is the custom/extra detailles stats that are going to be generated from ktx's xml output which will probably have to be parsed to give something, and another is end of game stats which needed a little improvement. First is in super-alpha state as for the parser, and later has been pushed to SVN already.
Member 950 posts
Registered: Apr 2006
Feature request Pause options
/timeout - would freeze the game in 3-2-1 - 'freeze' /timein - would unfreeze the game in 10-9-8-7-6-5-3-2-1-'go' fashion during timout all gameclocks would be paused. However it would be possible to connect to the server if there is free slots. /allowtimeout would toggle this option
/votetimeout - works same way as above, but only if a majority of players types it. /votetimein /allowvotetimeout
I would find these options usefull in both duels and official 4v4 games. In 4v4 mix they prolly do more harm than good. Gonna think about it and see what can be done
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