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Graphics Discussion
2007-09-24, 11:22
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is it possible to use drawflat on walls only in ezquake? I want "lego floor" or standard gl floor, since its hard to predict rockets at one flor color only.
2007-09-24, 11:34
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(from ezq 1.8.2 official release changelog)
-- gl_textureless for brush models - floor on dm2 for example
maybe? maybe not?
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2007-09-24, 13:54
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I don't think quake makes any distinction between floors, walls or roofs. There are only brushes and entities (technically, there's only different types of entities, but lets not go into that).

I think the best thing you could do is use "flat" textures for walls and such, while keeping the floor as you wish. That is, not use a setting at all, but make use of the external textures feature. You're pretty screwed on maps where floor texture is the same as wall texture though, but that rarely (if ever) happens.
2007-09-24, 15:06
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Actually, drawflat does make a distinction between walls and floor, so this feature would be highly possible.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-09-24, 17:15
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i vote for that feature anyday!
test one two.
2007-09-25, 17:01
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just so you know , fte has r_floorcolour and r_wallcolour as well as r_floortexture and r_walltexture
so you could have your textured floor (texture of your choice) and colored walls.

im not saying you have to use fte, just peak at the code or whatevski's
It Takes A Tough Man To Make A Tender Rocketjump
2007-09-25, 20:29
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Yeah I've been thinking about those variables but never got an idea of what would be best to put there. What do you play with purplehaze?
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-09-26, 03:25
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i dont use drawflat regularly, i have just messed around with it for fun.

i mean you can use literally any texture in quake, have a look in your 24 bit textures and use a name of one you like.

first make sure you have r_wallcolour 255 255 255 and r_floorcolour 255 255 255

then for example r_walltexture "#teleport" looks weird. =)

or you can make your quake like the good old netquake days o_0

http://img207.imageshack.us/img207/5825/fte00610gg3.th.jpg

http://img174.imageshack.us/img174/6939/fte00611mh8.th.jpg
It Takes A Tough Man To Make A Tender Rocketjump
2007-09-26, 03:35
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this is what jOn would want:

r_floorcolour 255 255 255
r_floortexture cop1_8
r_wallcolour 155 55 22
r_walltexture ""

http://img341.imageshack.us/img341/4712/fte00612up6.th.jpg
It Takes A Tough Man To Make A Tender Rocketjump
2007-09-26, 04:08
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Wow that last setting, gotta try that one
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-09-26, 05:48
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Oct 2006
wtlol, that jOn-might-like-setting is the sex$$$
2007-09-26, 09:13
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purplehaze wrote:
this is what jOn would want:

r_floorcolour 255 255 255
r_floortexture cop1_8
r_wallcolour 155 55 22
r_walltexture ""

http://img341.imageshack.us/img341/4712/fte00612up6.th.jpg

Ye something like that would be nice, i prefer more "qw-standardcolors" though But i guess its not possible in ezquake, as mentioned before
2007-09-26, 11:04
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Jan 2007
Nice lava texture on the jOn-might-like-setting... does it move too?
2007-09-26, 11:35
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Hmm. How does is distinguish between walls and floor, exactly? The angle the normal vector makes against the Z-axis? If so, what's the limit?

Just curious really
2007-09-26, 12:39
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dakoth wrote:
Hmm. How does is distinguish between walls and floor, exactly? The angle the normal vector makes against the Z-axis? If so, what's the limit?

yes

VectorCopy(s->plane->normal, n);
VectorNormalize(n);
if (n[2] < -0.5 || n[2] > 0.5) // floor or ceiling
glColor3ubv(f);
else // walls
glColor3ubv(w);
2007-09-26, 17:36
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Alright, cool ^^
2007-09-26, 18:43
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r_walltexture and r_floortexture sounds like friggin sweet feature for ez.
my vote.. again!
test one two.
2007-09-26, 20:39
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would you really want the same floor texture throughout? i would have thought it would be preferable to extend r_drawflat so that the following combinations are available:

r_drawflat 0 (standard)
r_drawflat 1 (draw both walls and floors as flat)
r_drawflat 2 (draw only walls as flat, floors have map texture)
r_drawflat 3 (draw only floors as flat, walls have map texture)
2007-09-26, 20:56
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oldman wrote:
would you really want the same floor texture throughout? i would have thought it would be preferable to extend r_drawflat so that the following combinations are available:

r_drawflat 0 (standard)
r_drawflat 1 (draw both walls and floors as flat)
r_drawflat 2 (draw only walls as flat, floors have map texture)
r_drawflat 3 (draw only floors as flat, walls have map texture)

Nice nice
2007-09-27, 20:39
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yeah do it! do it!
2009-03-03, 11:57
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oldman wrote:
would you really want the same floor texture throughout? i would have thought it would be preferable to extend r_drawflat so that the following combinations are available:

r_drawflat 0 (standard)
r_drawflat 1 (draw both walls and floors as flat)
r_drawflat 2 (draw only walls as flat, floors have map texture)
r_drawflat 3 (draw only floors as flat, walls have map texture)

And the best post award goes to... oldman!
2009-03-03, 14:24
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Apr 2006
Code has been commited for this in revision 3940 so it should be in tomorrows nightly build. Bit of a quick hack so there'll be a small performance hit if used.

http://pici.se/thumbs/t_QxnVVsirL.gif
biomass
2009-03-03, 16:46
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biomass wrote:
Code has been commited for this in revision 3940 so it should be in tomorrows nightly build. Bit of a quick hack so there'll be a small performance hit if used.

http://pici.se/373975/

Interesting
2009-06-22, 07:21
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121 posts

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May 2006
.. so whatever happened to that? i really would love to have my Ezquake set to something like in purplehaze's post! :<
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
2009-06-23, 06:01
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Apr 2006
It's available in the nightly alpha release http://ezquake.sourceforge.net/nightly/

http://pici.se/thumbs/t_QxnVVsirL.gif
biomass
2009-06-25, 19:32
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oops, I didnt do it right
http://www.quakeone.com/qrack/pinstripequake.png
2009-06-25, 19:43
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SputnikUtah
Nice!
Mine do no spaek engrish!
2009-06-25, 20:18
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2009-06-27, 06:53
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357 posts

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Mar 2006
lol TOTALLY DOABLE! Just replace the current 'detail' texture with your fav (converted to greyscale) and your set! (i forget the command for the detail thing in ezQ?)
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