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Member 364 posts
Registered: Oct 2006
Instructions: 1. Download http://zquake.frag.ru/misc/ezquake-easymove.zip, extract the exe into your Quake folder, run it 2. Type cl_easymove 1 in the console 3. Start a map or connect to a server 4. Press and hold +forward5. Press and hold +jump6. Run around. Don't release +forward or +jump. UPDATE: build 2133 (29.12.07) with easymove: http://zquake.net/misc/ezquake-easymove2.zip. This one doesn't include full source code, but a patch against ezQuake svn. It should be possible to apply the patch to newer versions of ezq svn.
Administrator 2058 posts
Registered: Jan 2006
this is pretty fucking awesome for the people who simply cannot bunnyjump (due to hand problems or whatever)!
though i doubt anyone will "accept" it, i will sure keep a copy around!
nice work!
Member 1026 posts
Registered: Feb 2006
Moderator 1329 posts
Registered: Apr 2006
Haha nice, no more thumb pain on beating the shit out of my spacebar "now even the noobs can bunny"
Member 1011 posts
Registered: Feb 2006
Tonik: client side prediction for bunnyjumping, nice
possible to implement some of this into the sv_bot extensions in zquake?
Member 364 posts
Registered: Oct 2006
oldman, it's quite easy to teach a bot to press strafes while in the air. Teaching that to a human is a much harder task, hence this feature
Member 151 posts
Registered: Feb 2006
It goes against my better judgment to run undocumented exe files, so;
1) What does it change, if anything, in your Quake folder? 2) How effective is it? By the responses I'm guessing it's an automated bunny-hopper - but how good is it? Does it maximize velocity, or only attempts to get a "decent" speed?
Member 950 posts
Registered: Apr 2006
Just try the damn .exe, it doesn't change anything in your folder, it's just another ezquake.exe :/
Member 364 posts
Registered: Oct 2006
The acceleration is exactly the same as usual, you just don't have to tap the strafes any more, and you can keep +jump pressed. You don't need strafes for the initial accel-jump either; but when you need to move silently, strafe running and wall running work as expected.
You get a slight advantage over classic movement in that you can now bunny-hop backwards, sideways and even diagonally very easily. I don't think you can beat reppie by running around him in circles though.
dakoth, you're welcome to compile your own binary, I included the source code as required by the GPL.
Member 1435 posts
Registered: Jan 2006
Nice I've found the "Los Angeles Quake Bindings" (that is bind mouse1 +forward; bind mouse2 +jump) especially entertaining, keeping my left hand free while running around the map like crazy. I don't think you can beat reppie by running around him in circles though.
Member 171 posts
Registered: Jan 2006
this reminded me of a quote... <DC`cholo> i cant believe i used to tape my shift button down <DC`cholo> god ;( <DC`cholo> man i didn't know there was an option about making +speed automatilly <DC`cholo> ppl were telling me why u yelling and shit <DC`cholo> fuck .over.and.out.ten.four.roger.that.affirmative.
Member 229 posts
Registered: Aug 2007
I used a screw to keep +mlook key pressed in qtest, perhaps for a short time after quake was released also.. TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 364 posts
Registered: Oct 2006
I'm afraid to ask what you used the free left hand for, JohnNy_cz
Member 151 posts
Registered: Feb 2006
Um, the only thing it changed for me was added autojump and disabled strafing midair (when I tried it just stopped midair) And I didn't mean any offense by the earlier comment, it just looked like it was some sort of self-extracting archive at first glance, not a simple replacement for the ezquake.exe. My bad
Member 1026 posts
Registered: Feb 2006
Member 364 posts
Registered: Oct 2006
Will dakoth quit playing upon finding that MVDSV and KTX are run by Russians and ezQuake has 6 Russians on the team?
Member 151 posts
Registered: Feb 2006
Nonsense.
я люблю русских
Member 355 posts
Registered: Jun 2006
Will dakoth quit playing upon finding that MVDSV and KTX are run by Russians and ezQuake has 6 Russians on the team? BLASPHEMY! JK But uh yeah, this feature doesn't seem to be a problem imo. I think it takes more skill to use this for perfect accel jumps than to not use it. Also dakoth, make sure you are using +forward +back +moveleft +moveright instead of the movement script that uses +mforward +mback +mleft +mright
Member 151 posts
Registered: Feb 2006
Yup, but I'm using my mouse to jump, which might make a difference.
News Writer 493 posts
Registered: Jan 2006
this reminded me of a quote... <DC`cholo> i cant believe i used to tape my shift button down <DC`cholo> god ;( <DC`cholo> man i didn't know there was an option about making +speed automatilly <DC`cholo> ppl were telling me why u yelling and shit <DC`cholo> fuck AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHA made my day
Member 55 posts
Registered: May 2007
The days of DOOM where all about making sure your SHIFT key was stuck for that good old 'autorun'. Help me understand the little that I know.
Member 447 posts
Registered: Jan 2006
Whoa, this makes me seasick. Teamplay is nothing. Aim is everything. OBEY YOUR AIM
http://img178.imageshack.us/img178/9017/end2ub.jpg
Member 715 posts
Registered: May 2006
Kind of funny, this would make KTX broken ankle redundant. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 228 posts
Registered: Mar 2007
The days of DOOM where all about making sure your SHIFT key was stuck for that good old 'autorun'. I used a nickel to hold mine down. Damn I'm old!
Member 370 posts
Registered: May 2006
so this is like the Painkiller bunny ? Custom maps for the show, episodes for the pro.
Administrator 2058 posts
Registered: Jan 2006
you had to keep pressing JUMP in painkiller though right? and i hate the air control with cl_easymove 1, but that's a good thing since otherwise it would be overpowered
Member 232 posts
Registered: Feb 2006
The days of DOOM where all about making sure your SHIFT key was stuck for that good old 'autorun'. I used a nickel to hold mine down. Damn I'm old! There was a config hack for autorun without holding anything down. I don't remember it, Povo-Hat told me about it so maybe he does.
Member 202 posts
Registered: Dec 2006
Yeah open up default.cfg, set joyb_speed to 31. No more paperweight/keyboard hacking/friend holds shift for you.
Administrator 2058 posts
Registered: Jan 2006
Member 129 posts
Registered: Mar 2007
I use to have +mlook on shift in quake because I was so used to holding down shift from doom2
and < > for left and right. And mouse2 for forward and no backwards key!
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