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Member 228 posts
Registered: Mar 2007
Very cool feature, thanks to all the coders who give us excellent servers and clients for all these goodies.
A couple of questions though: 1) Can I make my MVDSV server easyrecord when there are only people there using triggers? 2) How do clients download the demos via their console? Or at all for that matter?
As far as #1 goes the triggers section of the MVDSV manual is broken from my POV. I couldn't see any obvious answers to #2 in the EZQuake manual either.
Thanks!
News Writer 2260 posts
Registered: Jan 2006
2) How do clients download the demos via their console? Or at all for that matter? cmd dlist = get you a list of all the demos on the server and each of the demos getting a specific download number cmd dl # = put the number of the demo instead the "#" symbol and you will download the demo faster setinfo drate 999999 = value to download the demo faster enjoy
Member 151 posts
Registered: Feb 2006
You can also specify a search string to go with cmd dlist. Like, cmd dlist dakoth would list all demos including the phrase 'dakoth'.
Member 228 posts
Registered: Mar 2007
cmd dlist works using ezquake as client?
News Writer 2260 posts
Registered: Jan 2006
cmd dlist works using ezquake as client? should work with ezquake/fuhquake (and perhaps fte but dunno) I recommend the latest ezQuake that comes with the qw-package called nQuake ( http://nquake.sf.net )
Member 228 posts
Registered: Mar 2007
tried in both ezquake 1754 and 1.82 connected to my MVDSV .27 server.
Perhaps this only works in certain mods? I'm runing painkeep so I'm guessing it needs to be running one of the popular dueling mods?
Member 364 posts
Registered: Oct 2006
cmd dl/dlist must be handled by the mod, so it only works in KTPro and KTX
I remember seeing some cmd dl related code in MVDSV itself, but that might be there just to work around KTPro bugs.
Member 405 posts
Registered: Jan 2006
cmd dl/dlist must be handled by the mod, so it only works in KTPro and KTX
I remember seeing some cmd dl related code in MVDSV itself, but that might be there just to work around KTPro bugs. Only dlist handled by mods, like ktpro and ktx AFAIK. Anyway, you can always use "/cmd demolist" - this is mvdsv feature. Seems cmd dlist was added in ktpro and later implemented cmd demolist in mvdsv it self, weird.
Member 228 posts
Registered: Mar 2007
Excellent! Thanks for the help!
Guess I can't make the server record automatically in Painkeep then?
Member 805 posts
Registered: Mar 2006
You'll have to edit the mod source and add both cmd easyrecord and cmd stop! https://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
Ah well. I can live with /rcon easyrecord but I thought it would be cool to spy on the cheating pri... er people who play when I am at work or away.
Member 805 posts
Registered: Mar 2006
Show me where I can download the mod source and I'll add it for you! Edit.: Already downloaded from Team Evolve's Home Pagehttps://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
http://weenieville.net/pksource/qw_pk666n2_Source.zip
Member 805 posts
Registered: Mar 2006
I'll give it a try when I get back home tonight! btw, do you know if there's any difference between this other source? https://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
I'll give it a try when I get back home tonight! btw, do you know if there's any difference between this other source? Yes, thats the old original Painkeep source. The one I linked has many bugfixes plus I tinkered with the weapon strengths. Nothing like shoving a harpoon into your enemy and watching him gib all over the place. Very fun mod. Gravity well is a hoot. Team Evolve also just released the Painkeep Arena source for Q3 132 a few days ago. Hopefully people with more coding skills that I will do something nice with it. I'd love to see it merged with CPMA type features.
News Writer 280 posts
Registered: May 2006
cmd dlist = cmd demolist :-) MVDSV command mod have code: void dlist() { stuffcmd(self, "cmd demolist %s\n", params_str(1, -1)); } See also: cmd dlistr
MVDSV and KTRPO have cmd dl, but KTX have no it. KTPRO have bug in downloading demos. Changes.txt: - bugfix ktpro 'cmd dl' with more then 1 demo in list (for example: 'cmd dl 1 2 3'): cancel download of a big demos (depend on download speed) after few seconds, big demo downloaded completely only if it is 1st in list, all small demos downloaded completely (Thanks to [iBh]123)
Member 228 posts
Registered: Mar 2007
Show me where I can download the mod source and I'll add it for you! Edit.: Already downloaded from Team Evolve's Home PageThat original 1.11 source file is all but unusable as a server. It has a nasty bug that people were using to crash servers.
Member 228 posts
Registered: Mar 2007
cmd dlist = cmd demolist :-) MVDSV command mod have code: void dlist() { stuffcmd(self, "cmd demolist %s\n", params_str(1, -1)); } See also: cmd dlistr
MVDSV and KTRPO have cmd dl, but KTX have no it. I can use /cmd demolist and /cmd dl # fine now. Very cool feature and thank you and your team for your hard work in creating this cool server mod. My issue now is can I get MVDSV to automatically record demos when people join? BTW the "Triggers" section of the official online MVDSV manual is broken. I was hoping some of the typical Fuh/EZQuake triggers would work for the server like they do in the client but I was wrong.
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
Member 228 posts
Registered: Mar 2007
Works great! Wish I knew how to code All Ive done is change weapon strengths and a few other things which require no code creation, just number changing. Fun mod, join us sometime.
Member 805 posts
Registered: Mar 2006
Give a look at world.qc and client.qc and you'll see the great programer I'm! I don't think a south american player will have a good ping in your server! But you can show me the server address and I can at least watch you guys playing! https://tinyurl.com/qwbrasil - QuakeFiles
Member 228 posts
Registered: Mar 2007
I looked at the "vegetous" changes right away when I got it.
You need the Painkeep mod and server runs all custom maps.
/connect weenieville.net
mappacks here: http://sh.stonks.com/files/pkclassic_maps.zip http://sh.stonks.com/files/newer_pk_maps.zip
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