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Administrator 1025 posts
Registered: Apr 2006
ezQuake dev seems pretty dead atm, but I should probably either remove the pulseaudio stuff or add it to the compiling_on_unix.txt in the repo, thanks. The wiki page is pretty old and most of it outdated and it only focuses on ezQuake I would advise against reading it at all As a side note: There are other engines out there too, like FTE and fodquake where fodquake atleast for me gives twice (!) the FPS compared to ezquake on my Intel Integrated Graphics in a Linux environment.
Member 375 posts
Registered: Sep 2009
So, people, I don't want to use ezQuake 2.1 stable (build 3330) anymore (in Windows), because of the dwarf bug, it's real anoying and happens all the time while watching (demo_jumping) demos....
So, I tried many Nightly Builds, and 100% of them are unstable, very unstable, like un-playable, freezing for 1 second every 30 seconds, more or less... And the ones that doesn't freeze: simply can't be closed... (it stays running, you can see in Task Manager, using lot's and lot's of RAM, and only restarting windows is the solution)
So, here is the catch: I want another version, other than 2.1 (build 3330), that has ONLY the Dwarf Bug resolved... anyone knows which Nightly Build version has only this bug-fix??? (QW Nickname: AL.Kernell)
Member 286 posts
Registered: Sep 2012
I've been using the 2.2 alpha for a while and never had a crash, are you sure ezquake is the problem ?
Member 375 posts
Registered: Sep 2009
I've been using the 2.2 alpha for a while and never had a crash, are you sure ezquake is the problem ? oh I've forgotten this 2.2 alpha, I think it's the "first" nightly build which was still stable... I used it for a while, very good indeed! but I can't find it (specifically).. there's hundreds of builds here: http://uttergrottan.localghost.net/ezquake/dev/nightlybuilds/win32/ but it's all mixed up.. doesn't have the versions... can you upload your ezquake-gl.exe to me? or send me via e-mail: wernerml@gmail.comthanks!!! (QW Nickname: AL.Kernell)
Member 375 posts
Registered: Sep 2009
(OMG I write too much uneeded explanations... I try to give my best english, over-explaining myself... arrrggg!!!) (QW Nickname: AL.Kernell)
Member 286 posts
Registered: Sep 2012
Member 357 posts
Registered: Mar 2006
ezQuake dev seems pretty dead atm,
FTE for the win! http://www.fteqw.com/
Administrator 1025 posts
Registered: Apr 2006
Me and hifi started working on a 3.0 version of ezQuake not long ago.
ezQuake 2.2 alpha is stable, I will release a last 2.2 stable soon too.
Member 343 posts
Registered: Feb 2006
Are there a Mac OSX build of FTE ? ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 375 posts
Registered: Sep 2009
Thanksss man!!! (I was too lazy to try each one), thanks!!! (QW Nickname: AL.Kernell)
Member 375 posts
Registered: Sep 2009
Me and hifi started working on a 3.0 version of ezQuake not long ago.
ezQuake 2.2 alpha is stable, I will release a last 2.2 stable soon too. make it the official one, along with the installer, at http://ezquake.sourceforge.net/ !!! (QW Nickname: AL.Kernell)
Administrator 1025 posts
Registered: Apr 2006
So, people, I don't want to use ezQuake 2.1 stable (build 3330) anymore (in Windows), because of the dwarf bug, it's real anoying and happens all the time while watching (demo_jumping) demos.... Makes sense. So, I tried many Nightly Builds, and 100% of them are unstable, very unstable, like un-playable, freezing for 1 second every 30 seconds, more or less... And the ones that doesn't freeze: simply can't be closed... (it stays running, you can see in Task Manager, using lot's and lot's of RAM, and only restarting windows is the solution)
Sounds like you are having problems on your end. The Nightly Builds you refer to are the same as 2.2 alphaThere probably won't be an installer for it just merely a drop-in replacement of the binary. There are some security issues I need to address before releasing 2.2 stable. After that everyone's recomended to upgrade.
Member 375 posts
Registered: Sep 2009
(QW Nickname: AL.Kernell)
Administrator 284 posts
Registered: Sep 2015
You can download the latest version of the executable based on current sourcecode (3.2-dev) here - it doesn't have a history like the other 'nightly build' archive, but it does update a few minutes after any changes are accepted, so it should be very up to date (and has linux/osx versions)
News Writer 69 posts
Registered: Sep 2013
Guys (meag, especially),
Where is the 3.5-dev version? I can see couple of guys using it already on the servers, but the above linked version is 3.2.
Thanks, Toma
Administrator 284 posts
Registered: Sep 2015
Where is the 3.5-dev version? I can see couple of guys using it already on the servers, but the above linked version is 3.2.
https://github.com/meag/ezquake-source/releases/It's still rather alpha, some people have trouble with it that I can't reproduce locally, so development progress is very slow right now
News Writer 69 posts
Registered: Sep 2013
Latest snapshots are available again at https://builds.quakeworld.nu/ezquake/snapshots/
Not nightly, so it is only built if there is some change in the repo.
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