Member
2 posts
Registered:
Oct 2007
Having a problem running Quake Mission Pack 1.
Is this the correct forum to ask about this?
Better yet, is this even the correct website?
Member
126 posts
Registered:
Oct 2006
ask some1 in #qwcoop @ qnet
Member
230 posts
Registered:
Jan 2006
look here maybe: http://quakeworld.nu/forum/viewtopic.php?id=1386
Member
1102 posts
Registered:
Jan 2006
To play Singleplayer? Use a proper singleplayer engine like http://user.tninet.se/~xir870k/glquakebjp.zip or http://www.celephais.net/fitzquake/
Member
1011 posts
Registered:
Feb 2006
no, singleplayer with qw physics is better
Member
1102 posts
Registered:
Jan 2006
It's even better with godmode!!!11
Member
1011 posts
Registered:
Feb 2006
Member
628 posts
Registered:
Jan 2006
you got the impulse 9 to!
Member
2 posts
Registered:
Oct 2007
Thank you for the information.
Member
13 posts
Registered:
Nov 2007
Hi,
SP with QW physics, I think only TyrQuake engine propose it, isn't it ?
Member
1011 posts
Registered:
Feb 2006
zquake and ezquake come with 'spprogs.dat' which is singleplayer using quakeworld physics, when you choose singleplayer in these engines, that is what you are getting
Member
13 posts
Registered:
Nov 2007
Ok, and can you run Mission Pack with it too ?
Member
1011 posts
Registered:
Feb 2006
http://zquake.frag.ru/eng/news/index.shtml
Member
1102 posts
Registered:
Jan 2006
To run the missionpacks with ezQuake you need special spprogs.dat for them (and as far as I know they are buggy). If you really want to play with a QW engine then use zquake, that engine supports "singleplayer mods" quite well.
Member
13 posts
Registered:
Nov 2007
Thanks for the answers. I was a bit confusing between zQuake and ezQuake...