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Member 950 posts
Registered: Apr 2006
News on qw.nu: http://quakeworld.nu//?page=news&id=187 Official website: http://ktx.qw-dev.net KTX HOWTO: http://ktx.quakeonline.net/doc/running-ktx-howto/
Download KTX 1.34: http://sourceforge.net/project/showfiles.php?group_id=200890&package_id=238886&release_id=550648
Download compatible MVDsv snapshot: http://files.quakeonline.net/servers/mvdsv_i386_win.exe http://files.quakeonline.net/servers/mvdsv_i386_glibc_2.6.1 http://files.quakeonline.net/servers/mvdsv_i386_glibc_2.3.6
Member 805 posts
Registered: Mar 2006
Couldn't found the stable pack for the source! https://tinyurl.com/qwbrasil - QuakeFiles
Member 1011 posts
Registered: Feb 2006
are the vwep models in 'ktx_1.34-resources.zip' the new GPL compatible ones that you said were under development deurk? if so...who was/is the author? :-)
Member 950 posts
Registered: Apr 2006
No they are not. Those still have to be coded to be exploited. It is not going to happen soon I'm afraid (since I might code it myself).
Vegetous, will indeed upload stable sources (you can already find them on the SVN releases)
Member 1011 posts
Registered: Feb 2006
No they are not. Those still have to be coded to be exploited. It is not going to happen soon I'm afraid (since I might code it myself). ok well two points on this then 1) explain to me (privmsg if you like) what you mean by 'coded', are you planning to load the g_* models and animate them in engine? or do you merely mean that the new .mdls have been created but you plan to script their animation - hence using the word code? 2) its a technicallity but you can't _really_ have the vwep models from me in the pack release available on sourceforge files as everything on there needs to be open source to be legal and the ones i gave you were based off the g_ models
Member 805 posts
Registered: Mar 2006
Vegetous, will indeed upload stable sources (you can already find them on the SVN releases) Tnx! https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
Oldman... hmmm. I should probably remove the resource files then and distribute them via parallel way.
About the GPL models, they are indeed what I would call "unified GPL models", where MDL file is just a plain non animated g_ that has its movement scripted by code indeed, and would be used for g_, v_ and w_ cases (hence the "unified" pompous term)
Moderator 1329 posts
Registered: Apr 2006
Member 370 posts
Registered: May 2006
can't you directly put a link in to download it, now I have to go to all the trouble finding it on the website! Custom maps for the show, episodes for the pro.
Member 1026 posts
Registered: Feb 2006
that's the stuff! awesome work, good going <3
Member 950 posts
Registered: Apr 2006
Updated first post with links
Member 950 posts
Registered: Apr 2006
Added sources and glibc2.3 versions
Member 950 posts
Registered: Apr 2006
Added an URL for the HOWTO in the top post
Member 1011 posts
Registered: Feb 2006
you gonna update qw.deurk.net to the final version too? :-)
Member 950 posts
Registered: Apr 2006
Indeed
Member 805 posts
Registered: Mar 2006
Is there any list of variables we should add or change values in this new release so it'll work properly? https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
Administrator 1265 posts
Registered: Jan 2006
deurk: i cant register to comment on ktx site. What about wikifiing the KTX howto? never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 950 posts
Registered: Apr 2006
Mishi, you read my mind The website is actually going to turn into a wiki pretty soon. Need to figure out some details about the wiki use but will happen within the next 2 weeks.
Member 805 posts
Registered: Mar 2006
No errors, but when I connect to the server, my client doesn't download the models for vwep and instagib, even when I enable this modes. https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
Download the ktx-resources.zip file
Member 1011 posts
Registered: Feb 2006
No errors, but when I connect to the server, my client doesn't download the models for vwep and instagib, even when I enable this modes. check your server allow_download settings? cvar_t allow_download = {"allow_download", "1"}; cvar_t allow_download_skins = {"allow_download_skins", "1"}; cvar_t allow_download_models = {"allow_download_models", "1"};cvar_t allow_download_sounds = {"allow_download_sounds", "1"}; cvar_t allow_download_maps = {"allow_download_maps", "1"}; cvar_t allow_download_pakmaps = {"allow_download_pakmaps", "1"}; cvar_t allow_download_demos = {"allow_download_demos", "1"}; cvar_t allow_download_other = {"allow_download_other", "0"};
Member 805 posts
Registered: Mar 2006
They're already in the server! Aren't they supposed to be downloaded automaticaly by clients? https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
They are... For Instagib, you need k_instagib_custom_models and k_instagib to 1 in your conf For VWEP, you need serverinfo vwep 1 and k_allow_vwep set to 1 too.
Member 805 posts
Registered: Mar 2006
I'll check it again oldman, but I'm pretty sure it's already 1 for every option.
tnx! https://tinyurl.com/qwbrasil - QuakeFiles
Member 805 posts
Registered: Mar 2006
After adding the, set k_instagib_custom_models "1" set k_instagib "1" set k_allow_vwep "1" serverinfo vwep "1" I was able to download coilgun's sound and model, but not the vwep models. https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
hmmm tried command vwep in game?
Member 950 posts
Registered: Apr 2006
(Yes, I will need to document that!)
Member 364 posts
Registered: Oct 2006
k_allow_vwep allows vweps on the server k_vwep enables them (same thing as typing "vwep" when connected to the server)
serverinfo vwep does nothing
Member 805 posts
Registered: Mar 2006
hmmm tried command vwep in game? Yeap! EDIT.: my mistaken, ezquake wrong version! tnx for the support! https://tinyurl.com/qwbrasil - QuakeFiles
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