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Administrator 2058 posts
Registered: Jan 2006
there were some discussion on #ktx today about fairpacks, and causticsoda said this:
"is there such a thing as unfair packs in ktx? drop a weapon only if it was being fired when killed?"
to me this seemed like a genious idea. everybody is using weapon scripts anyway, so why not add this to the mod and make weapon scripts unneccessary?
it would sure make coming to quake and making a config a lot easier.
if you answer no, please say why.
Member 628 posts
Registered: Jan 2006
No, because it's such a big thing and would ruin the game and the 4on4 games would be like dmm3 with all those packs everywhere.
Same argue like.. (let's lower the maxfps to 30, would make the game slower and easyier coming to quake?) Or?
Member 2 posts
Registered: Nov 2007
actually my preference would be for all servers to have fairpacks 2, drop last fired weapon.
And I cant take credit for this, I believe tonik came up with it
Member 2 posts
Registered: Nov 2007
That said i would still like to see this as an option in KTX.
A vote for yes i think does not mean this should become standard, just that it should be an option.
Administrator 2059 posts
Registered: Jan 2006
<insert comment from Dakoth about "hidden packs" being impossible to do then> www.facebook.com/QuakeWorld
Administrator 2058 posts
Registered: Jan 2006
No, because it's such a big thing and would ruin the game and the 4on4 games would be like dmm3 with all those packs everywhere.
Same argue like.. (let's lower the maxfps to 30, would make the game slower and easyier coming to quake?) Or? i don't really understand what you're saying fact 1) everybody uses weapon scripts except for griffin who don't play anymore fact 2) with weapon scripts, you only drop a weapon if you are currently firing it fact 3) with ezquake, you can use weapon scripts and make it look like you aren't put these together and this suggestion seems not only good, but pretty damn obvious how can you compare that to lowering the maxfps? or were you making a joke?
Member 715 posts
Registered: May 2006
This discussion has already been brought up in the jawnmode thread, it lead to me totally reverting both fairpacks and unfairpacks from my twist of jawnmode. Edit: If you read Ake_Vader's comment and take it seriously (look at what dakoth writes in the jawnmode thread), you'll see why unfairpacks is not so damn obvious. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Administrator 2058 posts
Registered: Jan 2006
okay, i can buy the secret pack argument.
eventhough it's probably only done once in 1000 games
Member 950 posts
Registered: Apr 2006
And what's wrong with a option anyway. Disable it by default, let players use it, if they really like it, then you can switch it default, if not, just let it be
Member 715 posts
Registered: May 2006
It's a better option than fairpacks, but still it hinders a feature that has been in the game forever (never tried it though, I'm not div1). Only dakoth that's using this or can any other div1-players speak up? ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 1435 posts
Registered: Jan 2006
It'd also require some additional mod<->client communication, because the player needs to know which weapon he/she really dropped. Sometimes it won't be clear to you if the "firing" phase already passed. When using boomstick script it's pretty clear - you do not hold RL in hands anymore.
Administrator 2059 posts
Registered: Jan 2006
I understand that it would make it easier for new player to _configure_ the game, but i think additions like this confuses when it comes to the gameplay mechanics. The confusion still remains, but in a bit different way. www.facebook.com/QuakeWorld
News Writer 493 posts
Registered: Jan 2006
time for new poll, ake please post this on the front page
Member 126 posts
Registered: Oct 2006
okay, i can buy the secret pack argument.
eventhough it's probably only done once in 1000 games recalculate that... i do it often -_- and i like it
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