User panel stuff on forum
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Graphics Discussion
2008-07-17, 10:37
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Feb 2006
beautiful, man. really nice work. the pain stance looks super-realistic!
2008-07-17, 11:19
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Jun 2007
Really cool. Now we need vweps to become standard! Could you make sshots with Prime 24 bit skins? Old quakeguy looks silly compared to gun he is holding
2008-07-17, 11:40
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Apr 2007
wow, so I finished sooner than I thought! I AM DONE WITH PLAGUE'S RL! try it out! give me feed back! =]

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_rock2_firing1.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_rock2_firing2.jpg


I am going to do the lightning gun next!

so go download the rl! http://gfx.qwdrama.com/details/181/

I'll make a complete showcase video of the vweps when I am done with all!
2008-07-17, 12:35
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Jan 2006
this is most awesome

add this rocket model to this
http://gfx.qwdrama.com/details/45/

and its great!

edit: i meant prievil 24bit player texture
edit: fixed. and i see you already did it on the new posts * forget it
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-07-17, 12:58
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Apr 2007
mushi wrote:
this is most awesome

add this rocket model to this
http://gfx.qwdrama.com/files/45.jpg

and its great!

forbidden, fix the url
2008-07-17, 13:00
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Apr 2007
Herb wrote:
Really cool. Now we need vweps to become standard! Could you make sshots with Prime 24 bit skins? Old quakeguy looks silly compared to gun he is holding

I decided to do that first before the lg actually!

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_stand.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_running.jpg


heh, that's without the 24-bit texture. just imagine how much nicer its going to be

I might change around the rl standing position, because its not wobbling enough with the player. but you guys tell me what you think
2008-07-17, 13:59
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May 2008
when dis be done ill add it to my mod [or at least try]
2008-07-17, 14:20
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Apr 2007
ok, I finished the w_shot2!

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_running2.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_fire.jpg


go here to get it! http://gfx.qwdrama.com/details/209/
2008-07-17, 17:18
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Jun 2007
Haha! By saying "Could you make sshots with Prime 24 bit skins?" i was thinking about screenshots of player with 24 bit Primevil skin (player skin) holding rl... xD But double barreled looks cool also
2008-07-17, 18:03
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Apr 2007
Herb wrote:
Haha! By saying "Could you make sshots with Prime 24 bit skins?" i was thinking about screenshots of player with 24 bit Primevil skin (player skin) holding rl... xD But double barreled looks cool also

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_showing.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/primesskinandplaguesrl.jpg


=]
2008-07-17, 20:54
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Mar 2006
Trickle,

When you finish your work, could you (PLEASE) provide a tutorial of v_wep's convertion? I want to convert some models and I don't want to bug you asking to convert things for me! It can also prevent others to bug you too! :p


P.S.: nice work btw!
https://tinyurl.com/qwbrasil - QuakeFiles
2008-07-17, 22:06
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Feb 2006
the lower screenshot with the green skinned player on aero really looks like 'quakeworld 2.0' if you know what i mean . again, great job with the models so far!

i'm still looking very much forward to any improvement on the single sg situation. i guess that model would require even more work and might need more than one person working on it, but still, seeing these pics i can't help but want moar..
2008-07-17, 23:06
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May 2008
QoetiaB4 has a g model for the first shot gun, its i guess just a doublebarrleshotgun modified to be a single
2008-07-18, 03:50
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Apr 2007
metchsteekle wrote:
QoetiaB4 has a g model for the first shot gun, its i guess just a doublebarrleshotgun modified to be a single

thanks for the info, I'll take look into that
2008-07-18, 12:39
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Apr 2007
http://i7.photobucket.com/albums/y300/ThePerfectTrip/g_shot1.jpg


it looks a lot better, its probably from DME. now if only I can get PrimeviL to texture this the way he did his v_shot so it matches the db shotgun
2008-07-18, 12:57
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Jan 2006
ZOMG i almost pissed my pants! greeeeeeeeat work! keep it going!

!! z o m g !!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-07-20, 21:06
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Jun 2006
Yessssssssssssssssssss, i love it !

Good job =)
2008-07-20, 22:15
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May 2008
give this man the base skin si he can make it looks nicer!
2008-07-21, 05:36
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Mar 2006
LOOKS GREAT! But, can I please make one minor coment, can you resize the guns down to the same size as the "psuedo" gun on the player model?
In the screenies they look a bit big :| but otherwise NICE JOB!
2008-07-21, 06:12
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will these models be GPL compliant or at least legal in the sense that I can include them in nQuake?
2008-07-21, 12:47
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Apr 2007
SputnikUtah wrote:
LOOKS GREAT! But, can I please make one minor coment, can you resize the guns down to the same size as the "psuedo" gun on the player model?
In the screenies they look a bit big :| but otherwise NICE JOB!

yeah I was thinking about that, but I also want guns to stand out a bit more. rl being the most big.

I call the "psudeo" gun the "universal cannon"
2008-07-21, 12:49
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Apr 2007
empezar wrote:
will these models be GPL compliant or at least legal in the sense that I can include them in nQuake?

they are definitely legal, Plague and PrimeviL gave it two thumbs up!
2008-07-31, 08:16
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Apr 2007
so if anyone is still interested in this project, I'm going to try and finish Plague's grenade launcher today.

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_rock_standing.jpg


I hope PrimeviL can re-texture that sg model. Prime, if you see this. get back to me and I'll send you the model! =]
2008-07-31, 12:24
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May 2008
awsome =D
2008-07-31, 12:29
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Feb 2006
Trickle wrote:
anyone is still interested

you're kidding right? only reason i'm not posting daily in this thread is because i don't want to build too much pressure
the GL looks super sweet. is it me or does it look a bit shorter than the RL? not neccessarily a bad thing though.

each release looking gorgeous so far, looking forward to a complete set!
2008-07-31, 12:47
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Feb 2006
all looking superb
2008-07-31, 14:07
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Apr 2007
dEus wrote:
Trickle wrote:
anyone is still interested

you're kidding right? only reason i'm not posting daily in this thread is because i don't want to build too much pressure
the GL looks super sweet. is it me or does it look a bit shorter than the RL? not neccessarily a bad thing though.

each release looking gorgeous so far, looking forward to a complete set!

well three reasons for that.

1. as far as I know, the rl hurts a lot. so it should be the biggest

2. the way Plague made his model. he had fancy gun handles that curved and I tried scaling this so many times so they fit good in the hands. this is probably the best I can get it.

3. if I made it any longer, the back end of the model would be too far into the player. that's the challenge of making vweps, the player animations were made only for the "universal cannon" or "pseudo" gun

support is what keeps this going! =]
2008-07-31, 14:36
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Jan 2006
agreed with deus! ;D
2008-07-31, 17:09
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Mar 2006
I'll post daily to keep up the pressure! That GL looks 10x!!! I can't imagine how much time this must be taking you to tweak/size/position/etc but the way it's looking your efforts are very much appreciated! KEep it going you're doing a GREAT job!
2008-07-31, 17:47
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Mar 2006
Here's something that I found relating to modeling that might be interesting to some people out there wanting to use md3 player models for quake possibly...

http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html#modeltypes

I havent check it out but, one feature of this program is the ability to take serveral .md3 files and create a single .md3 model IE a .md3 player model uses 3 models and "tags" them together via the engine. I know eZQuake might be lacking support for tagged models so maybe this would help???
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