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Member 344 posts
Registered: Apr 2007
Plague's rocket launcher - http://gfx.quakeworld.nu/details/181/ PrimeviL's double barrel shotgun - http://gfx.quakeworld.nu/details/209/ Plague's lightning gun - http://gfx.quakeworld.nu/details/213/ Plague's grenade launcher - http://gfx.quakeworld.nu/details/214/ the whole package - http://gfx.quakeworld.nu/details/238/
Member 312 posts
Registered: Jun 2006
Member 344 posts
Registered: Apr 2007
Nice :] I hope you can do your shotguns, I noticed the double barrel shotgun w weapon is like the same exact size as the g_shot. so we can probably just replace it with the debugged one and add your 24-bit texture I found out its actually rescaled as well lol not the same size >=oO
Member 1754 posts
Registered: Jan 2006
got so interested with the topic, and then so let down when I read the first post
Member 344 posts
Registered: Apr 2007
well I'll figure out a way to fix the texture format and all that. basically I am trying to position the rescaled g weapons onto the player's hands..but the problem is, even after I delete the player model and old w_rock2..its still in the texture. so I'll find a way around this just for anyone who still wants this, you and prime are already huge motivators =]
I'm using qME 3D btw..maybe I should just use a new model editor hah.
Member 1754 posts
Registered: Jan 2006
looks alright
Member 344 posts
Registered: Apr 2007
right now I am fixing the stand action. it wobbles a bit too much in the player's hands
Member 950 posts
Registered: Apr 2006
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 344 posts
Registered: Apr 2007
Looks big :/ hey, its a rocket launcher! it shouldn't be like a nerf gun that fires those little arrow things lol. this is only an rpg rocket launcher too
Member 344 posts
Registered: Apr 2007
I mean, I guess I could rescale it a bit more
Member 84 posts
Registered: Jan 2006
only a man shoots a rocket launcher from his hips, hence, qw is a manly sport!
Member 344 posts
Registered: Apr 2007
he carries it near his hips because its heavy, but he buffs up and lifts it when he fires for accuracy!
Administrator 2058 posts
Registered: Jan 2006
it should be 1:1 scale with the g_model
Member 1435 posts
Registered: Jan 2006
It looks very good. What is awfuly big is his signature imho
Member 344 posts
Registered: Apr 2007
It looks very good. What is awfuly big is his signature imho listening to JohnNy_cz is an automatic order. I'll finish fixing the pain action, its funny..the ranger wings the big ass rl when hes getting shot.
Member 344 posts
Registered: Apr 2007
if anyone would like to volunteer and join a vwep enabled server so I can take demos or screenshots that would be great. because on ezquake, if I record on a vwep enabled server..it won't show me with a vwep when I play the demo and put thirdperson on.
Member 950 posts
Registered: Apr 2006
You can find me in #qw-dev
Member 793 posts
Registered: Feb 2006
i agree, looks big. as in huge. it's awesome of course, just really big. make i smaller maybe (did i mention it looks too big? lol). edt: if you need me for testing i'm in #quakeworld, deus-tm
Member 344 posts
Registered: Apr 2007
i agree, looks big. as in huge. it's awesome of course, just really big. make i smaller maybe (did i mention it looks too big? lol). edt: if you need me for testing i'm in #quakeworld, deus-tm definitely, thanks =] I'll start rescaling now
Member 344 posts
Registered: Apr 2007
alright, how does this size look? =] it fits well in both his hands now
Administrator 1864 posts
Registered: Feb 2006
now thats perfect, but how does it look at a distance?
Member 950 posts
Registered: Apr 2006
Wayyyyyy better!
Member 312 posts
Registered: Jun 2006
Why u don't use new player skin for the screenshot ? GRRRR
Member 1754 posts
Registered: Jan 2006
Member 364 posts
Registered: Oct 2006
News Writer 493 posts
Registered: Jan 2006
can we see a screenshot with two players holding the new rl and the old generic gun at the same distance so we can get a better measurement of size?
Member 192 posts
Registered: Mar 2006
Yeah looks much better, keep up the good work!!
Member 344 posts
Registered: Apr 2007
']can we see a screenshot with two players holding the new rl and the old generic gun at the same distance so we can get a better measurement of size? yeah I could do that =] but I still made it a little bigger anyways, I felt it needed to be a little more powerful looking
Member 344 posts
Registered: Apr 2007
ok, so theres a problem. for some reason, when I merge the rl to the vwplayer.mdl and position the rl properly in the rangers hands, then delete the ranger model and export the frames..it comes out differently in game. how did whoever made those vweps know where to position the model?
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