Member
9 posts
Registered:
Feb 2006
The demo says it all --> http://sassa.f.nu/temp/konstigt.qwd
:shock: :shock: :shock: :shock:
FancY - K1D - CowarD - Stickman
Moderator
383 posts
Registered:
Jan 2006
Don't saw demo, but its not a bug.
Member
9 posts
Registered:
Feb 2006
Don't even bother to post a replay if you didn't watch the demo, thx.
FancY - K1D - CowarD - Stickman
Member
485 posts
Registered:
Feb 2006
News Writer
2260 posts
Registered:
Jan 2006
I have noticed this myself several times but never thought that much about it!!
Member
447 posts
Registered:
Jan 2006
As previously stated, that's normal. The pines are also scattered sideways.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM
http://img178.imageshack.us/img178/9017/end2ub.jpg
Moderator
383 posts
Registered:
Jan 2006
Don't even bother to post a replay if you didn't watch the demo, thx.
Don't need to watch demo after reading subject.
Its feature.
Member
811 posts
Registered:
Jan 1970
where is the public outcry?!
Member
232 posts
Registered:
Feb 2006
That's intentional:
newmis.velocity = v_forward*600 + v_up * 200 + crandom()*v_right*10 + crandom()*v_up*10;
A grenade's up speed and left/right speed (which is 0 before the random) are random within +/-10ups.
Member
811 posts
Registered:
Jan 1970
if (self.v_angle_x)
{
missile.velocity = ((((v_forward * 600) + (v_up * 200)) + ((crandom () * v_right) * 10)) + ((crandom () * v_up) * 10));
}
else
{
missile.velocity = aim (self, 10000);
missile.velocity = (missile.velocity * 600);
missile.velocity_z = 200;
}
the vangle_x it tilt right? otherwise it just shoots straight and the avelocity spins it?
Member
1 post
Registered:
Feb 2006
Don't even bother to post a replay if you didn't watch the demo, thx.
It's
reply, damnit. And why shouldn't he bother replying if he knows the answer without watching the demo?