Member
1 post
Registered:
Feb 2008
Hi everyone!
I'm new to this forum and to quakeworld but has experienced a problem that i hopefully think someone could help me with.
Problem: When i enter a QW server and my fps (cl_maxfps) is between aprox 150 and below the grafic is lagging (hacking) both when i walk and move the mouse. The mouse movements is normal and smooth however so nothing wrong there.. When i write higher numbers and especially "cl_maxfps 0" this lagg/hack in grafix is gone. This is very annoying and barely playable atm since i play with a LCD @ 75 hz and want around 150 fps or so...
Would be very happy if someone knew what this problem is cuased by..
Cheers and thnx alot
/Ville
Administrator
2059 posts
Registered:
Jan 2006
A general rule of thumb when it comes to Quakeworld and chopiness is that you cl_maxfps value and vid_displayfrequency value should be synched.
vid_displayfrequency "75" => cl_maxfps "75" or cl_maxfps "150" (75*2) or cl_maxfps "225" (75*3)
vid_displayfrequency "77" => cl_maxfps "77" or cl_maxfps "154" (77*2) or cl_maxfps "231" (77*3)
etc...
Make sure you have your resolution set to 1280x1024 @ 75hz in Windows too. I thought Hz settings above 60 wouldn't make any difference on a LCD monitor, but i think it affects things too.
EditMy first tips and a few more can be read at
the smooth Quake entry in the QWDrama wiki.
www.facebook.com/QuakeWorld
Member
113 posts
Registered:
Apr 2006
Only one problem Ã…ke, the wiki guide says that you *shouldn't* be using a multiple of 75 if you are using an LCD. Not sure that I agree with that personally but... wikis can be wrong sometimes =)
FPS Limit Fine-Tuning
Especially with LCD devices do not use FPS limit (cl_maxfps) that is a multiplication of your display refresh frequency. For example using 75 Hz display refresh frequency and FPS limit very close to 225 (= 3*75) will most probably lead to tearing of the image.
On my LCD (226bw) 60 and and 75Hz makes a difference, it might not be the same for all LCDs though so you have to try for yourself.
Member
89 posts
Registered:
Mar 2006
Seriously tearing is nothing, after a month you wont even notice it. :> IMO its far smoother that way than 60hz @ 77fps or something like that.
Administrator
2059 posts
Registered:
Jan 2006
Heh, for me it has always been the other way around biomass. Even a 1fps change compared to the Hz makes it all choppy.
www.facebook.com/QuakeWorld
Member
1435 posts
Registered:
Jan 2006
I wrote that part of the wiki article, since then I heard some users saying the same thing like you here, so now I've edited the article and corrected it.
Member
485 posts
Registered:
Feb 2006
Doesn't triple buffering cause lag too? The article does not warn about it. The goal should be "responsive" Quake, not just "smooth".