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Member 1435 posts
Registered: Jan 2006
In ezQuake 1.9 we'd like to support other model sets as "legal" (passing f_modified check) than just original models by id software. Yes, finally Please post suggestions on which model sets should be supported. It is necessary that you post a download link, if we won't be able to download those models, they won't be supported. Link should also contain screenshots. Please be reasonable too. We don't promise we will accept everything. Accepted suggestions: - Debug 3D models - faithfull -- Plague's pack- Ruohis models (only armor)
Member 46 posts
Registered: Feb 2008
New models would be cool indeed! Will EZQ 1.9 also be available for mac os X 10.4 (Tiger)? I have 1.8 now for Tiger, and it works perfect.
Member 1102 posts
Registered: Jan 2006
ostx: Don't go offtopic... These two should be obvious but I will still post them. http://www.kolumbus.fi/ruohis/models.htm http://members.optushome.com.au/plaguespak/
Member 251 posts
Registered: Jul 2007
Sorry, I don't know who the original author is or whether they are the models Spirit already mentioned but the v_* and g_* model stuff which is included in the nQuake package would be nice to have.
Administrator 1864 posts
Registered: Feb 2006
I also think that whatever gets picked as "legal" should be what is/will be included in nQuake, so you're ready to go play (in leagues) after downloading the package
Member 1435 posts
Registered: Jan 2006
I've added debug, plagues' pak and ruohis models as legal for f_modified into ezQuake 1.9 branch. For ruohis only armor.mdl is there, because other models are in md3 format, support for that format might be added later.
Please test!
Member 1011 posts
Registered: Feb 2006
i was thinking about this, and wondering -- i know you can edit binary .mdl files but it is a lossy process and so it would be nice if these model sets were 'officially' released under [L]GPL licenses and included their source files (e.g. in 3D Studio Max, Lightwave etc. format) this way they will never be lost and can be tweaked and modified in the future, e.g. to produce matching vwep models or to produce the 'unified' models that ktx/ezquake/mvdsv/zquake intend to support -- being kept in sync with the f_modified authorised key (obviously this cannot currently be done for the 'debug 3d models' as they are direct edits of id's .mdl files and we do not currently have the sources for those, but for any other models it _should_ be possible / desirable
Member 1435 posts
Registered: Jan 2006
Does anyone had any idea where nquake's end2.mdl, end3.mdl, end4.mdl might be from? Those are the only missing to make nQuake pass f_modified check again (quite important issue for newcomers)
Member 303 posts
Registered: Jun 2007
g_models from this pack should be added:
http://fps.network-hosting.com/quakeworld/deathmatch_pack.zip
Prime says that these are different from old debugs and have different uvmap, so his sweet skins made for new models won't work with old debugs (and vice versa, i think simple skins for g_ models released some time ago won't work with new debugs).
Member 132 posts
Registered: Mar 2006
Better late than never. Please, add this g_models - http://www.kolumbus.fi/ruohis/qrp/models/g_models.rar or whole ruohis` models pack at all - http://www.kolumbus.fi/ruohis/models.htm Mine do no spaek engrish!
Member 705 posts
Registered: Feb 2006
registered march 2006 and now the first post! welcome
Member 132 posts
Registered: Mar 2006
registered march 2006 and now the first post! welcome Thanks My english isn`t so good to talk with people on random topics. Due to this fact, I prefer to just read. Mine do no spaek engrish!
Member 1435 posts
Registered: Jan 2006
This will need some dig-in (if it's me who's going to do that) as those models are md3 which requires some different approach than for mdls. And it's not going to have high priority, sorry.
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