Member
228 posts
Registered:
Mar 2007
Be handy for youtube vids and screenies.
Thanks!
[and yes, i realize in older versions I could take my screen to 120% but that no longer does the trick with the new hud]
Member
705 posts
Registered:
Feb 2006
Member
355 posts
Registered:
Jun 2006
If you're using scr_newhud 0, /viewsize 120. If you're using scr_newhud 1, /hide all. For scr_newhud 2, use both commands. Keep in mind that hide all will hide all custom hud elements so if you do /show all, you'll see ALL hud elements. That's why you should just make an alias to show all the custom hud elements you use
alias showhud1 "show ammo;show iammo;show health;show face;show iarmor;show armor; show gun2;show gun3;show gun4;etc"
Member
228 posts
Registered:
Mar 2007
Thanks plazmaz, thats what I was trying to avoid. Oh well. More bother than it's worth!
Member
228 posts
Registered:
Mar 2007
Actually.... I found a way to fix another mod related issue and this at the same time. I didn't know about scr_newhud 2 so I fiddled with it and made a hud that actually shows ammo amounts for the non-standard Painkeep weapons and I can toggle it off and on (mostly) using viewsize 120 since I am only using 1 or 2 very small newhud 1 entities like hud_frags with names and ping/time remaining etc.
Painkeep stuff like the beartrap, gravitywell, and autosentry are seen as the axe and it bothered me in the new hud that I never new how many I had.
So, thanks for the info!
Member
228 posts
Registered:
Mar 2007
BTW, when exporting the scr_newud 2 with hud_export the first line in the exported file says scr_newhud 1 and fouls up the works. Is this a bug or am I missing something?
I manually edited it so it would work. Using EZQuake 1.9alpha, a nightly from within the last week or less.