Member
21 posts
Registered:
Aug 2007
Which settings is necessary to aquire true legoquake-looking textures, like the d_mipscale command offered in sw-quake?
gl_picmip and gl_max_size 8 etc offers a softer-looking version of legoquake, but without the squares i see in say, bps' screenshots.
Member
355 posts
Registered:
Jun 2006
cvar_reset gl_max_size;gl_picmip 0;gl_miptexlevel 3;gl_texturemode gl_nearest is one way to get the best looking lego QW. For BPS' screenshots, I believe it's something like cvar_reset gl_miptexlevel;gl_max_size 8;gl_picmip 0;gl_texturemode gl_nearest
Administrator
887 posts
Registered:
Jan 2006
gl_max_size "4"
gl_miptexLevel "3"
gl_subdivide_size "128"
gl_texturemode "gl_nearest"
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Member
21 posts
Registered:
Aug 2007
Member
355 posts
Registered:
Jun 2006
Isn't subdivide_size only for the sky?