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Member 59 posts
Registered: Mar 2008
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 229 posts
Registered: Aug 2007
Looks very nice! ![](/images/smileys/emoticon_smile.png) TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 705 posts
Registered: Feb 2006
the shells look a bit to bright, give the some texture? maybe it looks better ingame
Member 215 posts
Registered: Mar 2006
cool but do we really need the bmodels re-textured for the 10th time laugh out loud??? It Takes A Tough Man To Make A Tender Rocketjump
Member 59 posts
Registered: Mar 2008
I wish to make textures as much as possible similar to the original
Administrator 1864 posts
Registered: Feb 2006
cool but do we really need the bmodels re-textured for the 10th time laugh out loud??? Alternatives are always good, and maybe he will stick around and do other stuff too. ![](/images/smileys/emoticon_smile.png) Keep up the good work, Ezepov
Member 229 posts
Registered: Aug 2007
Once you've done all, I'll start using them ![](/images/smileys/emoticon_smile.png) TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 705 posts
Registered: Feb 2006
nice nice, but i think the texture on the shells could bee done a bit nicer, now it looks like some dirty water have been splashed on.. try to make it more like a rust effect. other than that everything seems fine to mee ![](/images/smileys/emoticon_smile.png)
Member 793 posts
Registered: Feb 2006
sexy nails ![](/images/smileys/emoticon_smile.png)
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 805 posts
Registered: Mar 2006
Ok, now I'm really excited! https://tinyurl.com/qwbrasil - QuakeFiles
Member 229 posts
Registered: Aug 2007
Also. Need mooore! ![](/images/smileys/emoticon_smile.png) TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 705 posts
Registered: Feb 2006
textures are really nice, lightning could be improved a bit on the 'fins' looks to much 3d imo
Member 344 posts
Registered: Apr 2007
very nice Ezepov, nice to have another talented texture specialist on board!
Member 229 posts
Registered: Aug 2007
Hmm.. Whats next? Cells? 8)
Just started using these. TEAM QUAD [need nothing] shaga loses another friend shaga discovers blast radius QUAD
Member 59 posts
Registered: Mar 2008
Hmm.. Whats next? Cells? 8)
Just started using these. No, health 25 :-)
Member 805 posts
Registered: Mar 2006
Will you release the PNG versions? https://tinyurl.com/qwbrasil - QuakeFiles
Member 59 posts
Registered: Mar 2008
I will release the TGA. Ezquake works with JPG.
Member 303 posts
Registered: Jun 2007
Nice stuff. They are different then QRP ones, and i like it. I will use them when everything will be finished ( i just hate to mix item textures from different packs ![](/images/smileys/emoticon_wink.png) )
Member 89 posts
Registered: Jul 2007
these textures look really sweet! whenever your finished id love to see a pack made so i can download em all at once.
Member 715 posts
Registered: May 2006
Looks like these would be perfect with some bump/gloss! ![](/images/smileys/emoticon_smile.png) ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 370 posts
Registered: Mar 2008
Will you creat all the luma's, and ammo for the lightning gun?
Member 59 posts
Registered: Mar 2008
Member 805 posts
Registered: Mar 2006
Eze,
Could you please add the explo boxes to yours to do list?
thx! https://tinyurl.com/qwbrasil - QuakeFiles
Member 59 posts
Registered: Mar 2008
I do DM.pak. Can be I will make later explo boxes.
Member 59 posts
Registered: Mar 2008
In EzQuake 1.9 my textures look very light. I am not happy :-(
Member 215 posts
Registered: Mar 2006
ezepov , do you have r_bloom turned on? try r_bloom 0? It Takes A Tough Man To Make A Tender Rocketjump
Member 303 posts
Registered: Jun 2007
Member 251 posts
Registered: Mar 2006
nice textures! where are these texture artists at times when one needs help with textures? afterwards they are everywhere ![](/images/smileys/emoticon_smile.png)
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